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{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Last Minute Preparations
|-
! icon
| colspan=10 | dodgeBuffSelf
|-
! text
! text
| colspan=12 | Based on the number of enemy groups in battle, obtain buffs which increase evasion by ($evasion_value)% and damage by ($edamage_value)% for ($time_value) seconds. When skill is activated, obtain 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, obtain 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs.
| colspan=10 | Gain a number of stacks of Evade and Damage buffs depending on the number of enemy groups present. A stack of Evade grants ($evasion_value)% evasion while a stack of Damage grants ($damage_value)% damage, and each stack lasts ($time_value) seconds. If only 1 enemy group is present on activation, gain 3 stacks of Damage. Each additional enemy group present when the skill activates grants 1 extra stack of Evade and 1 less stack of Damage, to a maximum of 6 stacks.
|-
|-
! initial
! initial
| colspan=12 | 6
| colspan=10 | 6
|-
|-
! cooldown
! cooldown
| N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 12
| 10 || 9.8 || 9.6 || 9.3 || 9.1 || 8.9 || 8.7 || 8.4 || 8.2 || 8
|-
|-
! damage_value
! damage_value
| N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 50
| 30 || 32 || 34 || 37 || 39 || 41 || 43 || 46 || 48 || 50
|-
|-
! evasion_value
! evasion_value
| N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 35
| 15 || 17 || 19 || 22 || 24 || 26 || 28 || 31 || 33 || 35
|-
|-
! time_value
! time_value
| N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 5
| 3 || 3.2 || 3.4 || 3.7 || 3.9 || 4.1 || 4.3 || 4.6 || 4.8 || 5
|-
|-
! name
| colspan=10 | N/A
|-
! icon
| colspan=10 | dodgeBuffSelf
|}
|}

Latest revision as of 12:52, 1 December 2019

name Last Minute Preparations
icon dodgeBuffSelf
text Gain a number of stacks of Evade and Damage buffs depending on the number of enemy groups present. A stack of Evade grants ($evasion_value)% evasion while a stack of Damage grants ($damage_value)% damage, and each stack lasts ($time_value) seconds. If only 1 enemy group is present on activation, gain 3 stacks of Damage. Each additional enemy group present when the skill activates grants 1 extra stack of Evade and 1 less stack of Damage, to a maximum of 6 stacks.
initial 6
cooldown 10 9.8 9.6 9.3 9.1 8.9 8.7 8.4 8.2 8
damage_value 30 32 34 37 39 41 43 46 48 50
evasion_value 15 17 19 22 24 26 28 31 33 35
time_value 3 3.2 3.4 3.7 3.9 4.1 4.3 4.6 4.8 5