Template:T-Doll: Difference between revisions
Pianoforte (talk | contribs) mNo edit summary |
Added Korean quotes mapping |
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<includeonly>{{ | <includeonly> | ||
{{ | {{RarityBG|rarity={{uc:{{{rarity|}}}}}}} | ||
{{CharacterBG|name={{BASEPAGENAME}}}} | |||
{{Infobox|title = <!--insert T-Doll name here, by default will be page name--> | {{Infobox|title = <!--insert T-Doll name here, by default will be page name--> | ||
|chname_t = {{{chname|}}} | |||
|index_t = {{{index|}}} | |||
|nationality_t = {{{nationality|Unknown}}} | |nationality_t = {{{nationality|Unknown}}} | ||
|classification_t = {{{classification|Unknown}}} | |classification_t = {{{classification|Unknown}}} | ||
|rarity_t = {{{rarity|}}} | |rarity_t = {{uc:{{{rarity|}}}}} | ||
|manufacturer_t = {{{manufacturer|Unknown}}} | |manufacturer_t = {{{manufacturer|Unknown}}} | ||
|artist_t = {{{artist|Unknown}}} | |artist_t = {{{artist|Unknown}}} | ||
Line 11: | Line 14: | ||
}}{{BASEPAGENAME}} is an obtainable Tactical Doll in the game. | }}{{BASEPAGENAME}} is an obtainable Tactical Doll in the game. | ||
== Background == | == Weapon Background == | ||
{{{ | {{{weaponinfo|}}} | ||
| | == Character Info == | ||
{{{characterinfo|}}} | |||
{{clr}} | |||
== Game Data == | == Game Data == | ||
{{StatTable | {{StatTable | ||
|character_t={{{characterid|}}} | |character_t{{#if:{{{characterid|}}}||NULL}}={{{characterid}}} | ||
|min_dmg_t={{{min_dmg | |classification_t{{#if:{{{classification|}}}||NULL}}={{{classification}}} | ||
|max_dmg_t={{{max_dmg | |min_dmg_t{{#if:{{{min_dmg|}}}||NULL}}={{{min_dmg}}} | ||
|min_eva_t={{{min_eva | |max_dmg_t{{#if:{{{max_dmg|}}}||NULL}}={{{max_dmg}}} | ||
|max_eva_t={{{max_eva | |min_eva_t{{#if:{{{min_eva|}}}||NULL}}={{{min_eva}}} | ||
|min_acc_t={{{min_acc | |max_eva_t{{#if:{{{max_eva|}}}||NULL}}={{{max_eva}}} | ||
|max_acc_t={{{max_acc | |min_acc_t{{#if:{{{min_acc|}}}||NULL}}={{{min_acc}}} | ||
|min_rof_t={{{min_rof | |max_acc_t{{#if:{{{max_acc|}}}||NULL}}={{{max_acc}}} | ||
|max_rof_t={{{max_rof | |min_rof_t{{#if:{{{min_rof|}}}||NULL}}={{{min_rof}}} | ||
|min_hp_t={{{min_hp | |max_rof_t{{#if:{{{max_rof|}}}||NULL}}={{{max_rof}}} | ||
|max_hp_t={{{max_hp|}}} | |min_hp_t{{#if:{{{min_hp|}}}||NULL}}={{{min_hp}}} | ||
|mov_t={{{mov|}}} | |max_hp_t{{#if:{{{max_hp|}}}||NULL}}={{{max_hp}}} | ||
|craft_t={{{craft|}}} | |min_armor_t{{#if:{{{min_armor|}}}||NULL}}={{{min_armor}}} | ||
|tile1_t={{{tile1 | |max_armor_t{{#if:{{{max_armor|}}}||NULL}}={{{max_armor}}} | ||
|tile2_t={{{tile2 | |clipsize_t{{#if:{{{clipsize|}}}||NULL}}={{{clipsize}}} | ||
|tile3_t={{{tile3 | |crit_t{{#if:{{{crit|}}}||NULL}}={{{crit}}} | ||
|tile4_t={{{tile4|}}} | |mov_t{{#if:{{{mov|}}}||NULL}}={{{mov}}} | ||
|tile6_t={{{tile6 | |critdmg_t{{#if:{{{critdmg|}}}||NULL}}={{{critdmg}}} | ||
|tile7_t={{{tile7 | |penetration_t{{#if:{{{penetration|}}}||NULL}}={{{penetration}}} | ||
|tile8_t={{{tile8 | |moddable_t{{#if:{{{moddable|}}}||NULL}}={{{moddable}}} | ||
|tile9_t={{{tile9 | |mod1_min_dmg_t{{#if:{{{mod1_min_dmg|}}}||NULL}}={{{mod1_min_dmg}}} | ||
|aura1_t={{{aura1 | |mod1_max_dmg_t{{#if:{{{mod1_max_dmg|}}}||NULL}}={{{mod1_max_dmg}}} | ||
|aura2_t={{{aura2 | |mod1_min_eva_t{{#if:{{{mod1_min_eva|}}}||NULL}}={{{mod1_min_eva}}} | ||
|aura3_t={{{aura3 | |mod1_max_eva_t{{#if:{{{mod1_max_eva|}}}||NULL}}={{{mod1_max_eva}}} | ||
|skillname_t = {{{skillname | |mod1_min_acc_t{{#if:{{{mod1_min_acc|}}}||NULL}}={{{mod1_min_acc}}} | ||
|skillid_t = {{{skillid|}}} | |mod1_max_acc_t{{#if:{{{mod1_max_acc|}}}||NULL}}={{{mod1_max_acc}}} | ||
|}} | |mod1_min_rof_t{{#if:{{{mod1_min_rof|}}}||NULL}}={{{mod1_min_rof}}} | ||
|mod1_max_rof_t{{#if:{{{mod1_max_rof|}}}||NULL}}={{{mod1_max_rof}}} | |||
|mod1_min_hp_t{{#if:{{{mod1_min_hp|}}}||NULL}}={{{mod1_min_hp}}} | |||
|mod1_max_hp_t{{#if:{{{mod1_max_hp|}}}||NULL}}={{{mod1_max_hp}}} | |||
|mod1_min_armor_t{{#if:{{{mod1_min_armor|}}}||NULL}}={{{mod1_min_armor}}} | |||
|mod1_max_armor_t{{#if:{{{mod1_max_armor|}}}||NULL}}={{{mod1_max_armor}}} | |||
|mod1_clipsize_t{{#if:{{{mod1_clipsize|}}}||NULL}}={{{mod1_clipsize}}} | |||
|mod1_crit_t{{#if:{{{mod1_crit|}}}||NULL}}={{{mod1_crit}}} | |||
|mod1_mov_t{{#if:{{{mod1_mov|}}}||NULL}}={{{mod1_mov}}} | |||
|mod1_critdmg_t{{#if:{{{mod1_critdmg|}}}||NULL}}={{{mod1_critdmg}}} | |||
|mod1_penetration_t{{#if:{{{mod1_penetration|}}}||NULL}}={{{mod1_penetration}}} | |||
|mod1_aura1_t{{#if:{{{mod1_aura1|}}}||NULL}}={{{mod1_aura1}}} | |||
|mod1_aura2_t{{#if:{{{mod1_aura2|}}}||NULL}}={{{mod1_aura2}}} | |||
|mod1_aura3_t{{#if:{{{mod1_aura3|}}}||NULL}}={{{mod1_aura3}}} | |||
|mod2_min_dmg_t{{#if:{{{mod2_min_dmg|}}}||NULL}}={{{mod2_min_dmg}}} | |||
|mod2_max_dmg_t{{#if:{{{mod2_max_dmg|}}}||NULL}}={{{mod2_max_dmg}}} | |||
|mod2_min_eva_t{{#if:{{{mod2_min_eva|}}}||NULL}}={{{mod2_min_eva}}} | |||
|mod2_max_eva_t{{#if:{{{mod2_max_eva|}}}||NULL}}={{{mod2_max_eva}}} | |||
|mod2_min_acc_t{{#if:{{{mod2_min_acc|}}}||NULL}}={{{mod2_min_acc}}} | |||
|mod2_max_acc_t{{#if:{{{mod2_max_acc|}}}||NULL}}={{{mod2_max_acc}}} | |||
|mod2_min_rof_t{{#if:{{{mod2_min_rof|}}}||NULL}}={{{mod2_min_rof}}} | |||
|mod2_max_rof_t{{#if:{{{mod2_max_rof|}}}||NULL}}={{{mod2_max_rof}}} | |||
|mod2_min_hp_t{{#if:{{{mod2_min_hp|}}}||NULL}}={{{mod2_min_hp}}} | |||
|mod2_max_hp_t{{#if:{{{mod2_max_hp|}}}||NULL}}={{{mod2_max_hp}}} | |||
|mod2_min_armor_t{{#if:{{{mod2_min_armor|}}}||NULL}}={{{mod2_min_armor}}} | |||
|mod2_max_armor_t{{#if:{{{mod2_max_armor|}}}||NULL}}={{{mod2_max_armor}}} | |||
|mod2_clipsize_t{{#if:{{{mod2_clipsize|}}}||NULL}}={{{mod2_clipsize}}} | |||
|mod2_crit_t{{#if:{{{mod2_crit|}}}||NULL}}={{{mod2_crit}}} | |||
|mod2_mov_t{{#if:{{{mod2_mov|}}}||NULL}}={{{mod2_mov}}} | |||
|mod2_critdmg_t{{#if:{{{mod2_critdmg|}}}||NULL}}={{{mod2_critdmg}}} | |||
|mod2_penetration_t{{#if:{{{mod2_penetration|}}}||NULL}}={{{mod2_penetration}}} | |||
|mod2_aura1_t{{#if:{{{mod2_aura1|}}}||NULL}}={{{mod2_aura1}}} | |||
|mod2_aura2_t{{#if:{{{mod2_aura2|}}}||NULL}}={{{mod2_aura2}}} | |||
|mod2_aura3_t{{#if:{{{mod2_aura3|}}}||NULL}}={{{mod2_aura3}}} | |||
|mod3_min_dmg_t{{#if:{{{mod3_min_dmg|}}}||NULL}}={{{mod3_min_dmg}}} | |||
|mod3_max_dmg_t{{#if:{{{mod3_max_dmg|}}}||NULL}}={{{mod3_max_dmg}}} | |||
|mod3_min_eva_t{{#if:{{{mod3_min_eva|}}}||NULL}}={{{mod3_min_eva}}} | |||
|mod3_max_eva_t{{#if:{{{mod3_max_eva|}}}||NULL}}={{{mod3_max_eva}}} | |||
|mod3_min_acc_t{{#if:{{{mod3_min_acc|}}}||NULL}}={{{mod3_min_acc}}} | |||
|mod3_max_acc_t{{#if:{{{mod3_max_acc|}}}||NULL}}={{{mod3_max_acc}}} | |||
|mod3_min_rof_t{{#if:{{{mod3_min_rof|}}}||NULL}}={{{mod3_min_rof}}} | |||
|mod3_max_rof_t{{#if:{{{mod3_max_rof|}}}||NULL}}={{{mod3_max_rof}}} | |||
|mod3_min_hp_t{{#if:{{{mod3_min_hp|}}}||NULL}}={{{mod3_min_hp}}} | |||
|mod3_max_hp_t{{#if:{{{mod3_max_hp|}}}||NULL}}={{{mod3_max_hp}}} | |||
|mod3_min_armor_t{{#if:{{{mod3_min_armor|}}}||NULL}}={{{mod3_min_armor}}} | |||
|mod3_max_armor_t{{#if:{{{mod3_max_armor|}}}||NULL}}={{{mod3_max_armor}}} | |||
|mod3_clipsize_t{{#if:{{{mod3_clipsize|}}}||NULL}}={{{mod3_clipsize}}} | |||
|mod3_crit_t{{#if:{{{mod3_crit|}}}||NULL}}={{{mod3_crit}}} | |||
|mod3_mov_t{{#if:{{{mod3_mov|}}}||NULL}}={{{mod3_mov}}} | |||
|mod3_critdmg_t{{#if:{{{mod3_critdmg|}}}||NULL}}={{{mod3_critdmg}}} | |||
|mod3_penetration_t{{#if:{{{mod3_penetration|}}}||NULL}}={{{mod3_penetration}}} | |||
|mod3_aura1_t{{#if:{{{mod3_aura1|}}}||NULL}}={{{mod3_aura1}}} | |||
|mod3_aura2_t{{#if:{{{mod3_aura2|}}}||NULL}}={{{mod3_aura2}}} | |||
|mod3_aura3_t{{#if:{{{mod3_aura3|}}}||NULL}}={{{mod3_aura3}}} | |||
|slot1_t={{{slot1|accessory}}} | |||
|slot2_t={{{slot2|magazine}}} | |||
|slot3_t={{{slot3|doll}}} | |||
|use_Telescopic_Sight_t{{#if:{{{use_Telescopic_Sight|}}}||NULL}}={{{use_Telescopic_Sight}}} | |||
|use_Holographic_Sight_t{{#if:{{{use_Holographic_Sight|}}}||NULL}}={{{use_Holographic_Sight}}} | |||
|use_Red_Dot_Sight_t{{#if:{{{use_Red_Dot_Sight|}}}||NULL}}={{{use_Red_Dot_Sight}}} | |||
|use_Night_Combat_Equipment_t{{#if:{{{use_Night_Combat_Equipment|}}}||NULL}}={{{use_Night_Combat_Equipment}}} | |||
|use_Silencer_t{{#if:{{{use_Silencer|}}}||NULL}}={{{use_Silencer}}} | |||
|use_Armor-Piercing_Ammo_t{{#if:{{{use_Armor-Piercing_Ammo|}}}||NULL}}={{{use_Armor-Piercing_Ammo}}} | |||
|use_Status_Ammo_t{{#if:{{{use_Status_Ammo|}}}||NULL}}={{{use_Status_Ammo}}} | |||
|use_Shotgun_Ammo_t{{#if:{{{use_Shotgun_Ammo|}}}||NULL}}={{{use_Shotgun_Ammo}}} | |||
|use_High_Velocity_Ammo_t{{#if:{{{use_High_Velocity_Ammo|}}}||NULL}}={{{use_High_Velocity_Ammo}}} | |||
|use_Exoskeleton_t{{#if:{{{use_Exoskeleton|}}}||NULL}}={{{use_Exoskeleton}}} | |||
|use_Ballistic_Plate_t{{#if:{{{use_Ballistic_Plate|}}}||NULL}}={{{use_Ballistic_Plate}}} | |||
|use_Camo_Cape_t{{#if:{{{use_Camo_Cape|}}}||NULL}}={{{use_Camo_Cape}}} | |||
|use_Ammo_Box_t{{#if:{{{use_Ammo_Box|}}}||NULL}}={{{use_Ammo_Box}}} | |||
|use_exclusive_t{{#if:{{{use_exclusive|}}}||NULL}}={{{use_exclusive}}} | |||
|craft_t{{#if:{{{craft|}}}||NULL}}={{{craft}}}{{{timer|}}} | |||
|tile1_t{{#if:{{{tile1|}}}||NULL}}={{{tile1}}} | |||
|tile2_t{{#if:{{{tile2|}}}||NULL}}={{{tile2}}} | |||
|tile3_t{{#if:{{{tile3|}}}||NULL}}={{{tile3}}} | |||
|tile4_t{{#if:{{{tile4|}}}||NULL}}={{{tile4}}} | |||
|tile5_t{{#if:{{{tile5|}}}||NULL}}={{{tile5}}} | |||
|tile6_t{{#if:{{{tile6|}}}||NULL}}={{{tile6}}} | |||
|tile7_t{{#if:{{{tile7|}}}||NULL}}={{{tile7}}} | |||
|tile8_t{{#if:{{{tile8|}}}||NULL}}={{{tile8}}} | |||
|tile9_t{{#if:{{{tile9|}}}||NULL}}={{{tile9}}} | |||
|aura1_t{{#if:{{{aura1|}}}||NULL}}={{{aura1}}} | |||
|aura2_t{{#if:{{{aura2|}}}||NULL}}={{{aura2}}} | |||
|aura3_t{{#if:{{{aura3|}}}||NULL}}={{{aura3}}} | |||
|skillname_t{{#if:{{{skillname|}}}||NULL}}={{{skillname}}} | |||
|skillid_t={{{skillid|skillbackup}}} | |||
|costume1_t{{#if:{{{costume1|}}}||NULL}}={{{costume1}}} | |||
|costume2_t{{#if:{{{costume2|}}}||NULL}}={{{costume2}}} | |||
|costume3_t{{#if:{{{costume3|}}}||NULL}}={{{costume3}}} | |||
|costume4_t{{#if:{{{costume4|}}}||NULL}}={{{costume4}}} | |||
|costume5_t{{#if:{{{costume5|}}}||NULL}}={{{costume5}}} | |||
|nonormalcraft_t{{#if:{{{nonormalcraft|}}}||NULL}}={{{nonormalcraft}}} | |||
|noheavycraft_t{{#if:{{{noheavycraft|}}}||NULL}}={{{noheavycraft}}} | |||
|nodrop_t{{#if:{{{nodrop|}}}||NULL}}={{{nodrop}}} | |||
|drop_t{{#if:{{{drop|}}}||NULL}}={{{drop}}} | |||
|statnotes_t{{#if:{{{statnotes|}}}||NULL}}={{{statnotes}}} | |||
}} | |||
{{clr}} | |||
== Quotes == | == Quotes == | ||
{{QuoteTable | {{QuoteTable | ||
| character_t={{{characterid|}}} | | character_t={{{characterid|{{BASEPAGENAME}}}}} | ||
| GAIN_CN_t = {{{GAIN_CN|}}} | | GAIN_CN_t = {{{GAIN_CN|}}} | ||
| GAIN_JP_t = {{{GAIN_JP|}}} | | GAIN_JP_t = {{{GAIN_JP|}}} | ||
| GAIN_KR_t = {{{GAIN_KR|}}} | |||
| GAIN_EN_t = {{{GAIN_EN|}}} | | GAIN_EN_t = {{{GAIN_EN|}}} | ||
| INTRODUCTION_CN_t = {{{INTRODUCTION_CN|}}} | |||
| INTRODUCTION_JP_t = {{{INTRODUCTION_JP|}}} | |||
| INTRODUCTION_KR_t = {{{INTRODUCTION_KR|}}} | |||
| INTRODUCTION_EN_t = {{{INTRODUCTION_EN|}}} | |||
| DIALOGUE1_CN_t = {{{DIALOGUE1_CN|}}} | | DIALOGUE1_CN_t = {{{DIALOGUE1_CN|}}} | ||
| DIALOGUE1_JP_t = {{{DIALOGUE1_JP|}}} | | DIALOGUE1_JP_t = {{{DIALOGUE1_JP|}}} | ||
| DIALOGUE1_KR_t = {{{DIALOGUE1_KR|}}} | |||
| DIALOGUE1_EN_t = {{{DIALOGUE1_EN|}}} | | DIALOGUE1_EN_t = {{{DIALOGUE1_EN|}}} | ||
| DIALOGUE2_CN_t = {{{DIALOGUE2_CN|}}} | | DIALOGUE2_CN_t = {{{DIALOGUE2_CN|}}} | ||
| DIALOGUE2_JP_t = {{{DIALOGUE2_JP|}}} | | DIALOGUE2_JP_t = {{{DIALOGUE2_JP|}}} | ||
| DIALOGUE2_KR_t = {{{DIALOGUE2_KR|}}} | |||
| DIALOGUE2_EN_t = {{{DIALOGUE2_EN|}}} | | DIALOGUE2_EN_t = {{{DIALOGUE2_EN|}}} | ||
| DIALOGUE3_CN_t = {{{DIALOGUE3_CN|}}} | | DIALOGUE3_CN_t = {{{DIALOGUE3_CN|}}} | ||
| DIALOGUE3_JP_t = {{{DIALOGUE3_JP|}}} | | DIALOGUE3_JP_t = {{{DIALOGUE3_JP|}}} | ||
| DIALOGUE3_KR_t = {{{DIALOGUE3_KR|}}} | |||
| DIALOGUE3_EN_t = {{{DIALOGUE3_EN|}}} | | DIALOGUE3_EN_t = {{{DIALOGUE3_EN|}}} | ||
| DIALOGUEWEDDING_CN_t = {{{DIALOGUEWEDDING_CN|}}} | |||
| DIALOGUEWEDDING_JP_t = {{{DIALOGUEWEDDING_JP|}}} | |||
| DIALOGUEWEDDING_KR_t = {{{DIALOGUEWEDDING_KR|}}} | |||
| DIALOGUEWEDDING_EN_t = {{{DIALOGUEWEDDING_EN|}}} | |||
| SOULCONTRACT_CN_t = {{{SOULCONTRACT_CN|}}} | |||
| SOULCONTRACT_JP_t = {{{SOULCONTRACT_JP|}}} | |||
| SOULCONTRACT_KR_t = {{{SOULCONTRACT_KR|}}} | |||
| SOULCONTRACT_EN_t = {{{SOULCONTRACT_EN|}}} | |||
| HELLO_CN_t = {{{HELLO_CN|}}} | |||
| HELLO_JP_t = {{{HELLO_JP|}}} | |||
| HELLO_KR_t = {{{HELLO_KR|}}} | |||
| HELLO_EN_t = {{{HELLO_EN|}}} | |||
| BUILDOVER_CN_t = {{{BUILDOVER_CN|}}} | |||
| BUILDOVER_JP_t = {{{BUILDOVER_JP|}}} | |||
| BUILDOVER_KR_t = {{{BUILDOVER_KR|}}} | |||
| BUILDOVER_EN_t = {{{BUILDOVER_EN|}}} | |||
| FORMATION_CN_t = {{{FORMATION_CN|}}} | |||
| FORMATION_JP_t = {{{FORMATION_JP|}}} | |||
| FORMATION_KR_t = {{{FORMATION_KR|}}} | |||
| FORMATION_EN_t = {{{FORMATION_EN|}}} | |||
| FEED_CN_t = {{{FEED_CN|}}} | |||
| FEED_JP_t = {{{FEED_JP|}}} | |||
| FEED_KR_t = {{{FEED_KR|}}} | |||
| FEED_EN_t = {{{FEED_EN|}}} | |||
| COMBINE_CN_t = {{{COMBINE_CN|}}} | |||
| COMBINE_JP_t = {{{COMBINE_JP|}}} | |||
| COMBINE_KR_t = {{{COMBINE_KR|}}} | |||
| COMBINE_EN_t = {{{COMBINE_EN|}}} | |||
| OPERATIONBEGIN_CN_t = {{{OPERATIONBEGIN_CN|}}} | |||
| OPERATIONBEGIN_JP_t = {{{OPERATIONBEGIN_JP|}}} | |||
| OPERATIONBEGIN_KR_t = {{{OPERATIONBEGIN_KR|}}} | |||
| OPERATIONBEGIN_EN_t = {{{OPERATIONBEGIN_EN|}}} | |||
| OPERATIONOVER_CN_t = {{{OPERATIONOVER_CN|}}} | |||
| OPERATIONOVER_JP_t = {{{OPERATIONOVER_JP|}}} | |||
| OPERATIONOVER_KR_t = {{{OPERATIONOVER_KR|}}} | |||
| OPERATIONOVER_EN_t = {{{OPERATIONOVER_EN|}}} | |||
| BLACKACTION_CN_t = {{{BLACKACTION_CN|}}} | |||
| BLACKACTION_JP_t = {{{BLACKACTION_JP|}}} | |||
| BLACKACTION_KR_t = {{{BLACKACTION_KR|}}} | |||
| BLACKACTION_EN_t = {{{BLACKACTION_EN|}}} | |||
| GOATTACK_CN_t = {{{GOATTACK_CN|}}} | |||
| GOATTACK_JP_t = {{{GOATTACK_JP|}}} | |||
| GOATTACK_KR_t = {{{GOATTACK_KR|}}} | |||
| GOATTACK_EN_t = {{{GOATTACK_EN|}}} | |||
| MEET_CN_t = {{{MEET_CN|}}} | |||
| MEET_JP_t = {{{MEET_JP|}}} | |||
| MEET_KR_t = {{{MEET_KR|}}} | |||
| MEET_EN_t = {{{MEET_EN|}}} | |||
| SKILL1_CN_t = {{{SKILL1_CN|}}} | |||
| SKILL1_JP_t = {{{SKILL1_JP|}}} | |||
| SKILL1_KR_t = {{{SKILL1_KR|}}} | |||
| SKILL1_EN_t = {{{SKILL1_EN|}}} | |||
| SKILL2_CN_t = {{{SKILL2_CN|}}} | |||
| SKILL2_JP_t = {{{SKILL2_JP|}}} | |||
| SKILL2_KR_t = {{{SKILL2_KR|}}} | |||
| SKILL2_EN_t = {{{SKILL2_EN|}}} | |||
| SKILL3_CN_t = {{{SKILL3_CN|}}} | |||
| SKILL3_JP_t = {{{SKILL3_JP|}}} | |||
| SKILL3_KR_t = {{{SKILL3_KR|}}} | |||
| SKILL3_EN_t = {{{SKILL3_EN|}}} | |||
| BREAK_CN_t = {{{BREAK_CN|}}} | |||
| BREAK_JP_t = {{{BREAK_JP|}}} | |||
| BREAK_KR_t = {{{BREAK_KR|}}} | |||
| BREAK_EN_t = {{{BREAK_EN|}}} | |||
| RETREAT_CN_t = {{{RETREAT_CN|}}} | |||
| RETREAT_JP_t = {{{RETREAT_JP|}}} | |||
| RETREAT_KR_t = {{{RETREAT_KR|}}} | |||
| RETREAT_EN_t = {{{RETREAT_EN|}}} | |||
| WIN_CN_t = {{{WIN_CN|}}} | |||
| WIN_JP_t = {{{WIN_JP|}}} | |||
| WIN_KR_t = {{{WIN_KR|}}} | |||
| WIN_EN_t = {{{WIN_EN|}}} | |||
| FIX_CN_t = {{{FIX_CN|}}} | |||
| FIX_JP_t = {{{FIX_JP|}}} | |||
| FIX_KR_t = {{{FIX_KR|}}} | |||
| FIX_EN_t = {{{FIX_EN|}}} | |||
| ALLHALLOWS_CN_t = {{{ALLHALLOWS_CN|}}} | |||
| ALLHALLOWS_JP_t = {{{ALLHALLOWS_JP|}}} | |||
| ALLHALLOWS_KR_t = {{{ALLHALLOWS_KR|}}} | |||
| ALLHALLOWS_EN_t = {{{ALLHALLOWS_EN|}}} | |||
| CHRISTMAS_CN_t = {{{CHRISTMAS_CN|}}} | |||
| CHRISTMAS_JP_t = {{{CHRISTMAS_JP|}}} | |||
| CHRISTMAS_KR_t = {{{CHRISTMAS_KR|}}} | |||
| CHRISTMAS_EN_t = {{{CHRISTMAS_EN|}}} | |||
| NEWYEAR_CN_t = {{{NEWYEAR_CN|}}} | |||
| NEWYEAR_JP_t = {{{NEWYEAR_JP|}}} | |||
| NEWYEAR_KR_t = {{{NEWYEAR_KR|}}} | |||
| NEWYEAR_EN_t = {{{NEWYEAR_EN|}}} | |||
| VALENTINE_CN_t = {{{VALENTINE_CN|}}} | |||
| VALENTINE_JP_t = {{{VALENTINE_JP|}}} | |||
| VALENTINE_KR_t = {{{VALENTINE_KR|}}} | |||
| VALENTINE_EN_t = {{{VALENTINE_EN|}}} | |||
|}} | |}} | ||
Line 69: | Line 271: | ||
== References == | == References == | ||
<references/> | |||
{{{references|}}} | {{{references|}}} | ||
{{ | |||
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[[Category:T-Dolls]] | |||
{{ | [[Category:{{{classification|}}} T-Dolls]] | ||
{{#ifeq:{{uc:{{{rarity|}}}}}|EXTRA|[[Category:Extra T-Dolls]]|[[Category:{{{rarity|}}}-Star T-Dolls]]}} | |||
{{#ifexist: {{BASEPAGENAMEE}}/Live2DSettings | [[Category:T-Dolls with Live2D]] }} | |||
{{#if: {{{costume1|}}}{{{costume2|}}}{{{costume3|}}}{{{costume4|}}}{{{costume5|}}} | [[Category:T-Dolls with costume]] }} | |||
| | {{#if: {{{craft|}}}{{{timer|}}} | [[Category:Craftable T-Dolls]] }} | ||
{{#if: {{{index|}}} | | [[Category:Unreleased T-Dolls]] }} | |||
| | </includeonly> | ||
| | __NOEDITSECTION__ | ||
<noinclude>{{Documentation}}</noinclude> | |||
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</noinclude> |
Latest revision as of 18:03, 17 May 2018
This template is used for T-Doll pages, fill in the parameters as instructed and it should create a T-Doll page with all the information intact.
Usage
Please remove the parameters that are left blank.
{{T-Doll | title = | index = | nationality = | classification = | rarity = | manufacturer = | artist = | fullname = | voiceactor = | weaponinfo = | characterinfo = === Design === === Personality === === In-game === === Story Involvement === {{Spoiler|target=Game_Data}} {{WIP}} | min_dmg= | max_dmg= | min_eva= | max_eva= | min_acc= | max_acc= | min_rof= | max_rof= | min_hp= | max_hp= | min_armor= | max_armor= | clipsize= | mov= | craft= | aura1= | aura2= | aura3= | tile1= | tile2= ... | tile9= | characterid = | GAIN_CN = | GAIN_JP = | GAIN_EN = | INTRODUCTION_CN = | INTRODUCTION_JP = | INTRODUCTION_EN = | DIALOGUE1_CN = | DIALOGUE1_JP = | DIALOGUE1_EN = | DIALOGUE2_CN = | DIALOGUE2_JP = | DIALOGUE2_EN = | DIALOGUE3_CN = | DIALOGUE3_JP = | DIALOGUE3_EN = | DIALOGUEWEDDING_CN = | DIALOGUEWEDDING_JP = | DIALOGUEWEDDING_EN = | SOULCONTRACT_CN = | SOULCONTRACT_JP = | SOULCONTRACT_EN = | ALLHALLOWS_CN = | ALLHALLOWS_JP = | ALLHALLOWS_EN = | CHRISTMAS_CN = | CHRISTMAS_JP = | CHRISTMAS_EN = | NEWYEAR_CN = | NEWYEAR_JP = | NEWYEAR_EN = | VALENTINE_CN = | VALENTINE_JP = | VALENTINE_EN = | TANABATA_CN = | TANABATA_JP = | TANABATA_EN = | BLACKACTION_CN = | BLACKACTION_JP = | BLACKACTION_EN = | FEED_CN = | FEED_JP = | FEED_EN = | COMBINE_CN = | COMBINE_JP = | COMBINE_EN = | BUILDOVER_CN = | BUILDOVER_JP = | BUILDOVER_EN = | FIX_CN = | FIX_JP = | FIX_EN = | FORMATION_CN = | FORMATION_JP = | FORMATION_EN = | GOATTACK_CN = | GOATTACK_JP = | GOATTACK_EN = | HELLO_CN = | HELLO_JP = | HELLO_EN = | MEET_CN = | MEET_JP = | MEET_EN = | WIN_CN = | WIN_JP = | WIN_EN = | RETREAT_CN = | RETREAT_JP = | RETREAT_EN = | BREAK_CN = | BREAK_JP = | BREAK_EN = | OPERATIONBEGIN_CN = | OPERATIONBEGIN_JP = | OPERATIONBEGIN_EN = | OPERATIONOVER_CN = | OPERATIONOVER_JP = | OPERATIONOVER_EN = | SKILL1_CN = | SKILL1_JP = | SKILL1_EN = | SKILL2_CN = | SKILL2_JP = | SKILL2_EN = | SKILL3_CN = | SKILL3_JP = | SKILL3_EN = | trivia = | references = |}}
Parameter list
The basic and most common parameters are as follows (see below for the full list):
title -
deprecatedindex -
The index number of the T-Doll.nationality -
The country of origin of the gun.classification -
What class it belongs to in the game. Use abbreviations: HG/SMG/AR/RF/MGrarity -
The rarity of the T-Doll in stars, from 1 to 5.manufacturer -
The manufacturer (or manufacturers) that have produced the gun in the past.artist -
The artist behind the T-Doll.fullname -
Full name of the gun from its manufacturers.voiceactor -
The voice actor behind the T-Doll, if it has voice acting.backgroundinfo -
Content under the Background Info section. Typically information behind the gun itself.
min_dmg -
Damage stat of the T-Doll at lv1.max_dmg -
Damage stat of the T-Doll at lv100.min_eva -
Evasion stat of the T-Doll at lv1.max_eva -
Evasion stat of the T-Doll at lv100.min_acc -
Accuracy stat of the T-Doll at lv1.max_acc -
Accuracy stat of the T-Doll at lv100.min_rof -
Rate of Fire stat of the T-Doll at lv1.max_rof -
Rate of Fire stat of the T-Doll at lv100.min_hp -
HP stat of the T-Doll at lv1.max_hp -
HP stat of the T-Doll at lv100.min_armor -
armor stat of the T-Doll at lv1(if applicable).max_armor -
armor stat of the T-Doll at lv100(if applicable).clipsize -
the number shots before reloading for shotguns and machinegunsmov -
Movement speed of the T-Doll
craft -
Production Time for the T-Doll
aura1 -
First line for aura effects. Usually about what gun types it affects. E.G.Affects handguns
aura2 -
Second line for aura effects. E.G. Increases rate of fire by 10%aura3 -
Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect- For HGs, instead of writing down the number (e.g.
Increases rate of fire by 20%
), Template:HG aura and enterIncreases rate of fire by {{HG aura|20}}
to automatically get the effect of the handgun each dummylink level.
- For HGs, instead of writing down the number (e.g.
tile1, tile2...tile9 -
The tile to light up for the gun's tile effect. Put value1
for affected tiles, put0
for the T-Doll's location.The template uses numpad notation. E.G. To light up tile6(→), put|tile6 = 1
costume1, costume2...costume3... -
enter the name of the costume. Add the corresponding pictures for the costumes in the format ofDOLLNAME_costume#.png
andDOLLNAME_costume#_D.png
for damaged. Contact discord chat for details.
characterid -
If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far here. By default this will be the page name.
X_CN, X_EN, X_JP -
Various quotes for various lines, based the sound filenames:- Add
_CN
,_JP
,_EN
to the end for the respective language and use them as parameters:
- Add
Parameter Name Note GAIN_
Acquisition INTRODUCTION_
Introduction (in-game T-Doll index page) DIALOGUE1_
,DIALOGUE2_
,DIALOGUE3_
Secretary 1~3 DIALOGUEWEDDING_
Extra Secretary line after for Oathed T-Dolls SOULCONTRACT_
During the Oath ceremony ALLHALLOWS_
Halloween Secretary CHRISTMAS_
Christmas Secretary NEWYEAR_
Lunar New Year Secretary VALINTINE_
Valintine's Day Secretary BLACKACTION_
Autobattle Secretary FEED_
T-doll Powerup/Enhancement COMBINE_
Dummylinking BUILDOVER_
T-Doll Production/Construction FIX_
T-DOll Repair/Restoration FORMATION_
Joining an echelon GOATTACK_
Starting a mission HELLO_
Log on MEET_
Battle Start WIN_
MVP RETREAT_
Defeated/Retreated BREAK_
Heavily Damaged OPERATIONBEGIN_
Logistics Start OPERATIONOVER_
Logistics Complete SKILL1_
,SKILL2_
,SKILL3_
Skill Activation ATTACK_
,DEFENSE_
,PHRASE_
,LOADING_
Unused, although you may wish to translate as it will be added when it's implemented in game.
- Example: Add
| HELLO_EN = Greetings commander
line to a T-doll page to have the english translation for her log-in line appear on the page.
- Example: Add
trivia -
Various trivia behind the gun or the T-Doll, but try to keep things objective
references -
References used for this page. Make sure everything is within the CC 3.0 license.
Skill Data
Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. Kar98k/skilldata) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist.
The format is:
{| class=gf-table ! name | colspan=10 | Name of Skill goes here |- ! icon | colspan=10 | id of the icon goes here |- ! text | colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything. |- ! initial | colspan=10 | 3 |- ! cooldown | 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0 |- ! value_name1 | 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0 |- ! value_name2 | 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0 |}
The corresponding icon filename of the skill. Do not add ".png" to it.
- List of skill icons: Category:Skill icons
Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.
For example:
name | Chain Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. | |||||||||
initial | 8.0 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_value | 1.5 | 1.7 | 1.9 | 2.2 | 2.4 | 2.6 | 2.8 | 3.1 | 3.3 | 3.5 |
{| class=gf-table ! name | colspan=10 | Chain Shot |- ! icon | colspan=10 | AimAttackCurrentTarge |- ! text | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. |- ! initial | colspan=10 | 8.0 |- ! cooldown | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 |- ! damage_value | 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5 |}
The above documentation is transcluded from Template:T-Doll/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |