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Template:T-Doll/doc: Difference between revisions

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Updated template separating weapon and character info
m Changed a link
 
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| characterinfo =
| characterinfo =
=== Character Design ===
=== Design ===
=== Character Personality ===
=== Personality ===
=== Gameplay Info ===
=== In-game ===
=== Story Involvement (Spoilers) ===
=== Story Involvement ===
{{Spoiler|target=Game_Data}}
{{WIP}}


| min_dmg=
| min_dmg=
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...
...
| tile9=
| tile9=
| skillname =
| skillid =


| characterid =
| characterid =
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:<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code>
:<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code>
:<code> skillname -</code> Name of T-Doll's skill
:<code> skillid -</code> The corresponding icon filename of the skill. Do not add ".png" to it.
::List of skill icons: [[:File:skill icon list.png]]




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<pre><nowiki>
<pre><nowiki>
{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Name of Skill goes here
|-
! icon
| colspan=10 | id of the icon goes here
|-
! text
! text
| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.
| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.
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</nowiki></pre>
</nowiki></pre>


Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.
 
The corresponding icon filename of the skill. Do not add ".png" to it.
::List of skill icons: [[:Category:Skill icons]]
 
 
Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.




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{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text  
! text  
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
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<pre><nowiki>
<pre><nowiki>
{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text  
! text  
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.

Latest revision as of 22:11, 29 August 2019

This template is used for T-Doll pages, fill in the parameters as instructed and it should create a T-Doll page with all the information intact.


Usage[edit]

Please remove the parameters that are left blank.

{{T-Doll
| title =
| index =
| nationality = 
| classification =
| rarity =
| manufacturer =
| artist = 
| fullname = 
| voiceactor =

| weaponinfo =

| characterinfo =
=== Design ===
=== Personality ===
=== In-game ===
=== Story Involvement ===
{{Spoiler|target=Game_Data}}
{{WIP}}

| min_dmg=
| max_dmg=
| min_eva=
| max_eva= 
| min_acc=
| max_acc=
| min_rof=
| max_rof=
| min_hp=
| max_hp=
| min_armor=
| max_armor=
| clipsize=
| mov=
| craft=

| aura1=
| aura2=
| aura3=

| tile1=
| tile2=
...
| tile9=

| characterid =

| GAIN_CN = 
| GAIN_JP = 
| GAIN_EN = 
| INTRODUCTION_CN = 
| INTRODUCTION_JP = 
| INTRODUCTION_EN = 
| DIALOGUE1_CN = 
| DIALOGUE1_JP = 
| DIALOGUE1_EN = 
| DIALOGUE2_CN = 
| DIALOGUE2_JP = 
| DIALOGUE2_EN = 
| DIALOGUE3_CN = 
| DIALOGUE3_JP = 
| DIALOGUE3_EN = 
| DIALOGUEWEDDING_CN = 
| DIALOGUEWEDDING_JP = 
| DIALOGUEWEDDING_EN = 
| SOULCONTRACT_CN = 
| SOULCONTRACT_JP = 
| SOULCONTRACT_EN = 

| ALLHALLOWS_CN = 
| ALLHALLOWS_JP = 
| ALLHALLOWS_EN = 
| CHRISTMAS_CN = 
| CHRISTMAS_JP = 
| CHRISTMAS_EN = 
| NEWYEAR_CN = 
| NEWYEAR_JP = 
| NEWYEAR_EN = 
| VALENTINE_CN = 
| VALENTINE_JP = 
| VALENTINE_EN = 
| TANABATA_CN = 
| TANABATA_JP = 
| TANABATA_EN = 

| BLACKACTION_CN = 
| BLACKACTION_JP = 
| BLACKACTION_EN = 
| FEED_CN = 
| FEED_JP = 
| FEED_EN = 
| COMBINE_CN = 
| COMBINE_JP = 
| COMBINE_EN = 
| BUILDOVER_CN = 
| BUILDOVER_JP = 
| BUILDOVER_EN = 
| FIX_CN = 
| FIX_JP = 
| FIX_EN = 
| FORMATION_CN = 
| FORMATION_JP = 
| FORMATION_EN = 
| GOATTACK_CN = 
| GOATTACK_JP = 
| GOATTACK_EN = 
| HELLO_CN = 
| HELLO_JP = 
| HELLO_EN = 
| MEET_CN = 
| MEET_JP = 
| MEET_EN = 
| WIN_CN = 
| WIN_JP = 
| WIN_EN = 
| RETREAT_CN = 
| RETREAT_JP = 
| RETREAT_EN = 
| BREAK_CN = 
| BREAK_JP = 
| BREAK_EN = 
| OPERATIONBEGIN_CN = 
| OPERATIONBEGIN_JP = 
| OPERATIONBEGIN_EN = 
| OPERATIONOVER_CN = 
| OPERATIONOVER_JP = 
| OPERATIONOVER_EN = 
| SKILL1_CN = 
| SKILL1_JP = 
| SKILL1_EN = 
| SKILL2_CN = 
| SKILL2_JP = 
| SKILL2_EN = 
| SKILL3_CN = 
| SKILL3_JP = 
| SKILL3_EN = 

| trivia =
| references =
|}}

Parameter list[edit]

The basic and most common parameters are as follows (see below for the full list):

title - deprecated
index - The index number of the T-Doll.
nationality - The country of origin of the gun.
classification - What class it belongs to in the game. Use abbreviations: HG/SMG/AR/RF/MG
rarity - The rarity of the T-Doll in stars, from 1 to 5.
manufacturer - The manufacturer (or manufacturers) that have produced the gun in the past.
artist - The artist behind the T-Doll.
fullname - Full name of the gun from its manufacturers.
voiceactor - The voice actor behind the T-Doll, if it has voice acting.
backgroundinfo - Content under the Background Info section. Typically information behind the gun itself.


min_dmg - Damage stat of the T-Doll at lv1.
max_dmg - Damage stat of the T-Doll at lv100.
min_eva - Evasion stat of the T-Doll at lv1.
max_eva - Evasion stat of the T-Doll at lv100.
min_acc - Accuracy stat of the T-Doll at lv1.
max_acc - Accuracy stat of the T-Doll at lv100.
min_rof - Rate of Fire stat of the T-Doll at lv1.
max_rof - Rate of Fire stat of the T-Doll at lv100.
min_hp - HP stat of the T-Doll at lv1.
max_hp - HP stat of the T-Doll at lv100.
min_armor - armor stat of the T-Doll at lv1(if applicable).
max_armor - armor stat of the T-Doll at lv100(if applicable).
clipsize - the number shots before reloading for shotguns and machineguns
mov - Movement speed of the T-Doll


craft - Production Time for the T-Doll


aura1 - First line for aura effects. Usually about what gun types it affects. E.G. Affects handguns
aura2 - Second line for aura effects. E.G. Increases rate of fire by 10%
aura3 - Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect
For HGs, instead of writing down the number (e.g. Increases rate of fire by 20%), Template:HG aura and enter Increases rate of fire by {{HG aura|20}} to automatically get the effect of the handgun each dummylink level.


tile1, tile2...tile9 - The tile to light up for the gun's tile effect. Put value 1 for affected tiles, put 0 for the T-Doll's location.The template uses numpad notation. E.G. To light up tile6(→), put |tile6 = 1


costume1, costume2...costume3... - enter the name of the costume. Add the corresponding pictures for the costumes in the format of DOLLNAME_costume#.png and DOLLNAME_costume#_D.png for damaged. Contact discord chat for details.


characterid - If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far here. By default this will be the page name.


X_CN, X_EN, X_JP - Various quotes for various lines, based the sound filenames:
Add _CN, _JP, _EN to the end for the respective language and use them as parameters:
Parameter Name Note
GAIN_ Acquisition
INTRODUCTION_ Introduction (in-game T-Doll index page)
DIALOGUE1_, DIALOGUE2_, DIALOGUE3_ Secretary 1~3
DIALOGUEWEDDING_ Extra Secretary line after for Oathed T-Dolls
SOULCONTRACT_ During the Oath ceremony
ALLHALLOWS_ Halloween Secretary
CHRISTMAS_ Christmas Secretary
NEWYEAR_ Lunar New Year Secretary
VALINTINE_ Valintine's Day Secretary
BLACKACTION_ Autobattle Secretary
FEED_ T-doll Powerup/Enhancement
COMBINE_ Dummylinking
BUILDOVER_ T-Doll Production/Construction
FIX_ T-DOll Repair/Restoration
FORMATION_ Joining an echelon
GOATTACK_ Starting a mission
HELLO_ Log on
MEET_ Battle Start
WIN_ MVP
RETREAT_ Defeated/Retreated
BREAK_ Heavily Damaged
OPERATIONBEGIN_ Logistics Start
OPERATIONOVER_ Logistics Complete
SKILL1_, SKILL2_, SKILL3_ Skill Activation
ATTACK_, DEFENSE_, PHRASE_, LOADING_ Unused, although you may wish to translate as it will be added when it's implemented in game.
Example: Add | HELLO_EN = Greetings commander line to a T-doll page to have the english translation for her log-in line appear on the page.



trivia - Various trivia behind the gun or the T-Doll, but try to keep things objective
references - References used for this page. Make sure everything is within the CC 3.0 license.

Skill Data[edit]

Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. Kar98k/skilldata) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist.

The format is:

{| class=gf-table
! name
| colspan=10 | Name of Skill goes here
|-
! icon
| colspan=10 | id of the icon goes here
|-
! text
| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.
|-
! initial
| colspan=10 | 3
|-
! cooldown
| 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0
|-
! value_name1
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
|-
! value_name2
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
|}


The corresponding icon filename of the skill. Do not add ".png" to it.

List of skill icons: Category:Skill icons


Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.


For example:

name Chain Shot
icon AimAttackCurrentTarge
text Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
initial 8.0
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
damage_value 1.5 1.7 1.9 2.2 2.4 2.6 2.8 3.1 3.3 3.5


{| class=gf-table
! name 
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text 
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
|-
! initial 
| colspan=10 | 8.0
|-
! cooldown 
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
|-
! damage_value
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
|}