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Added Korean quotes mapping
 
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}}{{BASEPAGENAME}} is an obtainable Tactical Doll in the game.
}}{{BASEPAGENAME}} is an obtainable Tactical Doll in the game.


== Background ==
== Weapon Background ==
{{{backgroundinfo|}}}
{{{weaponinfo|}}}
 
== Character Info ==
{{{characterinfo|}}}
{{clr}}
{{clr}}


== Game Data ==
== Game Data ==
{{StatTable
{{StatTable
|character_t={{{characterid|}}}
|character_t{{#if:{{{characterid|}}}||NULL}}={{{characterid}}}
|classification_t = {{{classification|}}}
|classification_t{{#if:{{{classification|}}}||NULL}}={{{classification}}}
|min_dmg_t={{{min_dmg|}}}
|min_dmg_t{{#if:{{{min_dmg|}}}||NULL}}={{{min_dmg}}}
|max_dmg_t={{{max_dmg|}}}
|max_dmg_t{{#if:{{{max_dmg|}}}||NULL}}={{{max_dmg}}}
|min_eva_t={{{min_eva|}}}
|min_eva_t{{#if:{{{min_eva|}}}||NULL}}={{{min_eva}}}
|max_eva_t={{{max_eva|}}}
|max_eva_t{{#if:{{{max_eva|}}}||NULL}}={{{max_eva}}}
|min_acc_t={{{min_acc|}}}
|min_acc_t{{#if:{{{min_acc|}}}||NULL}}={{{min_acc}}}
|max_acc_t={{{max_acc|}}}
|max_acc_t{{#if:{{{max_acc|}}}||NULL}}={{{max_acc}}}
|min_rof_t={{{min_rof|}}}
|min_rof_t{{#if:{{{min_rof|}}}||NULL}}={{{min_rof}}}
|max_rof_t={{{max_rof|}}}
|max_rof_t{{#if:{{{max_rof|}}}||NULL}}={{{max_rof}}}
|min_hp_t={{{min_hp|}}}
|min_hp_t{{#if:{{{min_hp|}}}||NULL}}={{{min_hp}}}
|max_hp_t={{{max_hp|}}}
|max_hp_t{{#if:{{{max_hp|}}}||NULL}}={{{max_hp}}}
|min_armor_t={{{min_armor|}}}
|min_armor_t{{#if:{{{min_armor|}}}||NULL}}={{{min_armor}}}
|max_armor_t={{{max_armor|}}}
|max_armor_t{{#if:{{{max_armor|}}}||NULL}}={{{max_armor}}}
|clipsize_t={{{clipsize|}}}
|clipsize_t{{#if:{{{clipsize|}}}||NULL}}={{{clipsize}}}
|crit_t={{{crit|}}}
|crit_t{{#if:{{{crit|}}}||NULL}}={{{crit}}}
|mov_t={{{mov|}}}
|mov_t{{#if:{{{mov|}}}||NULL}}={{{mov}}}
|critdmg_t = {{{critdmg|}}}
|critdmg_t{{#if:{{{critdmg|}}}||NULL}}={{{critdmg}}}
|penetration_t={{{penetration|}}}
|penetration_t{{#if:{{{penetration|}}}||NULL}}={{{penetration}}}
|slot1_t = {{{slot1|accessory}}}
|moddable_t{{#if:{{{moddable|}}}||NULL}}={{{moddable}}}
|slot2_t = {{{slot2|magazine}}}
|mod1_min_dmg_t{{#if:{{{mod1_min_dmg|}}}||NULL}}={{{mod1_min_dmg}}}
|slot3_t = {{{slot3|doll}}}
|mod1_max_dmg_t{{#if:{{{mod1_max_dmg|}}}||NULL}}={{{mod1_max_dmg}}}
|use_Telescopic_Sight_t = {{{use_Telescopic_Sight|}}}  
|mod1_min_eva_t{{#if:{{{mod1_min_eva|}}}||NULL}}={{{mod1_min_eva}}}
|use_Holographic_Sight_t = {{{use_Holographic_Sight|}}}
|mod1_max_eva_t{{#if:{{{mod1_max_eva|}}}||NULL}}={{{mod1_max_eva}}}
|use_Red_Dot_Sight_t = {{{use_Red_Dot_Sight|}}}
|mod1_min_acc_t{{#if:{{{mod1_min_acc|}}}||NULL}}={{{mod1_min_acc}}}
|use_Night_Combat_Equipment_t = {{{use_Night_Combat_Equipment|}}}
|mod1_max_acc_t{{#if:{{{mod1_max_acc|}}}||NULL}}={{{mod1_max_acc}}}
|use_Silencer_t = {{{use_Silencer|}}}
|mod1_min_rof_t{{#if:{{{mod1_min_rof|}}}||NULL}}={{{mod1_min_rof}}}
|use_Armor-Piercing_Ammo_t = {{{use_Armor-Piercing_Ammo|}}}
|mod1_max_rof_t{{#if:{{{mod1_max_rof|}}}||NULL}}={{{mod1_max_rof}}}
|use_Status_Ammo_t = {{{use_Status_Ammo|}}}
|mod1_min_hp_t{{#if:{{{mod1_min_hp|}}}||NULL}}={{{mod1_min_hp}}}
|use_Shotgun_Ammo_t = {{{use_Shotgun_Ammo|}}}
|mod1_max_hp_t{{#if:{{{mod1_max_hp|}}}||NULL}}={{{mod1_max_hp}}}
|use_High_Velocity_Ammo_t = {{{use_High_Velocity_Ammo|}}}
|mod1_min_armor_t{{#if:{{{mod1_min_armor|}}}||NULL}}={{{mod1_min_armor}}}
|use_Exoskeleton_t = {{{use_Exoskeleton|}}}
|mod1_max_armor_t{{#if:{{{mod1_max_armor|}}}||NULL}}={{{mod1_max_armor}}}
|use_Ballistic_Plate_t = {{{use_Ballistic_Plate|}}}
|mod1_clipsize_t{{#if:{{{mod1_clipsize|}}}||NULL}}={{{mod1_clipsize}}}
|use_Camo_Cape_t = {{{use_Camo_Cape|}}}
|mod1_crit_t{{#if:{{{mod1_crit|}}}||NULL}}={{{mod1_crit}}}
|use_Ammo_Box_t = {{{use_Ammo_Box|}}}
|mod1_mov_t{{#if:{{{mod1_mov|}}}||NULL}}={{{mod1_mov}}}
|use_exclusive_t = {{{use_exclusive|}}}
|mod1_critdmg_t{{#if:{{{mod1_critdmg|}}}||NULL}}={{{mod1_critdmg}}}
|craft_t={{{craft|}}}{{{timer|}}}
|mod1_penetration_t{{#if:{{{mod1_penetration|}}}||NULL}}={{{mod1_penetration}}}
|tile1_t={{{tile1|}}}
|mod1_aura1_t{{#if:{{{mod1_aura1|}}}||NULL}}={{{mod1_aura1}}}
|tile2_t={{{tile2|}}}
|mod1_aura2_t{{#if:{{{mod1_aura2|}}}||NULL}}={{{mod1_aura2}}}
|tile3_t={{{tile3|}}}
|mod1_aura3_t{{#if:{{{mod1_aura3|}}}||NULL}}={{{mod1_aura3}}}
|tile4_t={{{tile4|}}}
|mod2_min_dmg_t{{#if:{{{mod2_min_dmg|}}}||NULL}}={{{mod2_min_dmg}}}
|tile5_t={{{tile5|}}}
|mod2_max_dmg_t{{#if:{{{mod2_max_dmg|}}}||NULL}}={{{mod2_max_dmg}}}
|tile6_t={{{tile6|}}}
|mod2_min_eva_t{{#if:{{{mod2_min_eva|}}}||NULL}}={{{mod2_min_eva}}}
|tile7_t={{{tile7|}}}
|mod2_max_eva_t{{#if:{{{mod2_max_eva|}}}||NULL}}={{{mod2_max_eva}}}
|tile8_t={{{tile8|}}}
|mod2_min_acc_t{{#if:{{{mod2_min_acc|}}}||NULL}}={{{mod2_min_acc}}}
|tile9_t={{{tile9|}}}
|mod2_max_acc_t{{#if:{{{mod2_max_acc|}}}||NULL}}={{{mod2_max_acc}}}
|aura1_t={{{aura1|}}}
|mod2_min_rof_t{{#if:{{{mod2_min_rof|}}}||NULL}}={{{mod2_min_rof}}}
|aura2_t={{{aura2|}}}
|mod2_max_rof_t{{#if:{{{mod2_max_rof|}}}||NULL}}={{{mod2_max_rof}}}
|aura3_t={{{aura3|}}}
|mod2_min_hp_t{{#if:{{{mod2_min_hp|}}}||NULL}}={{{mod2_min_hp}}}
|skillname_t = {{{skillname|}}}
|mod2_max_hp_t{{#if:{{{mod2_max_hp|}}}||NULL}}={{{mod2_max_hp}}}
|skillid_t = {{{skillid|skill backup}}}
|mod2_min_armor_t{{#if:{{{mod2_min_armor|}}}||NULL}}={{{mod2_min_armor}}}
| costume1_t = {{{costume1|}}}
|mod2_max_armor_t{{#if:{{{mod2_max_armor|}}}||NULL}}={{{mod2_max_armor}}}
| costume2_t = {{{costume2|}}}
|mod2_clipsize_t{{#if:{{{mod2_clipsize|}}}||NULL}}={{{mod2_clipsize}}}
| costume3_t = {{{costume3|}}}
|mod2_crit_t{{#if:{{{mod2_crit|}}}||NULL}}={{{mod2_crit}}}
| costume4_t = {{{costume4|}}}
|mod2_mov_t{{#if:{{{mod2_mov|}}}||NULL}}={{{mod2_mov}}}
| costume5_t = {{{costume5|}}}
|mod2_critdmg_t{{#if:{{{mod2_critdmg|}}}||NULL}}={{{mod2_critdmg}}}
| nonormalcraft_t ={{{nonormalcraft|}}}
|mod2_penetration_t{{#if:{{{mod2_penetration|}}}||NULL}}={{{mod2_penetration}}}
| noheavycraft_t ={{{noheavycraft|}}}
|mod2_aura1_t{{#if:{{{mod2_aura1|}}}||NULL}}={{{mod2_aura1}}}
| nodrop_t ={{{nodrop|}}}
|mod2_aura2_t{{#if:{{{mod2_aura2|}}}||NULL}}={{{mod2_aura2}}}
| drop_t ={{{drop|}}}
|mod2_aura3_t{{#if:{{{mod2_aura3|}}}||NULL}}={{{mod2_aura3}}}
| statnotes_t = {{{statnotes|}}}  
|mod3_min_dmg_t{{#if:{{{mod3_min_dmg|}}}||NULL}}={{{mod3_min_dmg}}}
|mod3_max_dmg_t{{#if:{{{mod3_max_dmg|}}}||NULL}}={{{mod3_max_dmg}}}
|mod3_min_eva_t{{#if:{{{mod3_min_eva|}}}||NULL}}={{{mod3_min_eva}}}
|mod3_max_eva_t{{#if:{{{mod3_max_eva|}}}||NULL}}={{{mod3_max_eva}}}
|mod3_min_acc_t{{#if:{{{mod3_min_acc|}}}||NULL}}={{{mod3_min_acc}}}
|mod3_max_acc_t{{#if:{{{mod3_max_acc|}}}||NULL}}={{{mod3_max_acc}}}
|mod3_min_rof_t{{#if:{{{mod3_min_rof|}}}||NULL}}={{{mod3_min_rof}}}
|mod3_max_rof_t{{#if:{{{mod3_max_rof|}}}||NULL}}={{{mod3_max_rof}}}
|mod3_min_hp_t{{#if:{{{mod3_min_hp|}}}||NULL}}={{{mod3_min_hp}}}
|mod3_max_hp_t{{#if:{{{mod3_max_hp|}}}||NULL}}={{{mod3_max_hp}}}
|mod3_min_armor_t{{#if:{{{mod3_min_armor|}}}||NULL}}={{{mod3_min_armor}}}
|mod3_max_armor_t{{#if:{{{mod3_max_armor|}}}||NULL}}={{{mod3_max_armor}}}
|mod3_clipsize_t{{#if:{{{mod3_clipsize|}}}||NULL}}={{{mod3_clipsize}}}
|mod3_crit_t{{#if:{{{mod3_crit|}}}||NULL}}={{{mod3_crit}}}
|mod3_mov_t{{#if:{{{mod3_mov|}}}||NULL}}={{{mod3_mov}}}
|mod3_critdmg_t{{#if:{{{mod3_critdmg|}}}||NULL}}={{{mod3_critdmg}}}
|mod3_penetration_t{{#if:{{{mod3_penetration|}}}||NULL}}={{{mod3_penetration}}}
|mod3_aura1_t{{#if:{{{mod3_aura1|}}}||NULL}}={{{mod3_aura1}}}
|mod3_aura2_t{{#if:{{{mod3_aura2|}}}||NULL}}={{{mod3_aura2}}}
|mod3_aura3_t{{#if:{{{mod3_aura3|}}}||NULL}}={{{mod3_aura3}}}
|slot1_t={{{slot1|accessory}}}
|slot2_t={{{slot2|magazine}}}
|slot3_t={{{slot3|doll}}}
|use_Telescopic_Sight_t{{#if:{{{use_Telescopic_Sight|}}}||NULL}}={{{use_Telescopic_Sight}}}
|use_Holographic_Sight_t{{#if:{{{use_Holographic_Sight|}}}||NULL}}={{{use_Holographic_Sight}}}
|use_Red_Dot_Sight_t{{#if:{{{use_Red_Dot_Sight|}}}||NULL}}={{{use_Red_Dot_Sight}}}
|use_Night_Combat_Equipment_t{{#if:{{{use_Night_Combat_Equipment|}}}||NULL}}={{{use_Night_Combat_Equipment}}}
|use_Silencer_t{{#if:{{{use_Silencer|}}}||NULL}}={{{use_Silencer}}}
|use_Armor-Piercing_Ammo_t{{#if:{{{use_Armor-Piercing_Ammo|}}}||NULL}}={{{use_Armor-Piercing_Ammo}}}
|use_Status_Ammo_t{{#if:{{{use_Status_Ammo|}}}||NULL}}={{{use_Status_Ammo}}}
|use_Shotgun_Ammo_t{{#if:{{{use_Shotgun_Ammo|}}}||NULL}}={{{use_Shotgun_Ammo}}}
|use_High_Velocity_Ammo_t{{#if:{{{use_High_Velocity_Ammo|}}}||NULL}}={{{use_High_Velocity_Ammo}}}
|use_Exoskeleton_t{{#if:{{{use_Exoskeleton|}}}||NULL}}={{{use_Exoskeleton}}}
|use_Ballistic_Plate_t{{#if:{{{use_Ballistic_Plate|}}}||NULL}}={{{use_Ballistic_Plate}}}
|use_Camo_Cape_t{{#if:{{{use_Camo_Cape|}}}||NULL}}={{{use_Camo_Cape}}}
|use_Ammo_Box_t{{#if:{{{use_Ammo_Box|}}}||NULL}}={{{use_Ammo_Box}}}
|use_exclusive_t{{#if:{{{use_exclusive|}}}||NULL}}={{{use_exclusive}}}
|craft_t{{#if:{{{craft|}}}||NULL}}={{{craft}}}{{{timer|}}}
|tile1_t{{#if:{{{tile1|}}}||NULL}}={{{tile1}}}
|tile2_t{{#if:{{{tile2|}}}||NULL}}={{{tile2}}}
|tile3_t{{#if:{{{tile3|}}}||NULL}}={{{tile3}}}
|tile4_t{{#if:{{{tile4|}}}||NULL}}={{{tile4}}}
|tile5_t{{#if:{{{tile5|}}}||NULL}}={{{tile5}}}
|tile6_t{{#if:{{{tile6|}}}||NULL}}={{{tile6}}}
|tile7_t{{#if:{{{tile7|}}}||NULL}}={{{tile7}}}
|tile8_t{{#if:{{{tile8|}}}||NULL}}={{{tile8}}}
|tile9_t{{#if:{{{tile9|}}}||NULL}}={{{tile9}}}
|aura1_t{{#if:{{{aura1|}}}||NULL}}={{{aura1}}}
|aura2_t{{#if:{{{aura2|}}}||NULL}}={{{aura2}}}
|aura3_t{{#if:{{{aura3|}}}||NULL}}={{{aura3}}}
|skillname_t{{#if:{{{skillname|}}}||NULL}}={{{skillname}}}
|skillid_t={{{skillid|skillbackup}}}
|costume1_t{{#if:{{{costume1|}}}||NULL}}={{{costume1}}}
|costume2_t{{#if:{{{costume2|}}}||NULL}}={{{costume2}}}
|costume3_t{{#if:{{{costume3|}}}||NULL}}={{{costume3}}}
|costume4_t{{#if:{{{costume4|}}}||NULL}}={{{costume4}}}
|costume5_t{{#if:{{{costume5|}}}||NULL}}={{{costume5}}}
|nonormalcraft_t{{#if:{{{nonormalcraft|}}}||NULL}}={{{nonormalcraft}}}
|noheavycraft_t{{#if:{{{noheavycraft|}}}||NULL}}={{{noheavycraft}}}
|nodrop_t{{#if:{{{nodrop|}}}||NULL}}={{{nodrop}}}
|drop_t{{#if:{{{drop|}}}||NULL}}={{{drop}}}
|statnotes_t{{#if:{{{statnotes|}}}||NULL}}={{{statnotes}}}
}}
}}
{{clr}}
{{clr}}
Line 90: Line 154:
| GAIN_CN_t = {{{GAIN_CN|}}}
| GAIN_CN_t = {{{GAIN_CN|}}}
| GAIN_JP_t = {{{GAIN_JP|}}}
| GAIN_JP_t = {{{GAIN_JP|}}}
| GAIN_KR_t = {{{GAIN_KR|}}}
| GAIN_EN_t = {{{GAIN_EN|}}}
| GAIN_EN_t = {{{GAIN_EN|}}}
| INTRODUCTION_CN_t = {{{INTRODUCTION_CN|}}}
| INTRODUCTION_CN_t = {{{INTRODUCTION_CN|}}}
| INTRODUCTION_JP_t = {{{INTRODUCTION_JP|}}}
| INTRODUCTION_JP_t = {{{INTRODUCTION_JP|}}}
| INTRODUCTION_KR_t = {{{INTRODUCTION_KR|}}}
| INTRODUCTION_EN_t = {{{INTRODUCTION_EN|}}}
| INTRODUCTION_EN_t = {{{INTRODUCTION_EN|}}}
| DIALOGUE1_CN_t = {{{DIALOGUE1_CN|}}}
| DIALOGUE1_CN_t = {{{DIALOGUE1_CN|}}}
| DIALOGUE1_JP_t = {{{DIALOGUE1_JP|}}}
| DIALOGUE1_JP_t = {{{DIALOGUE1_JP|}}}
| DIALOGUE1_KR_t = {{{DIALOGUE1_KR|}}}
| DIALOGUE1_EN_t = {{{DIALOGUE1_EN|}}}
| DIALOGUE1_EN_t = {{{DIALOGUE1_EN|}}}
| DIALOGUE2_CN_t = {{{DIALOGUE2_CN|}}}
| DIALOGUE2_CN_t = {{{DIALOGUE2_CN|}}}
| DIALOGUE2_JP_t = {{{DIALOGUE2_JP|}}}
| DIALOGUE2_JP_t = {{{DIALOGUE2_JP|}}}
| DIALOGUE2_KR_t = {{{DIALOGUE2_KR|}}}
| DIALOGUE2_EN_t = {{{DIALOGUE2_EN|}}}
| DIALOGUE2_EN_t = {{{DIALOGUE2_EN|}}}
| DIALOGUE3_CN_t = {{{DIALOGUE3_CN|}}}
| DIALOGUE3_CN_t = {{{DIALOGUE3_CN|}}}
| DIALOGUE3_JP_t = {{{DIALOGUE3_JP|}}}
| DIALOGUE3_JP_t = {{{DIALOGUE3_JP|}}}
| DIALOGUE3_KR_t = {{{DIALOGUE3_KR|}}}
| DIALOGUE3_EN_t = {{{DIALOGUE3_EN|}}}
| DIALOGUE3_EN_t = {{{DIALOGUE3_EN|}}}
| DIALOGUEWEDDING_CN_t = {{{DIALOGUEWEDDING_CN|}}}
| DIALOGUEWEDDING_CN_t = {{{DIALOGUEWEDDING_CN|}}}
| DIALOGUEWEDDING_JP_t = {{{DIALOGUEWEDDING_JP|}}}
| DIALOGUEWEDDING_JP_t = {{{DIALOGUEWEDDING_JP|}}}
| DIALOGUEWEDDING_KR_t = {{{DIALOGUEWEDDING_KR|}}}
| DIALOGUEWEDDING_EN_t = {{{DIALOGUEWEDDING_EN|}}}
| DIALOGUEWEDDING_EN_t = {{{DIALOGUEWEDDING_EN|}}}
| SOULCONTRACT_CN_t = {{{SOULCONTRACT_CN|}}}
| SOULCONTRACT_CN_t = {{{SOULCONTRACT_CN|}}}
| SOULCONTRACT_JP_t = {{{SOULCONTRACT_JP|}}}
| SOULCONTRACT_JP_t = {{{SOULCONTRACT_JP|}}}
| SOULCONTRACT_KR_t = {{{SOULCONTRACT_KR|}}}
| SOULCONTRACT_EN_t = {{{SOULCONTRACT_EN|}}}
| SOULCONTRACT_EN_t = {{{SOULCONTRACT_EN|}}}
| HELLO_CN_t = {{{HELLO_CN|}}}
| HELLO_CN_t = {{{HELLO_CN|}}}
| HELLO_JP_t = {{{HELLO_JP|}}}
| HELLO_JP_t = {{{HELLO_JP|}}}
| HELLO_KR_t = {{{HELLO_KR|}}}
| HELLO_EN_t = {{{HELLO_EN|}}}
| HELLO_EN_t = {{{HELLO_EN|}}}
| BUILDOVER_CN_t = {{{BUILDOVER_CN|}}}
| BUILDOVER_CN_t = {{{BUILDOVER_CN|}}}
| BUILDOVER_JP_t = {{{BUILDOVER_JP|}}}
| BUILDOVER_JP_t = {{{BUILDOVER_JP|}}}
| BUILDOVER_KR_t = {{{BUILDOVER_KR|}}}
| BUILDOVER_EN_t = {{{BUILDOVER_EN|}}}
| BUILDOVER_EN_t = {{{BUILDOVER_EN|}}}
| FORMATION_CN_t = {{{FORMATION_CN|}}}
| FORMATION_CN_t = {{{FORMATION_CN|}}}
| FORMATION_JP_t = {{{FORMATION_JP|}}}
| FORMATION_JP_t = {{{FORMATION_JP|}}}
| FORMATION_KR_t = {{{FORMATION_KR|}}}
| FORMATION_EN_t = {{{FORMATION_EN|}}}
| FORMATION_EN_t = {{{FORMATION_EN|}}}
| FEED_CN_t = {{{FEED_CN|}}}
| FEED_CN_t = {{{FEED_CN|}}}
| FEED_JP_t = {{{FEED_JP|}}}
| FEED_JP_t = {{{FEED_JP|}}}
| FEED_KR_t = {{{FEED_KR|}}}
| FEED_EN_t = {{{FEED_EN|}}}
| FEED_EN_t = {{{FEED_EN|}}}
| COMBINE_CN_t = {{{COMBINE_CN|}}}
| COMBINE_CN_t = {{{COMBINE_CN|}}}
| COMBINE_JP_t = {{{COMBINE_JP|}}}
| COMBINE_JP_t = {{{COMBINE_JP|}}}
| COMBINE_KR_t = {{{COMBINE_KR|}}}
| COMBINE_EN_t = {{{COMBINE_EN|}}}
| COMBINE_EN_t = {{{COMBINE_EN|}}}
| OPERATIONBEGIN_CN_t = {{{OPERATIONBEGIN_CN|}}}
| OPERATIONBEGIN_CN_t = {{{OPERATIONBEGIN_CN|}}}
| OPERATIONBEGIN_JP_t = {{{OPERATIONBEGIN_JP|}}}
| OPERATIONBEGIN_JP_t = {{{OPERATIONBEGIN_JP|}}}
| OPERATIONBEGIN_KR_t = {{{OPERATIONBEGIN_KR|}}}
| OPERATIONBEGIN_EN_t = {{{OPERATIONBEGIN_EN|}}}
| OPERATIONBEGIN_EN_t = {{{OPERATIONBEGIN_EN|}}}
| OPERATIONOVER_CN_t = {{{OPERATIONOVER_CN|}}}
| OPERATIONOVER_CN_t = {{{OPERATIONOVER_CN|}}}
| OPERATIONOVER_JP_t = {{{OPERATIONOVER_JP|}}}
| OPERATIONOVER_JP_t = {{{OPERATIONOVER_JP|}}}
| OPERATIONOVER_KR_t = {{{OPERATIONOVER_KR|}}}
| OPERATIONOVER_EN_t = {{{OPERATIONOVER_EN|}}}
| OPERATIONOVER_EN_t = {{{OPERATIONOVER_EN|}}}
| BLACKACTION_CN_t = {{{BLACKACTION_CN|}}}
| BLACKACTION_CN_t = {{{BLACKACTION_CN|}}}
| BLACKACTION_JP_t = {{{BLACKACTION_JP|}}}
| BLACKACTION_JP_t = {{{BLACKACTION_JP|}}}
| BLACKACTION_KR_t = {{{BLACKACTION_KR|}}}
| BLACKACTION_EN_t = {{{BLACKACTION_EN|}}}
| BLACKACTION_EN_t = {{{BLACKACTION_EN|}}}


| GOATTACK_CN_t = {{{GOATTACK_CN|}}}
| GOATTACK_CN_t = {{{GOATTACK_CN|}}}
| GOATTACK_JP_t = {{{GOATTACK_JP|}}}
| GOATTACK_JP_t = {{{GOATTACK_JP|}}}
| GOATTACK_KR_t = {{{GOATTACK_KR|}}}
| GOATTACK_EN_t = {{{GOATTACK_EN|}}}
| GOATTACK_EN_t = {{{GOATTACK_EN|}}}
| MEET_CN_t = {{{MEET_CN|}}}
| MEET_CN_t = {{{MEET_CN|}}}
| MEET_JP_t = {{{MEET_JP|}}}
| MEET_JP_t = {{{MEET_JP|}}}
| MEET_KR_t = {{{MEET_KR|}}}
| MEET_EN_t = {{{MEET_EN|}}}
| MEET_EN_t = {{{MEET_EN|}}}
| SKILL1_CN_t = {{{SKILL1_CN|}}}
| SKILL1_CN_t = {{{SKILL1_CN|}}}
| SKILL1_JP_t = {{{SKILL1_JP|}}}
| SKILL1_JP_t = {{{SKILL1_JP|}}}
| SKILL1_KR_t = {{{SKILL1_KR|}}}
| SKILL1_EN_t = {{{SKILL1_EN|}}}
| SKILL1_EN_t = {{{SKILL1_EN|}}}
| SKILL2_CN_t = {{{SKILL2_CN|}}}
| SKILL2_CN_t = {{{SKILL2_CN|}}}
| SKILL2_JP_t = {{{SKILL2_JP|}}}
| SKILL2_JP_t = {{{SKILL2_JP|}}}
| SKILL2_KR_t = {{{SKILL2_KR|}}}
| SKILL2_EN_t = {{{SKILL2_EN|}}}
| SKILL2_EN_t = {{{SKILL2_EN|}}}
| SKILL3_CN_t = {{{SKILL3_CN|}}}
| SKILL3_CN_t = {{{SKILL3_CN|}}}
| SKILL3_JP_t = {{{SKILL3_JP|}}}
| SKILL3_JP_t = {{{SKILL3_JP|}}}
| SKILL3_KR_t = {{{SKILL3_KR|}}}
| SKILL3_EN_t = {{{SKILL3_EN|}}}
| SKILL3_EN_t = {{{SKILL3_EN|}}}
| BREAK_CN_t = {{{BREAK_CN|}}}
| BREAK_CN_t = {{{BREAK_CN|}}}
| BREAK_JP_t = {{{BREAK_JP|}}}
| BREAK_JP_t = {{{BREAK_JP|}}}
| BREAK_KR_t = {{{BREAK_KR|}}}
| BREAK_EN_t = {{{BREAK_EN|}}}
| BREAK_EN_t = {{{BREAK_EN|}}}
| RETREAT_CN_t = {{{RETREAT_CN|}}}
| RETREAT_CN_t = {{{RETREAT_CN|}}}
| RETREAT_JP_t = {{{RETREAT_JP|}}}
| RETREAT_JP_t = {{{RETREAT_JP|}}}
| RETREAT_KR_t = {{{RETREAT_KR|}}}
| RETREAT_EN_t = {{{RETREAT_EN|}}}
| RETREAT_EN_t = {{{RETREAT_EN|}}}
| WIN_CN_t = {{{WIN_CN|}}}
| WIN_CN_t = {{{WIN_CN|}}}
| WIN_JP_t = {{{WIN_JP|}}}
| WIN_JP_t = {{{WIN_JP|}}}
| WIN_KR_t = {{{WIN_KR|}}}
| WIN_EN_t = {{{WIN_EN|}}}
| WIN_EN_t = {{{WIN_EN|}}}
| FIX_CN_t = {{{FIX_CN|}}}
| FIX_CN_t = {{{FIX_CN|}}}
| FIX_JP_t = {{{FIX_JP|}}}
| FIX_JP_t = {{{FIX_JP|}}}
| FIX_KR_t = {{{FIX_KR|}}}
| FIX_EN_t = {{{FIX_EN|}}}
| FIX_EN_t = {{{FIX_EN|}}}
| ALLHALLOWS_CN_t = {{{ALLHALLOWS_CN|}}}
| ALLHALLOWS_CN_t = {{{ALLHALLOWS_CN|}}}
| ALLHALLOWS_JP_t = {{{ALLHALLOWS_JP|}}}
| ALLHALLOWS_JP_t = {{{ALLHALLOWS_JP|}}}
| ALLHALLOWS_KR_t = {{{ALLHALLOWS_KR|}}}
| ALLHALLOWS_EN_t = {{{ALLHALLOWS_EN|}}}
| ALLHALLOWS_EN_t = {{{ALLHALLOWS_EN|}}}
| CHRISTMAS_CN_t = {{{CHRISTMAS_CN|}}}
| CHRISTMAS_CN_t = {{{CHRISTMAS_CN|}}}
| CHRISTMAS_JP_t = {{{CHRISTMAS_JP|}}}
| CHRISTMAS_JP_t = {{{CHRISTMAS_JP|}}}
| CHRISTMAS_KR_t = {{{CHRISTMAS_KR|}}}
| CHRISTMAS_EN_t = {{{CHRISTMAS_EN|}}}
| CHRISTMAS_EN_t = {{{CHRISTMAS_EN|}}}
| NEWYEAR_CN_t = {{{NEWYEAR_CN|}}}
| NEWYEAR_CN_t = {{{NEWYEAR_CN|}}}
| NEWYEAR_JP_t = {{{NEWYEAR_JP|}}}
| NEWYEAR_JP_t = {{{NEWYEAR_JP|}}}
| NEWYEAR_KR_t = {{{NEWYEAR_KR|}}}
| NEWYEAR_EN_t = {{{NEWYEAR_EN|}}}
| NEWYEAR_EN_t = {{{NEWYEAR_EN|}}}
| VALENTINE_CN_t = {{{VALENTINE_CN|}}}
| VALENTINE_CN_t = {{{VALENTINE_CN|}}}
| VALENTINE_JP_t = {{{VALENTINE_JP|}}}
| VALENTINE_JP_t = {{{VALENTINE_JP|}}}
| VALENTINE_KR_t = {{{VALENTINE_KR|}}}
| VALENTINE_EN_t = {{{VALENTINE_EN|}}}
| VALENTINE_EN_t = {{{VALENTINE_EN|}}}
|}}
|}}
Line 179: Line 271:


== References ==
== References ==
<references/>
{{{references|}}}
{{{references|}}}


Line 186: Line 279:
[[Category:{{{classification|}}} T-Dolls]]
[[Category:{{{classification|}}} T-Dolls]]
{{#ifeq:{{uc:{{{rarity|}}}}}|EXTRA|[[Category:Extra T-Dolls]]|[[Category:{{{rarity|}}}-Star T-Dolls]]}}
{{#ifeq:{{uc:{{{rarity|}}}}}|EXTRA|[[Category:Extra T-Dolls]]|[[Category:{{{rarity|}}}-Star T-Dolls]]}}
{{#ifexist: {{BASEPAGENAMEE}}/Live2DSettings | [[Category:T-Dolls with Live2D]] }}
{{#if: {{{costume1|}}}{{{costume2|}}}{{{costume3|}}}{{{costume4|}}}{{{costume5|}}} | [[Category:T-Dolls with costume]] }}
{{#if: {{{craft|}}}{{{timer|}}} | [[Category:Craftable T-Dolls]] }}
{{#if: {{{index|}}} | | [[Category:Unreleased T-Dolls]] }}
</includeonly>
</includeonly>
__NOEDITSECTION__
__NOEDITSECTION__
<noinclude>{{Documentation}}</noinclude>
<noinclude>{{Documentation}}</noinclude>

Latest revision as of 18:03, 17 May 2018


Documentation icon Template documentation[view] [edit] [history] [purge]

This template is used for T-Doll pages, fill in the parameters as instructed and it should create a T-Doll page with all the information intact.


Usage

Please remove the parameters that are left blank.

{{T-Doll
| title =
| index =
| nationality = 
| classification =
| rarity =
| manufacturer =
| artist = 
| fullname = 
| voiceactor =

| weaponinfo =

| characterinfo =
=== Design ===
=== Personality ===
=== In-game ===
=== Story Involvement ===
{{Spoiler|target=Game_Data}}
{{WIP}}

| min_dmg=
| max_dmg=
| min_eva=
| max_eva= 
| min_acc=
| max_acc=
| min_rof=
| max_rof=
| min_hp=
| max_hp=
| min_armor=
| max_armor=
| clipsize=
| mov=
| craft=

| aura1=
| aura2=
| aura3=

| tile1=
| tile2=
...
| tile9=

| characterid =

| GAIN_CN = 
| GAIN_JP = 
| GAIN_EN = 
| INTRODUCTION_CN = 
| INTRODUCTION_JP = 
| INTRODUCTION_EN = 
| DIALOGUE1_CN = 
| DIALOGUE1_JP = 
| DIALOGUE1_EN = 
| DIALOGUE2_CN = 
| DIALOGUE2_JP = 
| DIALOGUE2_EN = 
| DIALOGUE3_CN = 
| DIALOGUE3_JP = 
| DIALOGUE3_EN = 
| DIALOGUEWEDDING_CN = 
| DIALOGUEWEDDING_JP = 
| DIALOGUEWEDDING_EN = 
| SOULCONTRACT_CN = 
| SOULCONTRACT_JP = 
| SOULCONTRACT_EN = 

| ALLHALLOWS_CN = 
| ALLHALLOWS_JP = 
| ALLHALLOWS_EN = 
| CHRISTMAS_CN = 
| CHRISTMAS_JP = 
| CHRISTMAS_EN = 
| NEWYEAR_CN = 
| NEWYEAR_JP = 
| NEWYEAR_EN = 
| VALENTINE_CN = 
| VALENTINE_JP = 
| VALENTINE_EN = 
| TANABATA_CN = 
| TANABATA_JP = 
| TANABATA_EN = 

| BLACKACTION_CN = 
| BLACKACTION_JP = 
| BLACKACTION_EN = 
| FEED_CN = 
| FEED_JP = 
| FEED_EN = 
| COMBINE_CN = 
| COMBINE_JP = 
| COMBINE_EN = 
| BUILDOVER_CN = 
| BUILDOVER_JP = 
| BUILDOVER_EN = 
| FIX_CN = 
| FIX_JP = 
| FIX_EN = 
| FORMATION_CN = 
| FORMATION_JP = 
| FORMATION_EN = 
| GOATTACK_CN = 
| GOATTACK_JP = 
| GOATTACK_EN = 
| HELLO_CN = 
| HELLO_JP = 
| HELLO_EN = 
| MEET_CN = 
| MEET_JP = 
| MEET_EN = 
| WIN_CN = 
| WIN_JP = 
| WIN_EN = 
| RETREAT_CN = 
| RETREAT_JP = 
| RETREAT_EN = 
| BREAK_CN = 
| BREAK_JP = 
| BREAK_EN = 
| OPERATIONBEGIN_CN = 
| OPERATIONBEGIN_JP = 
| OPERATIONBEGIN_EN = 
| OPERATIONOVER_CN = 
| OPERATIONOVER_JP = 
| OPERATIONOVER_EN = 
| SKILL1_CN = 
| SKILL1_JP = 
| SKILL1_EN = 
| SKILL2_CN = 
| SKILL2_JP = 
| SKILL2_EN = 
| SKILL3_CN = 
| SKILL3_JP = 
| SKILL3_EN = 

| trivia =
| references =
|}}

Parameter list

The basic and most common parameters are as follows (see below for the full list):

title - deprecated
index - The index number of the T-Doll.
nationality - The country of origin of the gun.
classification - What class it belongs to in the game. Use abbreviations: HG/SMG/AR/RF/MG
rarity - The rarity of the T-Doll in stars, from 1 to 5.
manufacturer - The manufacturer (or manufacturers) that have produced the gun in the past.
artist - The artist behind the T-Doll.
fullname - Full name of the gun from its manufacturers.
voiceactor - The voice actor behind the T-Doll, if it has voice acting.
backgroundinfo - Content under the Background Info section. Typically information behind the gun itself.


min_dmg - Damage stat of the T-Doll at lv1.
max_dmg - Damage stat of the T-Doll at lv100.
min_eva - Evasion stat of the T-Doll at lv1.
max_eva - Evasion stat of the T-Doll at lv100.
min_acc - Accuracy stat of the T-Doll at lv1.
max_acc - Accuracy stat of the T-Doll at lv100.
min_rof - Rate of Fire stat of the T-Doll at lv1.
max_rof - Rate of Fire stat of the T-Doll at lv100.
min_hp - HP stat of the T-Doll at lv1.
max_hp - HP stat of the T-Doll at lv100.
min_armor - armor stat of the T-Doll at lv1(if applicable).
max_armor - armor stat of the T-Doll at lv100(if applicable).
clipsize - the number shots before reloading for shotguns and machineguns
mov - Movement speed of the T-Doll


craft - Production Time for the T-Doll


aura1 - First line for aura effects. Usually about what gun types it affects. E.G. Affects handguns
aura2 - Second line for aura effects. E.G. Increases rate of fire by 10%
aura3 - Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect
For HGs, instead of writing down the number (e.g. Increases rate of fire by 20%), Template:HG aura and enter Increases rate of fire by {{HG aura|20}} to automatically get the effect of the handgun each dummylink level.


tile1, tile2...tile9 - The tile to light up for the gun's tile effect. Put value 1 for affected tiles, put 0 for the T-Doll's location.The template uses numpad notation. E.G. To light up tile6(→), put |tile6 = 1


costume1, costume2...costume3... - enter the name of the costume. Add the corresponding pictures for the costumes in the format of DOLLNAME_costume#.png and DOLLNAME_costume#_D.png for damaged. Contact discord chat for details.


characterid - If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far here. By default this will be the page name.


X_CN, X_EN, X_JP - Various quotes for various lines, based the sound filenames:
Add _CN, _JP, _EN to the end for the respective language and use them as parameters:
Parameter Name Note
GAIN_ Acquisition
INTRODUCTION_ Introduction (in-game T-Doll index page)
DIALOGUE1_, DIALOGUE2_, DIALOGUE3_ Secretary 1~3
DIALOGUEWEDDING_ Extra Secretary line after for Oathed T-Dolls
SOULCONTRACT_ During the Oath ceremony
ALLHALLOWS_ Halloween Secretary
CHRISTMAS_ Christmas Secretary
NEWYEAR_ Lunar New Year Secretary
VALINTINE_ Valintine's Day Secretary
BLACKACTION_ Autobattle Secretary
FEED_ T-doll Powerup/Enhancement
COMBINE_ Dummylinking
BUILDOVER_ T-Doll Production/Construction
FIX_ T-DOll Repair/Restoration
FORMATION_ Joining an echelon
GOATTACK_ Starting a mission
HELLO_ Log on
MEET_ Battle Start
WIN_ MVP
RETREAT_ Defeated/Retreated
BREAK_ Heavily Damaged
OPERATIONBEGIN_ Logistics Start
OPERATIONOVER_ Logistics Complete
SKILL1_, SKILL2_, SKILL3_ Skill Activation
ATTACK_, DEFENSE_, PHRASE_, LOADING_ Unused, although you may wish to translate as it will be added when it's implemented in game.
Example: Add | HELLO_EN = Greetings commander line to a T-doll page to have the english translation for her log-in line appear on the page.



trivia - Various trivia behind the gun or the T-Doll, but try to keep things objective
references - References used for this page. Make sure everything is within the CC 3.0 license.

Skill Data

Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. Kar98k/skilldata) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist.

The format is:

{| class=gf-table
! name
| colspan=10 | Name of Skill goes here
|-
! icon
| colspan=10 | id of the icon goes here
|-
! text
| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.
|-
! initial
| colspan=10 | 3
|-
! cooldown
| 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0
|-
! value_name1
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
|-
! value_name2
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
|}


The corresponding icon filename of the skill. Do not add ".png" to it.

List of skill icons: Category:Skill icons


Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.


For example:

name Chain Shot
icon AimAttackCurrentTarge
text Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
initial 8.0
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
damage_value 1.5 1.7 1.9 2.2 2.4 2.6 2.8 3.1 3.3 3.5


{| class=gf-table
! name 
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text 
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
|-
! initial 
| colspan=10 | 8.0
|-
! cooldown 
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
|-
! damage_value
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
|}