Lotta/skill5data: Difference between revisions
< Lotta
m Testing on what works so few minor edits on the way. |
m Added Cold Snap hyperlink. |
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! icon | ! icon | ||
| colspan=10 | | | colspan=10 | Skill_LottaSR_Passive_4 | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | | | colspan=10 | When an enemy target within range is affected by [[GFL2 Status Effects#Cold Snap|{{Color|GF2Blue|Cold Snap}}]], performs {{Color|GF2Orange|1 instance}} of [[GFL2 Status Effects#Wise Support|{{Color|GF2Blue|Wise Support}}]], dealing AoE physical damage equal to {{Color|GF2Orange|50%}} of attack and {{Color|GF2Orange|($stability_damage_increase)}} of stability damage. This can be triggered up to {{Color|GF2Orange|2 times}} per turn. | ||
<br>''To protect my friends, I will do whatever it takes. | <br>''To protect my friends, I will do whatever it takes. | ||
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! extraeffect | ! extraeffect | ||
| || Increase mobility of self by {{Color|GF2Orange|1 point}}. || Stability damage dealt by [[GFL2 Status Effects#Wise Support|{{Color|GF2Blue|Wise Support}}]] increases | | || Increase mobility of self by {{Color|GF2Orange|1 point}}. || Increase mobility of self by {{Color|GF2Orange|1 point}}. Stability damage dealt by [[GFL2 Status Effects#Wise Support|{{Color|GF2Blue|Wise Support}}]] increases by {{Color|GF2Orange|1 point}}. | ||
|- | |- | ||
! stability_damage_increase | ! stability_damage_increase | ||
| 1 || 2 | | 1 point || 1 point || 2 points | ||
|} | |} |
Latest revision as of 06:53, 14 December 2024
name | Bonds of Friendship | |||||||||
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icon | Skill_LottaSR_Passive_4 | |||||||||
text | When an enemy target within range is affected by Cold Snap, performs 1 instance of Wise Support, dealing AoE physical damage equal to 50% of attack and ($stability_damage_increase) of stability damage. This can be triggered up to 2 times per turn.
($extraeffect) | |||||||||
skilllevelcount | 3 | |||||||||
extraeffect | Increase mobility of self by 1 point. | Increase mobility of self by 1 point. Stability damage dealt by Wise Support increases by 1 point. | ||||||||
stability_damage_increase | 1 point | 1 point | 2 points |