Remains: Difference between revisions
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{{GFL2Enemy | {{GFL2Enemy | ||
|affiliation= | |affiliation= | ||
|imagename=Cluster Remains S | |||
|releasedon={{server short|CN|GFL2}} (聚类残像) | |releasedon={{server short|CN|GFL2}} (聚类残像) | ||
|variants= | |variants= | ||
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|weakness1= | |weakness1= | ||
|weakness2= | |weakness2= | ||
|weakness3= | |||
|weakness4= | |||
|weakness5= | |||
|Stability= | |||
|MovePoints= | |||
|Skill1Name= | |||
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|battletrait1= | |||
|battletrait2= | |||
}} | |||
{{GFL2EnemyVariants | |||
|name=Artillery Remains Type I | |||
|othername= | |||
|description=A data shard present in Level II. Artillery Remains engage in long-range combat, inflicting heavy damage or eliminating the 'target' directly with their powerful 'Sentinel'. | |||
|appearances= | |||
|weakness1=light | |||
|weakness2=heavy | |||
|weakness3=melee | |||
|weakness4=burn | |||
|weakness5=freeze | |||
|Stability= | |||
|MovePoints= | |||
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|Skill1Description= | |||
|battletrait1= | |||
|battletrait2= | |||
}} | |||
{{GFL2EnemyVariants | |||
|name=Agile Remains Type I | |||
|othername= | |||
|description=Materialized data shard present in Level II. Agile Remains are effective in close combat, slowing the target's operation speed. | |||
|appearances= | |||
|weakness1=medium | |||
|weakness2=heavy | |||
|weakness3=shotgun | |||
|weakness4=freeze | |||
|weakness5=hydro | |||
|Stability= | |||
|MovePoints= | |||
|Skill1Name= | |||
|Skill1Type= | |||
|Skill1Stability= | |||
|Skill1Range= | |||
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|Skill1Description= | |||
|battletrait1= | |||
|battletrait2= | |||
}} | |||
{{GFL2EnemyVariants | |||
|name=Data Remains SWAP | |||
|othername= | |||
|description=Materialized data shard within Level II have superior combat performance compared to ordinary Data Remains and more potent attack methods. | |||
|appearances= | |||
|weakness1=shotgun | |||
|weakness2=corrosion | |||
|weakness3= | |weakness3= | ||
|weakness4= | |weakness4= |
Latest revision as of 17:50, 19 December 2024
Remains |
Information | |
---|---|
Full name | Remains |
Affiliation | Other |
Released on | CN (聚类残像) |
View page template |
Remains is a type of enemy unit in Girls' Frontline 2: Exilium.
Variants[edit]
Cluster Remains
“ | Materialized data fragments drifting in Level II. Cluster Remains continually reproduce, forming an outwardly chaotic mass. | ” |
---|
Possible Weaknesses | None | |
---|---|---|
Stability Index | ||
Stability damage reduction | 60% | |
Critical values | 0% critical chance (DMG×100%) | |
Movement Points | ||
Skills | ||
No skills defined
| ||
Battle Traits | ||
No traits |
Artillery Remains Type I
“ | A data shard present in Level II. Artillery Remains engage in long-range combat, inflicting heavy damage or eliminating the 'target' directly with their powerful 'Sentinel'. | ” |
---|
Possible Weaknesses | ||
---|---|---|
Stability Index | ||
Stability damage reduction | 60% | |
Critical values | 0% critical chance (DMG×100%) | |
Movement Points | ||
Skills | ||
No skills defined
| ||
Battle Traits | ||
No traits |
Agile Remains Type I
“ | Materialized data shard present in Level II. Agile Remains are effective in close combat, slowing the target's operation speed. | ” |
---|
Possible Weaknesses | ||
---|---|---|
Stability Index | ||
Stability damage reduction | 60% | |
Critical values | 0% critical chance (DMG×100%) | |
Movement Points | ||
Skills | ||
No skills defined
| ||
Battle Traits | ||
No traits |
Data Remains SWAP
“ | Materialized data shard within Level II have superior combat performance compared to ordinary Data Remains and more potent attack methods. | ” |
---|
Possible Weaknesses | ||
---|---|---|
Stability Index | ||
Stability damage reduction | 60% | |
Critical values | 0% critical chance (DMG×100%) | |
Movement Points | ||
Skills | ||
No skills defined
| ||
Battle Traits | ||
No traits |
Gallery
Trivia
- This is the Exilium version of the Unknown from Girls' Frontline.
- Called motordriven in game files.