Spawner: Difference between revisions

Created page with "{{Stub}} {{GFL2Enemy |affiliation=elid |imagename=Spawner - Standard_S |releasedon={{server short|CN|GFL2}} (地瘤) |variants= {{GFL2EnemyVariants |name=Spawner - Standard |description= |appearances= |weakness1= |weakness2= |weakness3= |weakness4= |weakness5= |Stability= |MovePoints= |Skill1Name= |Skill1Type= |Skill1Stability= |Skill1Range= |Skill1Area= |Skill1Description= |battletrait1= |battletrait2= }} |lore |gallery=<gallery> </gallery> |trivia= }}"
 
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|affiliation=elid
|affiliation=elid
|imagename=Spawner - Standard_S
|imagename=Spawner - Standard_S
|releasedon={{server short|CN|GFL2}} (地瘤)
|releasedon={{server short|CN|GFL2}} (地瘤), {{server short|EN|GFL2}} (2024-12)
|variants=
|variants=
{{GFL2EnemyVariants
{{GFL2EnemyVariants
|name=Spawner - Standard
|name=Spawner - Standard
|description=
|description= This is a lure that hunters put in contaminated zones to capture ELIDs and harvest their Collapse Crystals. It's a standard model that can capture medium-sized ELIDs. Sometimes, taking out your hidden funds isn't a good idea.
|appearances=
|appearances=
|weakness1=
|weakness1=
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|MovePoints=
|MovePoints=


|Skill1Name=
|Skill1Name= Emerge II
|Skill1Type=
|Skill1Type= Passive
|Skill1Stability=
|Skill1Stability=
|Skill1Range=
|Skill1Range= Self
|Skill1Area=
|Skill1Area= Target
|Skill1Description=
|Skill1Description= At the start of the turn, emerge and release captured ELIDs. Released ELIDs can act immediately. Captured ELIDs include standard ELIDs.


|battletrait1=
|battletrait1= Deep Blocker
|battletrait2=
|battletrait2= Emerge
}}
}}
|lore
|lore