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Type 100/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! icon | colspan=10 | Invicible |- ! text | colspan=10 | Deploys an armor for Type 100 which absorbs damage by ($armor_value) for ($time_value) seconds. When..."
 
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{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Cherry Blossom's Reflection
|-
! icon
! icon
| colspan=10 | Invicible
| colspan=10 | shield
|-
|-
! text
! text
| colspan=10 | Deploys an armor for Type 100 which absorbs damage by ($armor_value) for ($time_value) seconds. When the armor is broken, increase own evasion rate by ($evasion_value)%. When not, increase own damage by ($damage_value)% for ($time_value) seconds.
| colspan=10 | Grants self a ($shield_value) HP shield for 5 seconds. If the shield breaks, increases own evasion by ($evasion_value)% for ($time_value) seconds. If the shield expires without breaking, increases own damage by ($damage_value)% for ($time_value) seconds instead.
|-
|-
! initial
! initial
Line 10: Line 13:
|-
|-
! cooldown
! cooldown
| 20 || ? || ? || ? || ? || ? || ? || ? || ? || 16
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
|-
|-
! armor_value
! shield_value
| 15 || ? || ? || ? || ? || ? || ? || ? || ? || 45
| 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42
|-
|-
! evasion_value
! evasion_value
| 30 || ? || ? || ? || ? || ? || ? || ? || ? || 65
| 30 || 34 || 38 || 42 || 46 || 49 || 53 || 57 || 61 || 65
|-
|-
! damage_value
! damage_value
| 40|| ? || ? || ? || ? || ? || ? || ? || ? || 85
| 40|| 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85
|-
|-
! time_value
! time_value

Latest revision as of 15:26, 12 December 2019

name Cherry Blossom's Reflection
icon shield
text Grants self a ($shield_value) HP shield for 5 seconds. If the shield breaks, increases own evasion by ($evasion_value)% for ($time_value) seconds. If the shield expires without breaking, increases own damage by ($damage_value)% for ($time_value) seconds instead.
initial 8
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
shield_value 15 18 21 24 27 30 33 36 39 42
evasion_value 30 34 38 42 46 49 53 57 61 65
damage_value 40 45 50 55 60 65 70 75 80 85
time_value 3 3.2 3.4 3.7 3.9 4.1 4.3 4.6 4.8 5