C-MS/skilldata: Difference between revisions
< C-MS
mNo edit summary |
HellScythe42 (talk | contribs) mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Fickle Temper | ||
|- | |- | ||
! icon | ! icon | ||
Line 7: | Line 7: | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | Tap | | colspan=10 | Tap skill to switch between different ammunition types, each providing a different passive effect: [Subsonic rounds (default)]: Increases evasion by ($eva_value)%. [Spoon point tip]: Increases damage by ($dmg_value)%. [Standard rounds]: Increases accuracy by ($acc_value)%. | ||
|- | |- | ||
! initial | ! initial |
Latest revision as of 11:21, 1 December 2019
name | Fickle Temper | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | cbjms | |||||||||
text | Tap skill to switch between different ammunition types, each providing a different passive effect: [Subsonic rounds (default)]: Increases evasion by ($eva_value)%. [Spoon point tip]: Increases damage by ($dmg_value)%. [Standard rounds]: Increases accuracy by ($acc_value)%. | |||||||||
initial | 1 | |||||||||
cooldown | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
eva_value | 30 | 34 | 38 | 42 | 46 | 49 | 53 | 57 | 61 | 65 |
dmg_value | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 |
acc_value | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 |