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C-MS/skilldata: Difference between revisions

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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Whimsical Chain
| colspan=10 | Fickle Temper
|-
|-
! icon
! icon
| colspan=10 |  
| colspan=10 | cbjms
|-
|-
! text
! text
| colspan=10 | Tap skills to switch between different ammunition Each ammo provides a different resident status effect: Subsonic rounds (default): Increase evasion by ($evasion_value)% Spoon point tip : Increase firepower by ($damage_value)% Standard rounds : Increases Hits by ($hit_value)%  
| colspan=10 | Tap skill to switch between different ammunition types, each providing a different passive effect: [Subsonic rounds (default)]: Increases evasion by ($eva_value)%. [Spoon point tip]: Increases damage by ($dmg_value)%. [Standard rounds]: Increases accuracy by ($acc_value)%.
|-
|-
! initial
! initial
Line 15: Line 15:
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|-
|-
! evasion_value
! eva_value
| 30 || 34 || 38 || 42 || 46 || 49 || 53 || 57 || 61 || 65
| 30 || 34 || 38 || 42 || 46 || 49 || 53 || 57 || 61 || 65
|-
|-
! damage_value
! dmg_value
| 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85
| 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85
|-
|-
! hit_value
! acc_value
| 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200
| 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200
|-
|-
|}
|}

Latest revision as of 11:21, 1 December 2019

name Fickle Temper
icon cbjms
text Tap skill to switch between different ammunition types, each providing a different passive effect: [Subsonic rounds (default)]: Increases evasion by ($eva_value)%. [Spoon point tip]: Increases damage by ($dmg_value)%. [Standard rounds]: Increases accuracy by ($acc_value)%.
initial 1
cooldown 1 1 1 1 1 1 1 1 1 1
eva_value 30 34 38 42 46 49 53 57 61 65
dmg_value 40 45 50 55 60 65 70 75 80 85
acc_value 110 120 130 140 150 160 170 180 190 200