C-MS/skilldata: Difference between revisions
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Fickle Temper | ||
|- | |- | ||
! icon | ! icon | ||
| colspan=10 | | | colspan=10 | cbjms | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | Tap | | colspan=10 | Tap skill to switch between different ammunition types, each providing a different passive effect: [Subsonic rounds (default)]: Increases evasion by ($eva_value)%. [Spoon point tip]: Increases damage by ($dmg_value)%. [Standard rounds]: Increases accuracy by ($acc_value)%. | ||
|- | |- | ||
! initial | ! initial | ||
Line 15: | Line 15: | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | ||
|- | |- | ||
! | ! eva_value | ||
| 30 || 34 || 38 || 42 || 46 || 49 || 53 || 57 || 61 || 65 | | 30 || 34 || 38 || 42 || 46 || 49 || 53 || 57 || 61 || 65 | ||
|- | |- | ||
! | ! dmg_value | ||
| 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 | | 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 | ||
|- | |- | ||
! | ! acc_value | ||
| 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200 | | 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200 | ||
|- | |- | ||
|} | |} |
Latest revision as of 11:21, 1 December 2019
name | Fickle Temper | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | cbjms | |||||||||
text | Tap skill to switch between different ammunition types, each providing a different passive effect: [Subsonic rounds (default)]: Increases evasion by ($eva_value)%. [Spoon point tip]: Increases damage by ($dmg_value)%. [Standard rounds]: Increases accuracy by ($acc_value)%. | |||||||||
initial | 1 | |||||||||
cooldown | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
eva_value | 30 | 34 | 38 | 42 | 46 | 49 | 53 | 57 | 61 | 65 |
dmg_value | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 |
acc_value | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 |