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Remains: Difference between revisions

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Created page with "{{Stub}} {{GFL2Enemy |affiliation= |releasedon={{server short|CN|GFL2}} (聚类残像) |variants= {{GFL2EnemyVariants |name=Cluster Remains |othername= |description=Materialized data fragments drifting in Level II. Cluster Remains continually reproduce, forming an outwardly chaotic mass. |appearances= |weakness1= |weakness2= |weakness3= |weakness4= |weakness5= |Stability= |MovePoints= |Skill1Name= |Skill1Type= |Skill1Stability= |Skill1Range= |Skill1Area= |Skill1Descript..."
 
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{{GFL2Enemy
{{GFL2Enemy
|affiliation=
|affiliation=
|imagename=Cluster Remains S
|releasedon={{server short|CN|GFL2}} (聚类残像)
|releasedon={{server short|CN|GFL2}} (聚类残像)
|variants=
|variants=
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|weakness1=
|weakness1=
|weakness2=
|weakness2=
|weakness3=
|weakness4=
|weakness5=
|Stability=
|MovePoints=
|Skill1Name=
|Skill1Type=
|Skill1Stability=
|Skill1Range=
|Skill1Area=
|Skill1Description=
|battletrait1=
|battletrait2=
}}
{{GFL2EnemyVariants
|name=Artillery Remains Type I
|othername=
|description=A data shard present in Level II. Artillery Remains engage in long-range combat, inflicting heavy damage or eliminating the 'target' directly with their powerful 'Sentinel'.
|appearances=
|weakness1=light
|weakness2=heavy
|weakness3=melee
|weakness4=burn
|weakness5=freeze
|Stability=
|MovePoints=
|Skill1Name=
|Skill1Type=
|Skill1Stability=
|Skill1Range=
|Skill1Area=
|Skill1Description=
|battletrait1=
|battletrait2=
}}
{{GFL2EnemyVariants
|name=Agile Remains Type I
|othername=
|description=Materialized data shard present in Level II. Agile Remains are effective in close combat, slowing the target's operation speed.
|appearances=
|weakness1=medium
|weakness2=heavy
|weakness3=shotgun
|weakness4=freeze
|weakness5=hydro
|Stability=
|MovePoints=
|Skill1Name=
|Skill1Type=
|Skill1Stability=
|Skill1Range=
|Skill1Area=
|Skill1Description=
|battletrait1=
|battletrait2=
}}
{{GFL2EnemyVariants
|name=Data Remains SWAP
|othername=
|description=Materialized data shard within Level II have superior combat performance compared to ordinary Data Remains and more potent attack methods.
|appearances=
|weakness1=shotgun
|weakness2=corrosion
|weakness3=
|weakness3=
|weakness4=
|weakness4=
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|lore
|lore
|gallery=<gallery>
|gallery=<gallery>
File:Cluster Remains whole.png
</gallery>
</gallery>
|trivia=*This is the Exilium version of the {{enemy name|Unknown}} from [[Girls' Frontline]].
|trivia=*This is the Exilium version of the {{enemy name|Unknown}} from [[Girls' Frontline]].
*Called ''motordriven'' in game files.
*Called ''motordriven'' in game files.
}}
}}

Latest revision as of 17:50, 19 December 2024

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Remains
Remains
Information
Full name Remains
Affiliation Other
Released on CN (聚类残像)
View page template

Remains is a type of enemy unit in Girls' Frontline 2: Exilium.

Variants[edit]

Cluster Remains

Materialized data fragments drifting in Level II. Cluster Remains continually reproduce, forming an outwardly chaotic mass.
Possible Weaknesses None
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
No skills defined
Battle Traits
No traits

Artillery Remains Type I

A data shard present in Level II. Artillery Remains engage in long-range combat, inflicting heavy damage or eliminating the 'target' directly with their powerful 'Sentinel'.
Possible Weaknesses Light AmmoHeavy AmmoMeleeBurn PhaseFreeze Phase
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
No skills defined
Battle Traits
No traits

Agile Remains Type I

Materialized data shard present in Level II. Agile Remains are effective in close combat, slowing the target's operation speed.
Possible Weaknesses Medium AmmoHeavy AmmoShotgun AmmoFreeze PhaseHydro Phase
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
No skills defined
Battle Traits
No traits

Data Remains SWAP

Materialized data shard within Level II have superior combat performance compared to ordinary Data Remains and more potent attack methods.
Possible Weaknesses Shotgun AmmoCorrosion Phase
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
No skills defined
Battle Traits
No traits


Gallery

Trivia

References[edit]