Welcome to IOPWiki, Commander.
With the release of the new game, we encourage contributions to topics related to Girls' Frontline 2. Learn how to contribute, read the maintenance guide, and join our Discord server to discuss major changes.
If you or someone you know can help deciphering the game files, contact our administrator.

Sabrina/skill4data: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 7: Line 7:
|-
|-
! text
! text
| colspan=10 | Apply {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] to all allied targets and gain [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] for {{Color|GF2Orange|3 turns}}. While having [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]], if an enemy target within range deals targeted damage to an allied unit, use [[GFL2 Status Effects#Counterattack|{{Color|GF2Blue|Counterattack}}]] against it, dealing physical damage equal to ($feeling_full) {{Color|GF2Orange|%}} of attack and ($counterattack){{Color|GF2Orange|points}} of stability damage. This can be triggered up to {{Color|GF2Orange|3 times}} per turn. ($extra_command)
| colspan=10 | Apply {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] to all allied targets and gain [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] for {{Color|GF2Orange|3 turns}}. While having [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]], if an enemy target within range deals targeted damage to an allied unit, use [[GFL2 Status Effects#Counterattack|{{Color|GF2Blue|Counterattack}}]] against it, dealing physical damage equal to {{Color|GF2Orange|80%}} of attack and ($counterattack) {{Color|GF2Orange|points}} of stability damage. This can be triggered up to {{Color|GF2Orange|3 times}} per turn. ($extra_command)
<br>''Maintain stable emotions and a steady appetite.
<br>''Maintain stable emotions and a steady appetite.


Line 20: Line 20:
! extraeffect
! extraeffect
|  || Increase attack of [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] by {{Color|GF2Orange|10%}}. Increase stability damage of Counterattack by {{Color|GF2Orange|2 points}}. || Increase attack of [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] by {{Color|GF2Orange|10%}}. Increase stability damage of Counterattack by {{Color|GF2Orange|2 points}}. No longer consumes Confectance Index, gain [[GFL2 Status Effects#Extra Command|{{Color|GF2Blue|Extra Command}}]] once.
|  || Increase attack of [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] by {{Color|GF2Orange|10%}}. Increase stability damage of Counterattack by {{Color|GF2Orange|2 points}}. || Increase attack of [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] by {{Color|GF2Orange|10%}}. Increase stability damage of Counterattack by {{Color|GF2Orange|2 points}}. No longer consumes Confectance Index, gain [[GFL2 Status Effects#Extra Command|{{Color|GF2Blue|Extra Command}}]] once.
|-
! feeling_full
| 80 || 90 || 90
|-
|-
! counterattack
! counterattack

Latest revision as of 12:17, 14 December 2024

name Gourmet Spirit
icon Skill_SabrinaSSR_Active_3
text Apply 2 stacks of Shelter to all allied targets and gain Feeling Full for 3 turns. While having Feeling Full, if an enemy target within range deals targeted damage to an allied unit, use Counterattack against it, dealing physical damage equal to 80% of attack and ($counterattack) points of stability damage. This can be triggered up to 3 times per turn. ($extra_command)


Maintain stable emotions and a steady appetite.

($extraeffect)

skilllevelcount 3
skill_cost 5 5 5
extraeffect Increase attack of Feeling Full by 10%. Increase stability damage of Counterattack by 2 points. Increase attack of Feeling Full by 10%. Increase stability damage of Counterattack by 2 points. No longer consumes Confectance Index, gain Extra Command once.
counterattack 4 6 6
extra_command No longer consumes Confectance Index, gain Extra Command once.