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Kirill: Difference between revisions

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Created page with "{{RCCBEnemy |affiliation=URNC, Anti-Shrike rebels |fullname=Kirill |summary={{Incomplete}} {{Spoiler}} Kirill is an enemy fought in chapters 3 and 4 of Reverse Colla..."
 
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{{RCCBEnemy
|affiliation=[[URNC]], Anti-[[Shrike]] rebels
|affiliation=[[URNC]], Anti-[[Shrike]] rebels
|fullname=Kirill
|fullname=Kirill Roman<ref>[[Reverse Collapse Credits]]</ref>
|summary={{Incomplete}}
|summary={{Incomplete}}
{{Spoiler}}
{{Spoiler}}

Latest revision as of 15:01, 18 June 2024

Kirill Roman[1]
Information
Full name

Kirill Roman[1]

Affiliation

URNC, Anti-Shrike rebels

"I can't sleep yet, I still have work to do..."

This article still needs to be completed. You can help us by contributing.

"This is classified information!"

This article contains unmarked spoilers. You have been warned.

Kirill is an enemy fought in chapters 3 and 4 of Reverse Collapse: Code Name Bakery. He is also a playable unit in Chapter 5.

Stats / Data (as a playable unit)

Traits and Skills

Attributes
  • Military Protective Gear:
  • Murderous Heart:
  • Experienced Thrower:
  • Tactical Command:
Standard Skills
  • Commando Reinforcement:
  • Scout Reinforcement:
  • Gunner Reinforcement:
  • Sniper Reinforcement:
Ultimate Skill
  • Elite Reinforcement:

Weapons

RPM-2
AP Cost 4
Attack 300
Range 8
Accuracy 135
Critical Hit Rate 5
Critical Hit Damage 200
Armor Piercing Damage 125

Gameplay[edit]

As an enemy

Kirill is first fought during Chapter 3, Act 7, then in Chapter 4, Lure the Enemy in a similar setting. He also appears in Chapter 4, Mutual Destruction, but killing him is not the player's task.

Kirill's stats are comparable to an Elite Commando's. If there is no sure-kill target in range, he will target the player unit with the highest attack. He has a trait making him immune to the Scorched, Exhaustion and Bleeding statuses, increases the attack of its allies within 5 tiles by 20% and their accuracy by 20, and can move again after attacking. Its skills are Focus target, which designates his priority target as the priority target of his allies for 2 turns while granting them 4 extra AP, and Slime Grenade, which reduces the AP of targets within a 2 tiles radius by 7 and leaves an area where movement costs 3 AP more during 2 turns.

As a playable unit

Story[edit]

Gallery[edit]