User:Lizzy Amaranth: Difference between revisions
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|howto=Doll-Kit Concept: Amaranth is a doll extremely reliant on her <span style="color:#f1c232">Ultimate Skill</span>, <span style="color:#f1c232">Vendetta Against Stars</span>. Usually, she will require a team built around her to not only survive her dangerous ultimate, but also to maximize her potential after gaining her <span style="color:#5f4440">Hopebearer</span> status. | |howto=Doll-Kit Concept: Amaranth is a doll extremely reliant on her <span style="color:#f1c232">Ultimate Skill</span>, <span style="color:#f1c232">Vendetta Against Stars</span>. Usually, she will require a team built around her to not only survive her dangerous ultimate, but also to maximize her potential after gaining her <span style="color:#5f4440">Hopebearer</span> status. | ||
-Amaranth is often able to be kept alive through the use of other dolls that give <span style="color:#6aa84f">Invisibility</span>, such as Python paired with Taisch and or Helix, though there are other ways to keep her alive during her <span style="color:#6aa84f">Limelight</span>. | -Amaranth is often able to be kept alive through the use of other dolls that give <span style="color:#6aa84f">Invisibility</span>, such as Python paired with Taisch and or Helix, though there are other ways to keep her alive during her <span style="color:#6aa84f">Limelight</span>. | ||
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*The weapon worn by Choco is a wedding cake sword, sometimes used in the Western world instead of a knife by both newlywed to cut the first piece of their wedding cake at the same time. | *The weapon worn by Choco is a wedding cake sword, sometimes used in the Western world instead of a knife by both newlywed to cut the first piece of their wedding cake at the same time. | ||
}} | }} | ||
==Probably every doll skill== | |||
Disclaimer; certain repeated terms... particularly Channel, Continuous, Control Effect definition, are recommended to be someplace else. They are listed below for demonstrative purposes on what the linking article should read as. A full list of effects that should be linked to a resource that says what they are... | |||
Continuous, Channel, Control Effects, | |||
(Can Crit color is filler. It's also basically my "note" color for specific details) | |||
Also I used some of my own descriptions just because it's faster due to the request of having all the changes be on this sheet, which would not allow as easy of a way to copy over the original skill effects. Mainly applies to unreleased dolls, but certain horrifically phrased skills or armas are included. | |||
===Bonee=== | |||
Passive | |||
Bonee gains a <span style="color:#93c47d">Shield equal to ($percent)% of her Hashrate</span> at the start of battle. When Bonee is <span style="color:#6aa84f">Healed</span>, gains an extra <span style="color:#93c47d">Shield equal to ($percent)% of healing received</span>. | |||
Auto Skill | |||
Provides a <span style="color:#93c47d">Shield equal to ($percent)% Hashrate</span> to the ally unit with the lowest HP percentage, boosting their <span style="color:#8e7cc3"><span style="color:#b45f06">Physical</span> & <span style="color:#3d85c6">Operand Defense</span> by 200</span> and granting <span style="color:#6aa84f">20%Healing Received</span> for the next 5 seconds. ''The effect of this Skill is doubled when used on Bonee herself.'' | |||
Ultimate | |||
Bonee consumes her own <span style="color:#93c47d">Shield</span> to grant all other ally units a <span style="color:#93c47d">Shield equal to 20% Bonee's Max HP + 40% Shield value</span>. | |||
===Croque=== | |||
Passive | |||
Croque <span style="color:#6aa84f">Heals</span> <span style="color:#93c47d">HP equal to 10% of her Hashrate per second</span>. For every enemy <span style="color:#FF0000">Taunted</span>, this <span style="color:#93c47d">HP Recovery is increased by 50%</span>. | |||
<span style="color:#FF0000">Taunt</span>: Enemies afflicted must attack the <span style="color:#FF0000">Taunt</span>ing target and cannot released their <span style="color:#f1c232">Auto Skills</span> while under the effects of <span style="color:#FF0000">Taunt</span>. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
Auto Skill | |||
Gains <span style="color:#ffd261">Super Armor</span> and a <span style="color:#93c47d">Shield of ($Percent)% Hashrate</span>, and <span style="color:#FF0000">Taunts</span> all surrounding enemies within 2 tiles. <span style="color:#FF0000">Taunt</span> and <span style="color:#ffd261">Super Armor</span> lasts ($Length) seconds or expires when the <span style="color:#93c47d">Shield</span> breaks. The effect of this <span style="color:#f1c232">skill</span> is enhanced on first release: Gains <span style="color:#ffd261">Super Armor</span> and a <span style="color:#93c47d">Shield of ($PercentTwo) Hashrate</span>, and <span style="color:#FF0000">Taunts</span> all enemies. <span style="color:#FF0000">Taunt</span> and <span style="color:#ffd261">Super Armor</span> last 6 seconds or expires when the <span style="color:#93c47d">Shield</span> breaks. | |||
Alt (paraphrased): | |||
Gains <span style="color:#ffd261">Super Armor</span> and a <span style="color:#93c47d">Shield of ($Percent)% Hashrate</span>, and <span style="color:#FF0000">Taunts</span> all enemies within 2 tiles. <span style="color:#FF0000">Taunt</span> and <span style="color:#ffd261">Super Armor</span> lasts ($Length) seconds or expires when the <span style="color:#93c47d">Shield</span> breaks. The first cast grants a <span style="color:#93c47d">Shield of ($PercentTwo) Hashrate</span>, and effects last a most 6 seconds instead. | |||
<span style="color:#ffd261">Super Armor</span>: The debilitating effects of <span style="color:#e06666">debuffs</span> are ignored. | |||
<span style="color:#FF0000">Taunt</span>: Enemies afflicted must attack the <span style="color:#FF0000">Taunt</span>ing target and cannot released their <span style="color:#f1c232">Auto Skills</span> while under the effects of <span style="color:#FF0000">Taunt</span>. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
Ultimate | |||
Croque unleashes a storm of bullets, dealing <span style="color:#6fa8dc">[[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">'''Operand Damage'''</span>]] equal to ($Damage)% of Hashrate</span> to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of <span style="color:#FF0000">Cripple</span> on all targets, lasting for 6 seconds. <span style="color:#a77061">This damage can critically strike.</span> | |||
<span style="color:#FF0000">Cripple</span>: The target has <span style="color:#8e7cc3">-10% <span style="color:#e69138">ATK</span>/<span style="color:#6fa8dc">Hashrate</span></span> per stack of <span style="color:#FF0000">Cripple</span> and is <span style="color:#FF0000">Immobilized</span>. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
===Evelyn=== | |||
Passive | |||
Evelyn's has <span style="color:#cc0000">($reduction_value)% Injury Mitigation</span> (damage reduction).<br>Evelyn has a 50 % chance to [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knock Back'''</span>]] the attacker 1 tile and [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stun'''</span>]] them for ($time_value) seconds when <span style="color:#f1c232">Normal Attacks</span> are attempted against her. This <span style="color:#f1c232">Passive</span> enters cooldown after triggering. When the enemy cannot be [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knocked Back'''</span>]], the enemy is [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stunned'''</span>]] for ($time_value2) seconds instead. Evelyn <span style="color:#93c47d">recovers HP equal to ($percent)% Hashrate</span> upon [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''stunning'''</span>]] an enemy. This <span style="color:#6aa84f">Heal</span> is not affected by cooldown. | |||
<span style="color:#FF0000">'''Stun'''</span>: The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: Gain an additional<span style="color:#cc0000"> 15% increase to Injury Mitigation</span> (damage reduction) when below 50% HP. | |||
<br><hr><span style="color:#f1d085">Arma Inscripta III</span>: When an enemy cannot be [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knocked Back'''</span>]], inflicts [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''[Lethargy]'''</span>]] on them for 5 seconds. | |||
<span style="color:#FF0000">'''Lethargy'''</span>: The target has <span style="color:#8e7cc3">-20% <span style="color:#e69138">ATK</span>/<span style="color:#6fa8dc">Hashrate</span></span> | |||
Auto Skill | |||
Throws a riot grenade into an area densely packed with enemies, dealing <span style="color:#6fa8dc">[[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">'''Operand Damage'''</span>]] equal to ($percent)% Hashrate</span> to all enemies in the selected area, while inflicting debuff [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stun'''</span>]] on them for 0.5 seconds. | |||
<hr><span style="color:#f1d085">Arma Inscripta II</span>: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, <span style="color:#93c47d">Evelyn regains HP equal to 150% Hashrate</span>. | |||
Ultimate | |||
Evelyn calls for all ally units to gather up and sets up a defensive shield in a selected area, granting <span style="color:#6aa84f">Safeguard</span> to all ally units within for 5 seconds. | |||
<span style="color:#6aa84f">Safeguard</span>: Injury Mitigation (damage reduction) increased by ($reduction_value)%, considered a buff. | |||
===Souchun=== | |||
Passive | |||
After Souchun attempts 3 <span style="color:#f1c232">Normal Attacks</span>, she boosts her <span style="color:#93c47d">Max HP by ($percent)% of her Hashrate and recovers an equivalent amount of HP</span>. This effect can be triggered up to 10 times. Every <span style="color:#93c47d">30 points of extra HP</span> gained enhances Souchun's <span style="color:#3d85c6">Operand DEF</span> by 1 points. | |||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: <span style="color:#6aa84f">Self Healing gains 25% Heal Effect</span>. <span style="color:#f1c232">Passive</span> now triggers on every other <span style="color:#f1c232">Normal Attack</span> and twice upon <span style="color:#f1c232">Auto Skill</span> use. <span style="color:#f1c232">Passive</span> triggers' <span style="color:#93c47d">Max Heal and HP increase is increased by 50% of Souchun's Hashrate</span>, and <span style="color:#3d85c6">Operand Defense</span> gained from this <span style="color:#f1c232">Passive</span> also provides an equivalent amount of <span style="color:#b45f06">Physical Defense</span>. | |||
<hr><span style="color:#f1d085">Arma Inscripta III</span>: When struck by a <span style="color:#f1c232">Normal Attack</span>, there is a 20% chance to <span style="color:#FF0000">'''Bind'''</span> the attacker for 3 seconds, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">'''Operand Damage'''</span>]]<span style="color:#6fa8dc"> equal to 30% Hashrate per second</span> to the bound enemy. | |||
<span style="color:#FF0000">'''Bind'''</span>: The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span> | |||
Auto Skill | |||
Souchun summons vines to <span style="color:#FF0000">'''Bind'''</span> enemies within 1 tile momentarily then <span style="color:#FF0000">'''Disarming'''</span> them for 3 seconds. The bound units take [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">'''Operand Damage'''</span>]]<span style="color:#6fa8dc"> equal to ($percent)% Hashrate every 0.6 seconds</span>. Souchun then <span style="color:#6aa84f">Heals</span> herself by <span style="color:#93c47d">0.5% of her Max HP × the number of bound enemies</span>. | |||
<span style="color:#FF0000">'''Bind'''</span> (same as <span style="color:#FF0000">'''Stun'''</span>): The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
<span style="color:#FF0000">'''Disarm'''</span>: The target's <span style="color:#f1c232">Normal Attacks</span> and <span style="color:#f1c232">Auto Skills</span> are interrupted and they cannot perform them. Considered a <span style="color:#FF0000">Control Effect</span> | |||
<hr><span style="color:#f1d085">Arma Inscripta II</span>: <span style="color:#FF0000">'''Bind'''</span> range is enhanced to 2 tiles and <span style="color:#6aa84f">Healing</span> is calculated by the amount of enemies within this <span style="color:#f1c232">Auto Skill's</span> range instead. Enemies unaffected by the <span style="color:#FF0000">'''Bind'''</span> are counted twice for this <span style="color:#f1c232">Skill's</span> <span style="color:#6aa84f">Healing</span>. This <span style="color:#f1c232">Skill</span> gains <span style="color:#6aa84f">100% Healing Effect</span>. | |||
Ultimate | |||
All enemies in a selected area are <span style="color:#FF0000">'''Knocked Airborne'''</span>, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">'''Operand Damage'''</span>]]<span style="color:#6fa8dc"> equal to 100% Hashrate</span>. Then, create a trap of thorns lasting ($time) seconds that <span style="color:#FF0000">Immobilizes</span> enemies within. <span style="color:#a77061">This damage can critically strike.</span> | |||
===Yanny=== | |||
Passive | |||
Boosts <span style="color:#b45f06">Physical DEF by ($percent)% Hashrate</span>. When <span style="color:#6aa84f">Healed</span>, boosts <span style="color:#b45f06">Physical DEF by ($def_inc)%</span> for 5 seconds, up to 6 stacks. | |||
Auto Skill | |||
At the beginning of the battle, <span style="color:#c27ba0">Hooks</span> the rightmost enemy unit in the same row up close with a hook and applies <span style="color:#FF0000">'''Focus Fire'''</span> on that enemy unit for ($time) seconds. This Skill is only activated once per battle and fails if there is no eligible targets or tiles for a target to be pulled into. | |||
<span style="color:#c27ba0">Hook</span>: The target is forcibly pulled towards Yanny and unable to be targeted or affected by AoE while being <span style="color:#c27ba0">hooked</span>. | |||
<span style="color:#FF0000">'''Focus Fire'''</span>: This unit becomes the target of all units of the opposing side. <span style="color:#e06666">Considered a debuff</span>. | |||
Ultimate | |||
Yanny creates a water jail to <span style="color:#FF0000">'''Confine'''</span> all enemies for ($time) seconds. Enemies have a ($chance)% chance to break out early when taking damage. | |||
<span style="color:#FF0000">'''Confine'''</span> (same as <span style="color:#FF0000">'''Stun'''</span>): The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
===Zion=== | |||
Passive | |||
Damage taken while below 25% HP is affected by <span style="color:#c27ba0">Graphite Force Field</span>. | |||
<span style="color:#c27ba0">Graphite Force Field</span>: Reduces damage taken by ($percent)% Hashrate, minimum 10 points. | |||
Auto Skill | |||
Obtains a <span style="color:#93c47d">Shield equal to ($percent)% Hashrate</span>. For every 1% HP lost, the HP Shield is 1.5% more effective. | |||
Ultimate | |||
Zion gains <span style="color:#ffd261">Super Armor</span> and a <span style="color:#93c47d">Shield equal to 30% of Max HP</span>, creating an alkene force field around self in a 2 tile range for 6 second(s). Non-Derivative Damage received by all other ally units within the field is transferred to Zion instead. When the <span style="color:#f1c232">Skill</span> ends, deal <span style="color:#ffd966">True Damage to all enemies on the field equal to ($dmg_absorb)% of damage transferred</span>. | |||
<span style="color:#ffd261">Super Armor</span>: The debilitating effects of <span style="color:#e06666">debuffs</span> are ignored. | |||
===Python=== | |||
Passive | |||
Attempting <span style="color:#f1c232">Normal Attacks</span> against an enemy reduces the target's <span style="color:#8e7cc3"><span style="color:#b45f06">Physical</span>/<span style="color:#3d85c6">Operand</span> Defense by ($def_reduc)%</span> and gains a <span style="color:#8e7cc3"><span style="color:#b45f06">Physical</span>/<span style="color:#3d85c6">Operand</span> Defense boost</span> of the same amount. This effect lasts 2 seconds and cannot stack on the same target. After every 2 <span style="color:#f1c232">Normal Attacks</span>, the next <span style="color:#f1c232">Normal Attack</span> will trigger <span style="color:#c27ba0">Cleave</span>. | |||
<span style="color:#c27ba0">Cleave</span>: Performs a <span style="color:#f1c232">Normal Attack</span> on all the enemy units within the <span style="color:#f1c232">Skill's</span> range. | |||
Alt | |||
Attempting <span style="color:#f1c232">Normal Attacks</span> against an enemy reduces the target's <span style="color:#8e7cc3"><span style="color:#b45f06">Physical</span>/<span style="color:#3d85c6">Operand</span> DEF by ($def_reduc)%</span> and gains a <span style="color:#8e7cc3"><span style="color:#b45f06">Physical</span>/<span style="color:#3d85c6">Operand</span> DEF boost</span> of the same amount. This effect lasts 2 seconds and cannot stack on the same target. Every 3rd <span style="color:#f1c232">Normal Attack</span> will trigger <span style="color:#c27ba0">Cleave</span>. | |||
<span style="color:#c27ba0">Cleave</span>: Performs a <span style="color:#f1c232">Normal Attack</span> on all the enemy units within Attack Range. | |||
Auto Skill | |||
Creates flames in a cone shaped area ahead, dealing <span style="color:#e69138">Physical Damage equal to 30% ATK</span> and inflicting <span style="color:#c27ba0">Shortsight</span> on enemies with range greater than 2 for 4 seconds. <span style="color:#93c47d">Recovers ($hp_recov)% Max HP for every non-neutral unit hit</span> with this <span style="color:#f1c232">Skill</span>, up to ($value)%. | |||
<span style="color:#c27ba0">Shortsight</span>: Reduces the Attack Range of enemies hit to 2 . | |||
Ultimate | |||
Throws a smoke grenade in a selected area with ally units, [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knocking Back'''</span>]] all enemies within 1 tile around, creating a <span style="color:#c27ba0">Smokescreen</span> in a 7 tile area that lasts 6 seconds. During this <span style="color:#f1c232">Skill</span>, every <span style="color:#f1c232">Normal Attack</span> triggers <span style="color:#c27ba0">Cleave</span> for 12 seconds. | |||
<span style="color:#c27ba0">Smokescreen</span>: Ally units inside the <span style="color:#c27ba0">Smokescreen</span> cannot be targeted by enemies. <span style="color:#4e3b7f">Boosts the damage dealt by ranged units within by ($damage_inc)%</span>. | |||
===Millau=== | |||
Passive | |||
At the start of battle, Millau applies <span style="color:#c27ba0">Indulgence</span> to self and allies in a 1 tile range. Creates a <span style="color:#c27ba0">Fine Delicacy</span> next to an event 10 second(s) after start of battle, and every 20 second(s) afterwards. | |||
<span style="color:#c27ba0">Indulgence</span>: <span style="color:#6aa84f">Global Life Steal effect increased by ($lifesteal)%</span>. The effects of <span style="color:#c27ba0">Fine Cuisine</span> and <span style="color:#c27ba0">Extraordinary Delicacy</span> are doubled. | |||
<span style="color:#c27ba0">Fine Cuisine</span>: Can be collected by Dolls within a 1 tile radius, providing a <span style="color:#93c47d">Shield with a value equal to ($def)% of Millau's Physical DEF</span>, and raising <span style="color:#8e7cc3"><span style="color:#e69138">ATK</span> and <span style="color:#6fa8dc">Hashrate</span> by ($percent)%</span> for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest <span style="color:#8e7cc3"><span style="color:#e69138">ATK</span>/<span style="color:#6fa8dc">Hashrate</span></span>, providing a <span style="color:#93c47d">Shield with a value equal to ($def2)% of Millau's Physical DEF</span>, and raising <span style="color:#8e7cc3"><span style="color:#e69138">ATK</span> and <span style="color:#6fa8dc">Hashrate</span> by ($percent2)%</span> for 10 second(s). | |||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: Generating <span style="color:#c27ba0">Fine Cuisine</span> grants Millau a copy of its effects to her. When allied Dolls use their <span style="color:#f1c232">Ultimate Skills</span>, Millau gains <span style="color:#cc0000">40% Injury Mitigation</span> (damage reduction) for 3 seconds and 1 stack of <span style="color:#c27ba0">Flambé</span>. | |||
<span style="color:#c27ba0">Flambé</span>: The interval of Millau spawning <span style="color:#c27ba0">Fine Cuisine</span> is reduced by 2 seconds (base interval 20 seconds). 1 <span style="color:#c27ba0">Flambé</span> is lost every 10 secs. Can stack up to 3 times. | |||
<hr><span style="color:#f1d085">Arma Inscripta II</span>: Millau gains 3 <span style="color:#c27ba0">Flambé</span> when the battle starts and the maximum number of <span style="color:#c27ba0">Flambé</span> stacks is 5. Every stack of <span style="color:#c27ba0">Flambé</span> additionally increases the ratio of <span style="color:#c27ba0">Fine Cuisine</span>'s <span style="color:#93c47d">Shield by 20% of Millau's Physical Defense</span>. | |||
Auto Skill | |||
Millau pummels her current target, <span style="color:#93c47d">regaining HP equal to ($hp)% of Hashrate + ($hp)% of Physical DEF</span>, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">'''Operand Damage'''</span>]] <span style="color:#6fa8dc">equal to ($hashrate)% of Hashrate</span>, and [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stunning'''</span>]] the target for 2 seconds. | |||
<span style="color:#FF0000">'''Stun'''</span>: The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
<hr><span style="color:#f1d085">Arma Inscripta III</span>: While Millau is on the field, allies with a <span style="color:#93c47d">Shield</span> deal <span style="color:#cc0000">10% more damage</span>, and ally <span style="color:#f1c232">Ultimate Skills</span> <span style="color:#4e3b7f">deal 15% more damage</span>. | |||
Ultimate | |||
Provides one <span style="color:#c27ba0">Extraordinary Delicacy</span> to all Dolls. | |||
<span style="color:#c27ba0">Extraordinary Delicacy</span>: Provides a <span style="color:#93c47d">Shield equal to ($def)% of Millau's Physical DEF</span>, increases <span style="color:#8e7cc3"><span style="color:#e69138">ATK</span> and <span style="color:#6fa8dc">Hashrate</span> by ($percent)%</span>, and provides <span style="color:#6aa84f">($lifesteal)% Global Life Steal</span> for 8 seconds. | |||
===Clotho=== | |||
Passive | |||
Clotho gains <span style="color:#8e7cc3">($def)% <span style="color:#b45f06">Physical</span> and <span style="color:#3d85c6">Operand</span> Defense</span>. Clotho lays dead non-summon units to rest, holding up to 5 <span style="color:#c27ba0">Rhopalogheists</span> from them. For each <span style="color:#c27ba0">Rhopalogheist</span> in her possession, she gains <span style="color:#8e7cc3">($def2)% additional <span style="color:#b45f06">Physical</span> and <span style="color:#3d85c6">Operand</span> Defense</span>. When an ally Doll takes fatal damage, Clotho triggers <span style="color:#c27ba0">Shelter</span>. | |||
<span style="color:#c27ba0">Shelter</span>: Prevents one instance of death, instead gaining a <span style="color:#93c47d">Shield equal to ($shield)% of Clotho's Max HP</span> and entering a <span style="color:#FF0000">dormant</span> state for 5 seconds in Clotho's coffin, <span style="color:#93c47d">regenerating ($hp)% of HP per second</span> while <span style="color:#FF0000">dormant</span>. If the <span style="color:#93c47d">Shield</span> is destroyed, exits <span style="color:#FF0000">dormancy</span> early. This effect can only trigger once by default, and gains one more usage for every <span style="color:#c27ba0">Rhopalogheists</span> gathered. | |||
Auto Skill | |||
Passes judgement on the target, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">'''Operand Damage'''</span>]] <span style="color:#6fa8dc">equal to ($hash)% Hashrate + ($def)% Operand DEF</span> and applying <span style="color:#FF0000">'''Focus Fire'''</span> on them. If the target is damaged by <span style="color:#f1c232">Normal Attacks</span> during the next 8 seconds, they take additional [Derivative] [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">'''Operand Damage'''</span>]] <span style="color:#6fa8dc">equal to ($def2)% of Clotho's Operand DEF</span>. | |||
<span style="color:#FF0000">'''Focus Fire'''</span>: This unit becomes the target of all units of the opposing side. <span style="color:#e06666">Considered a debuff</span>. | |||
Ultimate | |||
Releases 5 <span style="color:#c27ba0">Rhopalogheists</span> to attack enemies. An additional <span style="color:#c27ba0">Rhopalogheists</span> is released for each one gathered by <span style="color:#f1c232">Solemn Penumbra</span>. The released entities attack once every 2 seconds, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">'''Operand Damage'''</span>]] <span style="color:#6fa8dc">equal to ($def)% of Clotho's Operand DEF</span> and <span style="color:#93c47d">healing Clotho for 100% of the damage dealt</span>, for 10 seconds. | |||
==Other Version== | |||
The top one, except I won't update it. Removed all instances of highlighting to keep consistency unless there is a specific key word. Such key words include... | |||
Healed, any Debuff, or "pink" key word. Instances of Passive and Auto Skill are replaced by skill names. | |||
===Bonee=== | |||
Passive | |||
Bonee gains a Shield equal to ($percent)% of her Hashrate at the start of battle. When Bonee is <span style="color:#6aa84f">Healed</span>, gains an extra Shield equal to ($percent)% of healing received. | |||
Auto Skill | |||
Provides a Shield equal to ($percent)% Hashrate to the ally unit with the lowest HP percentage, boosting their Physical & Operand Defense by 200 and granting 20% Healing Received for the next 5 seconds. ''The effect of this Skill is doubled when used on Bonee herself.'' | |||
Ultimate | |||
Bonee consumes her own Shield to grant all other ally units a Shield equal to 20% Bonee's Max HP + 40% Shield value. | |||
===Croque=== | |||
Passive | |||
Croque Heals HP equal to 10% of her Hashrate per second. For every enemy <span style="color:#FF0000">Taunted</span>, this HP Recovery is increased by 50%. | |||
<span style="color:#FF0000">Taunt</span>: Enemies afflicted must attack the <span style="color:#FF0000">Taunt</span>ing target and cannot released their <span style="color:#f1c232">Auto Skills</span> while under the effects of <span style="color:#FF0000">Taunt</span>. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
Auto Skill | |||
Gains <span style="color:#ffd261">Super Armor</span> and a Shield of ($Percent)% Hashrate, and <span style="color:#FF0000">Taunts</span> all surrounding enemies within 2 tiles. <span style="color:#FF0000">Taunt</span> and <span style="color:#ffd261">Super Armor</span> lasts ($Length) seconds or expires when the Shield breaks. The effect of this Aegis Shield is enhanced on first release: Gains <span style="color:#ffd261">Super Armor</span> and a Shield of ($PercentTwo) Hashrate, and <span style="color:#FF0000">Taunts</span> all enemies. <span style="color:#FF0000">Taunt</span> and <span style="color:#ffd261">Super Armor</span> last 6 seconds or expires when the Shield breaks. | |||
Alt (paraphrased): | |||
Gains <span style="color:#ffd261">Super Armor</span> and a Shield of ($Percent)% Hashrate, and <span style="color:#FF0000">Taunts</span> all enemies within 2 tiles. <span style="color:#FF0000">Taunt</span> and <span style="color:#ffd261">Super Armor</span> lasts ($Length) seconds or expires when the Shield breaks. The first cast grants a Shield of ($PercentTwo) Hashrate, and effects last a most 6 seconds instead. | |||
<span style="color:#ffd261">Super Armor</span>: The debilitating effects of <span style="color:#e06666">debuffs</span> are ignored. | |||
<span style="color:#FF0000">Taunt</span>: Enemies afflicted must attack the <span style="color:#FF0000">Taunt</span>ing target and cannot released their <span style="color:#f1c232">Auto Skills</span> while under the effects of <span style="color:#FF0000">Taunt</span>. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
Ultimate | |||
Croque unleashes a storm of bullets, dealing Operand Damage equal to ($Damage)% of Hashrate to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of <span style="color:#FF0000">Cripple</span> on all targets, lasting for 6 seconds. This damage can critically strike. | |||
<span style="color:#FF0000">Cripple</span>: The target has -10% ATK/Hashrate per stack of <span style="color:#FF0000">Cripple</span> and is <span style="color:#FF0000">Immobilized</span>. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
===Evelyn=== | |||
Passive | |||
Evelyn's has ($reduction_value)% Injury Mitigation (damage reduction).<br>Evelyn has a 50 % chance to [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knock Back'''</span>]] the attacker 1 tile and [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stun'''</span>]] them for ($time_value) seconds when Normal Attacks are attempted against her. This Passive enters cooldown after triggering. When the enemy cannot be [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knocked Back'''</span>]], the enemy is [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stunned'''</span>]] for ($time_value2) seconds instead. Evelyn recovers HP equal to ($percent)% Hashrate upon [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''stunning'''</span>]] an enemy. This Heal is not affected by cooldown. | |||
<span style="color:#FF0000">'''Stun'''</span>: The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: Gain an additional 15% increase to Injury Mitigation (damage reduction) when below 50% HP. | |||
<br><hr><span style="color:#f1d085">Arma Inscripta III</span>: When an enemy cannot be [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knocked Back'''</span>]], inflicts [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''[Lethargy]'''</span>]] on them for 5 seconds. | |||
<span style="color:#FF0000">'''Lethargy'''</span>: The target has -20% ATK/Hashrate | |||
Auto Skill | |||
Throws a riot grenade into an area densely packed with enemies, dealing Operand Damage equal to ($percent)% Hashrate to all enemies in the selected area, while inflicting debuff [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stun'''</span>]] on them for 0.5 seconds. | |||
<hr><span style="color:#f1d085">Arma Inscripta II</span>: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, Evelyn regains HP equal to 150% Hashrate. | |||
Ultimate | |||
Evelyn calls for all ally units to gather up and sets up a defensive shield in a selected area, granting <span style="color:#6aa84f">Safeguard</span> to all ally units within for 5 seconds. | |||
<span style="color:#6aa84f">Safeguard</span>: Injury Mitigation (damage reduction) increased by ($reduction_value)%, considered a buff. | |||
===Souchun=== | |||
Passive | |||
After Souchun attempts 3 Normal Attacks, she boosts her Max HP by ($percent)% of her Hashrate and recovers an equivalent amount of HP. This effect can be triggered up to 10 times. Every 30 points of extra HP gained enhances Souchun's Operand DEF by 1 points. | |||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: Self Healing gains 25% Heal Effect. Mending of the Verdant now triggers on every other Normal Attack and twice upon using Malachite Constraint. Mending of the Verdant triggers' Max Heal and HP increase is increased by 50% of Souchun's Hashrate, and Operand Defense gained from Mending of the Verdant also provides an equivalent amount of Physical Defense. | |||
<hr><span style="color:#f1d085">Arma Inscripta III</span>: When struck by a Normal Attack, there is a 20% chance to <span style="color:#FF0000">'''Bind'''</span> the attacker for 3 seconds, dealing Operand Damage equal to 30% Hashrate per second to the bound enemy. | |||
<span style="color:#FF0000">'''Bind'''</span>: The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span> | |||
Auto Skill | |||
Souchun summons vines to <span style="color:#FF0000">'''Bind'''</span> enemies within 1 tile momentarily then <span style="color:#FF0000">'''Disarming'''</span> them for 3 seconds. The bound units take Operand Damage equal to ($percent)% Hashrate every 0.6 seconds. Souchun then Heals herself by 0.5% of her Max HP × the number of bound enemies</span>. | |||
<span style="color:#FF0000">'''Bind'''</span> (same as <span style="color:#FF0000">'''Stun'''</span>): The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
<span style="color:#FF0000">'''Disarm'''</span>: The target's <span style="color:#f1c232">Normal Attacks</span> and <span style="color:#f1c232">Auto Skills</span> are interrupted and they cannot perform them. Considered a <span style="color:#FF0000">Control Effect</span> | |||
<hr><span style="color:#f1d085">Arma Inscripta II</span>: <span style="color:#FF0000">'''Bind'''</span> range is enhanced to 2 tiles and Healing is calculated by the amount of enemies within Malachite Constraint's range instead. Enemies unaffected by the <span style="color:#FF0000">'''Bind'''</span> are counted twice for Malachite Constraint's Healing. This Skill gains 100% Healing Effect</span>. | |||
Ultimate | |||
All enemies in a selected area are <span style="color:#FF0000">'''Knocked Airborne'''</span>, dealing Operand Damage equal to 100% Hashrate. Then, create a trap of thorns lasting ($time) seconds that <span style="color:#FF0000">Immobilizes</span> enemies within. This damage can critically strike. | |||
===Yanny=== | |||
Passive | |||
Boosts Physical DEF by ($percent)% Hashrate. When <span style="color:#6aa84f">Healed</span>, boosts Physical DEF by ($def_inc)% for 5 seconds, up to 6 stacks. | |||
Auto Skill | |||
At the beginning of the battle, <span style="color:#c27ba0">Hooks</span> the rightmost enemy unit in the same row up close with a hook and applies <span style="color:#FF0000">'''Focus Fire'''</span> on that enemy unit for ($time) seconds. This Skill is only activated once per battle and fails if there is no eligible targets or tiles for a target to be pulled into. | |||
<span style="color:#c27ba0">Hook</span>: The target is forcibly pulled towards Yanny and unable to be targeted or affected by AoE while being <span style="color:#c27ba0">hooked</span>. | |||
<span style="color:#FF0000">'''Focus Fire'''</span>: This unit becomes the target of all units of the opposing side. <span style="color:#e06666">Considered a debuff</span>. | |||
Ultimate | |||
Yanny creates a water jail to <span style="color:#FF0000">'''Confine'''</span> all enemies for ($time) seconds. Enemies have a ($chance)% chance to break out early when taking damage. | |||
<span style="color:#FF0000">'''Confine'''</span> (same as <span style="color:#FF0000">'''Stun'''</span>): The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
===Zion=== | |||
Passive | |||
Damage taken while below 25% HP is affected by <span style="color:#c27ba0">Graphite Force Field</span>. | |||
<span style="color:#c27ba0">Graphite Force Field</span>: Reduces damage taken by ($percent)% Hashrate, minimum 10 points. | |||
Auto Skill | |||
Obtains a Shield equal to ($percent)% Hashrate. For every 1% HP lost, the HP Shield is 1.5% more effective. | |||
Ultimate | |||
Zion gains <span style="color:#ffd261">Super Armor</span> and a Shield equal to 30% of Max HP, creating an alkene force field around self in a 2 tile range for 6 second(s). Non-Derivative Damage received by all other ally units within the field is transferred to Zion instead. When the Skill ends, deal True Damage to all enemies on the field equal to ($dmg_absorb)% of damage transferred. | |||
<span style="color:#ffd261">Super Armor</span>: The debilitating effects of <span style="color:#e06666">debuffs</span> are ignored. | |||
===Python=== | |||
Passive | |||
Attempting Normal Attacks against an enemy reduces the target's Physical/Operand Defense by ($def_reduc)% and gains a Physical/Operand Defense boost of the same amount. This effect lasts 2 seconds and cannot stack on the same target. After every 2 Normal Attacks, the next Normal Attack will trigger <span style="color:#c27ba0">Cleave</span>. | |||
<span style="color:#c27ba0">Cleave</span>: Performs a Normal Attack on all the enemy units within the Skill's range. | |||
Alt | |||
Attempting Normal Attacks against an enemy reduces the target's Physical/Operand Defense by ($def_reduc)% and gains a Physical/Operand Defense boost of the same amount. This effect lasts 2 seconds and cannot stack on the same target. Every 3rd Normal Attack will trigger <span style="color:#c27ba0">Cleave</span>. | |||
<span style="color:#c27ba0">Cleave</span>: Performs a Normal Attack on all the enemy units within Attack Range. | |||
Auto Skill | |||
Creates flames in a cone shaped area ahead, dealing Physical Damage equal to 30% ATK and inflicting <span style="color:#c27ba0">Shortsight</span> on enemies with range greater than 2 for 4 seconds. Recovers ($hp_recov)% Max HP for every non-neutral unit hit with this Skill, up to ($value)%. | |||
<span style="color:#c27ba0">Shortsight</span>: Reduces the Attack Range of enemies hit to 2 . | |||
Ultimate | |||
Throws a smoke grenade in a selected area with ally units, [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knocking Back'''</span>]] all enemies within 1 tile around, creating a <span style="color:#c27ba0">Smokescreen</span> in a 7 tile area that lasts 6 seconds. During this Skill, every Normal Attack triggers <span style="color:#c27ba0">Cleave</span> for 12 seconds. | |||
<span style="color:#c27ba0">Smokescreen</span>: Ally units inside the <span style="color:#c27ba0">Smokescreen</span> cannot be targeted by enemies. Boosts the damage dealt by ranged units within by ($damage_inc)%. | |||
===Millau=== | |||
Passive | |||
At the start of battle, Millau applies <span style="color:#c27ba0">Indulgence</span> to self and allies in a 1 tile range. Creates a <span style="color:#c27ba0">Fine Delicacy</span> next to an event 10 second(s) after start of battle, and every 20 second(s) afterwards. | |||
<span style="color:#c27ba0">Indulgence</span>: Global Life Steal effect increased by ($lifesteal)%. The effects of <span style="color:#c27ba0">Fine Cuisine</span> and <span style="color:#c27ba0">Extraordinary Delicacy</span> are doubled. | |||
<span style="color:#c27ba0">Fine Cuisine</span>: Can be collected by Dolls within a 1 tile radius, providing a Shield with a value equal to ($def)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent)% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to ($def2)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent2)% for 10 second(s). | |||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: Generating <span style="color:#c27ba0">Fine Cuisine</span> grants Millau a copy of its effects to her. When allied Dolls use their Ultimate Skills, Millau gains 40% Injury Mitigation (damage reduction) for 3 seconds and 1 stack of <span style="color:#c27ba0">Flambé</span>. | |||
<span style="color:#c27ba0">Flambé</span>: The interval of Millau spawning <span style="color:#c27ba0">Fine Cuisine</span> is reduced by 2 seconds (base interval 20 seconds). 1 <span style="color:#c27ba0">Flambé</span> is lost every 10 secs. Can stack up to 3 times. | |||
<hr><span style="color:#f1d085">Arma Inscripta II</span>: Millau gains 3 <span style="color:#c27ba0">Flambé</span> when the battle starts and the maximum number of <span style="color:#c27ba0">Flambé</span> stacks is 5. Every stack of <span style="color:#c27ba0">Flambé</span> additionally increases the ratio of <span style="color:#c27ba0">Fine Cuisine</span>'s Shield by 20% of Millau's Physical Defense. | |||
Auto Skill | |||
Millau pummels her current target, regaining HP equal to ($hp)% of Hashrate + ($hp)% of Physical DEF, dealing Operand Damage equal to ($hashrate)% of Hashrate, and [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stunning'''</span>]] the target for 2 seconds. | |||
<span style="color:#FF0000">'''Stun'''</span>: The target cannot act and any <span style="color:#f1c232">Auto Skill</span> they were making are interrupted. Considered a <span style="color:#FF0000">Control Effect</span>. | |||
<hr><span style="color:#f1d085">Arma Inscripta III</span>: While Millau is on the field, allies with a Shield deal 10% more damage, and ally Ultimate Skills deal 15% more damage. | |||
Ultimate | |||
Provides one <span style="color:#c27ba0">Extraordinary Delicacy</span> to all Dolls. | |||
<span style="color:#c27ba0">Extraordinary Delicacy</span>: Provides a Shield equal to ($def)% of Millau's Physical DEF, increases ATK and Hashrate by ($percent)%, and provides ($lifesteal)% Global Life Steal for 8 seconds. | |||
===Clotho=== | |||
Passive | |||
Clotho gains ($def)% Physical and Operand Defense. Clotho lays dead non-summon units to rest, holding up to 5 <span style="color:#c27ba0">Rhopalogheists</span> from them. For each <span style="color:#c27ba0">Rhopalogheist</span> in her possession, she gains ($def2)% additional Physical and Operand Defense. When an ally Doll takes fatal damage, Clotho triggers <span style="color:#c27ba0">Shelter</span>. | |||
<span style="color:#c27ba0">Shelter</span>: Prevents one instance of death, instead gaining a Shield equal to ($shield)% of Clotho's Max HP and entering a <span style="color:#FF0000">dormant</span> state for 5 seconds in Clotho's coffin, regenerating ($hp)% of HP per second while <span style="color:#FF0000">dormant</span>. If the Shield is destroyed, exits <span style="color:#FF0000">dormancy</span> early. This effect can only trigger once by default, and gains one more usage for every <span style="color:#c27ba0">Rhopalogheists</span> gathered. | |||
Auto Skill | |||
Passes judgement on the target, dealing Operand Damageequal to ($hash)% Hashrate + ($def)% Operand DEF and applying <span style="color:#FF0000">'''Focus Fire'''</span> on them. If the target is damaged by Normal Attacks during the next 8 seconds, they take additional [Derivative] Operand Damage equal to ($def2)% of Clotho's Operand DEF. | |||
<span style="color:#FF0000">'''Focus Fire'''</span>: This unit becomes the target of all units of the opposing side. <span style="color:#e06666">Considered a debuff</span>. | |||
Ultimate | |||
Releases 5 <span style="color:#c27ba0">Rhopalogheists</span> to attack enemies. An additional <span style="color:#c27ba0">Rhopalogheists</span> is released for each one gathered by <span style="color:#f1c232">Solemn Penumbra</span>. The released entities attack once every 2 seconds, dealing Operand Damage equal to ($def)% of Clotho's Operand DEF and healing Clotho for 100% of the damage dealt, for 10 seconds. |
Latest revision as of 16:41, 12 January 2024
|index = 1014 |rarity = 1 |classification = medic |affinity = Recover, Supporter |fullname = Choco |company = Universal |releasedon = CN (巧可), EN, TW, KR, JP |artist = |voiceactor = Yatsurugi Sumire |birthday = 30-Sep |vocation = Dessert Chef |armainscripta=CN
|rate_atk_growth = C |rate_ap_growth = C |rate_hp_growth = C |rate_def_growth = C |rate_aspd_growth = C
|min_hp = (788+244) |min_atk = (36+11) |min_spec = (52+16) |min_def = (29+8) |min_odef = (29+8) |min_aspd = 76 |min_crit = 0 |min_crit_multi = 50 |min_ap = (16+4) |min_oap = (15+4) |min_eva = 0 |min_autoheal = (33+76) |min_haste = 0 |min_res = 0
|bestgifts=
- Operand Damage/Hashrate
- Operand Defense/Operand Damage Reduction
- Physical Damage/ATK
- Physical Defense/Physical Damage Reduction
- True Damage
- Adaptive (such as Yelena, Eos, or Turing) (may include global dmg reduction)
- Attack Speed
- Crit Rate/Crit Damage
- Global Damage Boost (may include global dmg reduction
- Specific (therefore Multiplicative Damage Boost)
- Normal Attacks, Auto Skills, Ultimate Skills, and Ultimate Charge
- In-Kit Keyword (such as Horizon Curtain, Mai Storm, etc.)
- Control Effects (Unchanged)
- Super Armor
- Buff
- Debuff
- Healing, Shielding
- Unknown: Debuff Resistance
- Preferred
- Disliked
|howto=Doll-Kit Concept: Amaranth is a doll extremely reliant on her Ultimate Skill, Vendetta Against Stars. Usually, she will require a team built around her to not only survive her dangerous ultimate, but also to maximize her potential after gaining her Hopebearer status.
-Amaranth is often able to be kept alive through the use of other dolls that give Invisibility, such as Python paired with Taisch and or Helix, though there are other ways to keep her alive during her Limelight.
|backgroundinfo=A Universal Anything Services Pastrychef SP Dessert Chef model for making and baking snacks. Universal Anything Services rolled out the Pastrychef SP baking Doll in 2054. As a highly-professional model, the Pastrychef SP was released with over 1.5 million ways of making desserts out of the box, enough for it to be considered the "Dessert Encyclopedia". This model's appearance was also designed to be extremely cute and relatable to improve its acceptance by the public. From the street bakeries to hotel kitchens, the Pastrychef SP can be found anywhere delicious baked goods are made. "I just baked some chocolate chip cookies, want to try them? When you're enjoying tasty desserts, don't worry about getting fat!"[1]
Network[edit]
- CentaureissiCentaureissi (Friends)
- MillauMillau (Friends)
- ZionZion (Friends)
- SakuyaSakuya (Friends)
- ClothoClotho (Friends)
|gallery=
Main artworks[edit]
-
Full artwork
-
Neural Expansion 1
-
Neural Expansion 2
-
Ultimate Skill cutscene
-
Providential Evening series costume.
Alternative artwork[edit]
-
Providential Evening series costume.
-
Alternate Providential Evening series costume artwork.
-
Starchaser's Concerto login illustration.
-
Valentines CG.
Alternative expressions[edit]
|trivia=*Choco is the original name of AR FNCFNCFNC from Girls' Frontline.[2]
- The weapon worn by Choco is a wedding cake sword, sometimes used in the Western world instead of a knife by both newlywed to cut the first piece of their wedding cake at the same time.
}}
Probably every doll skill[edit]
Disclaimer; certain repeated terms... particularly Channel, Continuous, Control Effect definition, are recommended to be someplace else. They are listed below for demonstrative purposes on what the linking article should read as. A full list of effects that should be linked to a resource that says what they are... Continuous, Channel, Control Effects, (Can Crit color is filler. It's also basically my "note" color for specific details)
Also I used some of my own descriptions just because it's faster due to the request of having all the changes be on this sheet, which would not allow as easy of a way to copy over the original skill effects. Mainly applies to unreleased dolls, but certain horrifically phrased skills or armas are included.
Bonee[edit]
Passive
Bonee gains a Shield equal to ($percent)% of her Hashrate at the start of battle. When Bonee is Healed, gains an extra Shield equal to ($percent)% of healing received.
Auto Skill
Provides a Shield equal to ($percent)% Hashrate to the ally unit with the lowest HP percentage, boosting their Physical & Operand Defense by 200 and granting 20%Healing Received for the next 5 seconds. The effect of this Skill is doubled when used on Bonee herself.
Ultimate
Bonee consumes her own Shield to grant all other ally units a Shield equal to 20% Bonee's Max HP + 40% Shield value.
Croque[edit]
Passive
Croque Heals HP equal to 10% of her Hashrate per second. For every enemy Taunted, this HP Recovery is increased by 50%.
Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
Auto Skill
Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all surrounding enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The effect of this skill is enhanced on first release: Gains Super Armor and a Shield of ($PercentTwo) Hashrate, and Taunts all enemies. Taunt and Super Armor last 6 seconds or expires when the Shield breaks.
Alt (paraphrased):
Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The first cast grants a Shield of ($PercentTwo) Hashrate, and effects last a most 6 seconds instead.
Super Armor: The debilitating effects of debuffs are ignored. Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
Ultimate
Croque unleashes a storm of bullets, dealing Operand Damage equal to ($Damage)% of Hashrate to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of Cripple on all targets, lasting for 6 seconds. This damage can critically strike.
Cripple: The target has -10% ATK/Hashrate per stack of Cripple and is Immobilized. Considered a Control Effect.
Evelyn[edit]
Passive
Evelyn's has ($reduction_value)% Injury Mitigation (damage reduction).
Evelyn has a 50 % chance to Knock Back the attacker 1 tile and Stun them for ($time_value) seconds when Normal Attacks are attempted against her. This Passive enters cooldown after triggering. When the enemy cannot be Knocked Back, the enemy is Stunned for ($time_value2) seconds instead. Evelyn recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Heal is not affected by cooldown.
Stun: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
Arma Inscripta I: Gain an additional 15% increase to Injury Mitigation (damage reduction) when below 50% HP.
Arma Inscripta III: When an enemy cannot be Knocked Back, inflicts [Lethargy] on them for 5 seconds.
Lethargy: The target has -20% ATK/Hashrate
Auto Skill
Throws a riot grenade into an area densely packed with enemies, dealing Operand Damage equal to ($percent)% Hashrate to all enemies in the selected area, while inflicting debuff Stun on them for 0.5 seconds.
Arma Inscripta II: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, Evelyn regains HP equal to 150% Hashrate.
Ultimate
Evelyn calls for all ally units to gather up and sets up a defensive shield in a selected area, granting Safeguard to all ally units within for 5 seconds. Safeguard: Injury Mitigation (damage reduction) increased by ($reduction_value)%, considered a buff.
Souchun[edit]
Passive
After Souchun attempts 3 Normal Attacks, she boosts her Max HP by ($percent)% of her Hashrate and recovers an equivalent amount of HP. This effect can be triggered up to 10 times. Every 30 points of extra HP gained enhances Souchun's Operand DEF by 1 points.
Arma Inscripta I: Self Healing gains 25% Heal Effect. Passive now triggers on every other Normal Attack and twice upon Auto Skill use. Passive triggers' Max Heal and HP increase is increased by 50% of Souchun's Hashrate, and Operand Defense gained from this Passive also provides an equivalent amount of Physical Defense.
Arma Inscripta III: When struck by a Normal Attack, there is a 20% chance to Bind the attacker for 3 seconds, dealing Operand Damage equal to 30% Hashrate per second to the bound enemy.
Bind: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect
Auto Skill
Souchun summons vines to Bind enemies within 1 tile momentarily then Disarming them for 3 seconds. The bound units take Operand Damage equal to ($percent)% Hashrate every 0.6 seconds. Souchun then Heals herself by 0.5% of her Max HP × the number of bound enemies.
Bind (same as Stun): The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
Disarm: The target's Normal Attacks and Auto Skills are interrupted and they cannot perform them. Considered a Control Effect
Arma Inscripta II: Bind range is enhanced to 2 tiles and Healing is calculated by the amount of enemies within this Auto Skill's range instead. Enemies unaffected by the Bind are counted twice for this Skill's Healing. This Skill gains 100% Healing Effect.
Ultimate
All enemies in a selected area are Knocked Airborne, dealing Operand Damage equal to 100% Hashrate. Then, create a trap of thorns lasting ($time) seconds that Immobilizes enemies within. This damage can critically strike.
Yanny[edit]
Passive
Boosts Physical DEF by ($percent)% Hashrate. When Healed, boosts Physical DEF by ($def_inc)% for 5 seconds, up to 6 stacks.
Auto Skill
At the beginning of the battle, Hooks the rightmost enemy unit in the same row up close with a hook and applies Focus Fire on that enemy unit for ($time) seconds. This Skill is only activated once per battle and fails if there is no eligible targets or tiles for a target to be pulled into.
Hook: The target is forcibly pulled towards Yanny and unable to be targeted or affected by AoE while being hooked.
Focus Fire: This unit becomes the target of all units of the opposing side. Considered a debuff.
Ultimate
Yanny creates a water jail to Confine all enemies for ($time) seconds. Enemies have a ($chance)% chance to break out early when taking damage.
Confine (same as Stun): The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
Zion[edit]
Passive
Damage taken while below 25% HP is affected by Graphite Force Field.
Graphite Force Field: Reduces damage taken by ($percent)% Hashrate, minimum 10 points.
Auto Skill
Obtains a Shield equal to ($percent)% Hashrate. For every 1% HP lost, the HP Shield is 1.5% more effective.
Ultimate
Zion gains Super Armor and a Shield equal to 30% of Max HP, creating an alkene force field around self in a 2 tile range for 6 second(s). Non-Derivative Damage received by all other ally units within the field is transferred to Zion instead. When the Skill ends, deal True Damage to all enemies on the field equal to ($dmg_absorb)% of damage transferred.
Super Armor: The debilitating effects of debuffs are ignored.
Python[edit]
Passive
Attempting Normal Attacks against an enemy reduces the target's Physical/Operand Defense by ($def_reduc)% and gains a Physical/Operand Defense boost of the same amount. This effect lasts 2 seconds and cannot stack on the same target. After every 2 Normal Attacks, the next Normal Attack will trigger Cleave. Cleave: Performs a Normal Attack on all the enemy units within the Skill's range.
Alt
Attempting Normal Attacks against an enemy reduces the target's Physical/Operand DEF by ($def_reduc)% and gains a Physical/Operand DEF boost of the same amount. This effect lasts 2 seconds and cannot stack on the same target. Every 3rd Normal Attack will trigger Cleave.
Cleave: Performs a Normal Attack on all the enemy units within Attack Range.
Auto Skill
Creates flames in a cone shaped area ahead, dealing Physical Damage equal to 30% ATK and inflicting Shortsight on enemies with range greater than 2 for 4 seconds. Recovers ($hp_recov)% Max HP for every non-neutral unit hit with this Skill, up to ($value)%.
Shortsight: Reduces the Attack Range of enemies hit to 2 .
Ultimate
Throws a smoke grenade in a selected area with ally units, Knocking Back all enemies within 1 tile around, creating a Smokescreen in a 7 tile area that lasts 6 seconds. During this Skill, every Normal Attack triggers Cleave for 12 seconds.
Smokescreen: Ally units inside the Smokescreen cannot be targeted by enemies. Boosts the damage dealt by ranged units within by ($damage_inc)%.
Millau[edit]
Passive
At the start of battle, Millau applies Indulgence to self and allies in a 1 tile range. Creates a Fine Delicacy next to an event 10 second(s) after start of battle, and every 20 second(s) afterwards.
Indulgence: Global Life Steal effect increased by ($lifesteal)%. The effects of Fine Cuisine and Extraordinary Delicacy are doubled.
Fine Cuisine: Can be collected by Dolls within a 1 tile radius, providing a Shield with a value equal to ($def)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent)% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to ($def2)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent2)% for 10 second(s).
Arma Inscripta I: Generating Fine Cuisine grants Millau a copy of its effects to her. When allied Dolls use their Ultimate Skills, Millau gains 40% Injury Mitigation (damage reduction) for 3 seconds and 1 stack of Flambé.
Flambé: The interval of Millau spawning Fine Cuisine is reduced by 2 seconds (base interval 20 seconds). 1 Flambé is lost every 10 secs. Can stack up to 3 times.
Arma Inscripta II: Millau gains 3 Flambé when the battle starts and the maximum number of Flambé stacks is 5. Every stack of Flambé additionally increases the ratio of Fine Cuisine's Shield by 20% of Millau's Physical Defense.
Auto Skill
Millau pummels her current target, regaining HP equal to ($hp)% of Hashrate + ($hp)% of Physical DEF, dealing Operand Damage equal to ($hashrate)% of Hashrate, and Stunning the target for 2 seconds.
Stun: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
Arma Inscripta III: While Millau is on the field, allies with a Shield deal 10% more damage, and ally Ultimate Skills deal 15% more damage.
Ultimate
Provides one Extraordinary Delicacy to all Dolls.
Extraordinary Delicacy: Provides a Shield equal to ($def)% of Millau's Physical DEF, increases ATK and Hashrate by ($percent)%, and provides ($lifesteal)% Global Life Steal for 8 seconds.
Clotho[edit]
Passive
Clotho gains ($def)% Physical and Operand Defense. Clotho lays dead non-summon units to rest, holding up to 5 Rhopalogheists from them. For each Rhopalogheist in her possession, she gains ($def2)% additional Physical and Operand Defense. When an ally Doll takes fatal damage, Clotho triggers Shelter.
Shelter: Prevents one instance of death, instead gaining a Shield equal to ($shield)% of Clotho's Max HP and entering a dormant state for 5 seconds in Clotho's coffin, regenerating ($hp)% of HP per second while dormant. If the Shield is destroyed, exits dormancy early. This effect can only trigger once by default, and gains one more usage for every Rhopalogheists gathered.
Auto Skill
Passes judgement on the target, dealing Operand Damage equal to ($hash)% Hashrate + ($def)% Operand DEF and applying Focus Fire on them. If the target is damaged by Normal Attacks during the next 8 seconds, they take additional [Derivative] Operand Damage equal to ($def2)% of Clotho's Operand DEF.
Focus Fire: This unit becomes the target of all units of the opposing side. Considered a debuff.
Ultimate
Releases 5 Rhopalogheists to attack enemies. An additional Rhopalogheists is released for each one gathered by Solemn Penumbra. The released entities attack once every 2 seconds, dealing Operand Damage equal to ($def)% of Clotho's Operand DEF and healing Clotho for 100% of the damage dealt, for 10 seconds.
Other Version[edit]
The top one, except I won't update it. Removed all instances of highlighting to keep consistency unless there is a specific key word. Such key words include...
Healed, any Debuff, or "pink" key word. Instances of Passive and Auto Skill are replaced by skill names.
Bonee[edit]
Passive
Bonee gains a Shield equal to ($percent)% of her Hashrate at the start of battle. When Bonee is Healed, gains an extra Shield equal to ($percent)% of healing received.
Auto Skill
Provides a Shield equal to ($percent)% Hashrate to the ally unit with the lowest HP percentage, boosting their Physical & Operand Defense by 200 and granting 20% Healing Received for the next 5 seconds. The effect of this Skill is doubled when used on Bonee herself.
Ultimate
Bonee consumes her own Shield to grant all other ally units a Shield equal to 20% Bonee's Max HP + 40% Shield value.
Croque[edit]
Passive
Croque Heals HP equal to 10% of her Hashrate per second. For every enemy Taunted, this HP Recovery is increased by 50%.
Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
Auto Skill
Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all surrounding enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The effect of this Aegis Shield is enhanced on first release: Gains Super Armor and a Shield of ($PercentTwo) Hashrate, and Taunts all enemies. Taunt and Super Armor last 6 seconds or expires when the Shield breaks.
Alt (paraphrased):
Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The first cast grants a Shield of ($PercentTwo) Hashrate, and effects last a most 6 seconds instead.
Super Armor: The debilitating effects of debuffs are ignored.
Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
Ultimate
Croque unleashes a storm of bullets, dealing Operand Damage equal to ($Damage)% of Hashrate to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of Cripple on all targets, lasting for 6 seconds. This damage can critically strike.
Cripple: The target has -10% ATK/Hashrate per stack of Cripple and is Immobilized. Considered a Control Effect.
Evelyn[edit]
Passive
Evelyn's has ($reduction_value)% Injury Mitigation (damage reduction).
Evelyn has a 50 % chance to Knock Back the attacker 1 tile and Stun them for ($time_value) seconds when Normal Attacks are attempted against her. This Passive enters cooldown after triggering. When the enemy cannot be Knocked Back, the enemy is Stunned for ($time_value2) seconds instead. Evelyn recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Heal is not affected by cooldown.
Stun: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
Arma Inscripta I: Gain an additional 15% increase to Injury Mitigation (damage reduction) when below 50% HP.
Arma Inscripta III: When an enemy cannot be Knocked Back, inflicts [Lethargy] on them for 5 seconds.
Lethargy: The target has -20% ATK/Hashrate
Auto Skill
Throws a riot grenade into an area densely packed with enemies, dealing Operand Damage equal to ($percent)% Hashrate to all enemies in the selected area, while inflicting debuff Stun on them for 0.5 seconds.
Arma Inscripta II: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, Evelyn regains HP equal to 150% Hashrate.
Ultimate
Evelyn calls for all ally units to gather up and sets up a defensive shield in a selected area, granting Safeguard to all ally units within for 5 seconds. Safeguard: Injury Mitigation (damage reduction) increased by ($reduction_value)%, considered a buff.
Souchun[edit]
Passive
After Souchun attempts 3 Normal Attacks, she boosts her Max HP by ($percent)% of her Hashrate and recovers an equivalent amount of HP. This effect can be triggered up to 10 times. Every 30 points of extra HP gained enhances Souchun's Operand DEF by 1 points.
Arma Inscripta I: Self Healing gains 25% Heal Effect. Mending of the Verdant now triggers on every other Normal Attack and twice upon using Malachite Constraint. Mending of the Verdant triggers' Max Heal and HP increase is increased by 50% of Souchun's Hashrate, and Operand Defense gained from Mending of the Verdant also provides an equivalent amount of Physical Defense.
Arma Inscripta III: When struck by a Normal Attack, there is a 20% chance to Bind the attacker for 3 seconds, dealing Operand Damage equal to 30% Hashrate per second to the bound enemy.
Bind: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect
Auto Skill
Souchun summons vines to Bind enemies within 1 tile momentarily then Disarming them for 3 seconds. The bound units take Operand Damage equal to ($percent)% Hashrate every 0.6 seconds. Souchun then Heals herself by 0.5% of her Max HP × the number of bound enemies.
Bind (same as Stun): The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
Disarm: The target's Normal Attacks and Auto Skills are interrupted and they cannot perform them. Considered a Control Effect
Arma Inscripta II: Bind range is enhanced to 2 tiles and Healing is calculated by the amount of enemies within Malachite Constraint's range instead. Enemies unaffected by the Bind are counted twice for Malachite Constraint's Healing. This Skill gains 100% Healing Effect.
Ultimate
All enemies in a selected area are Knocked Airborne, dealing Operand Damage equal to 100% Hashrate. Then, create a trap of thorns lasting ($time) seconds that Immobilizes enemies within. This damage can critically strike.
Yanny[edit]
Passive
Boosts Physical DEF by ($percent)% Hashrate. When Healed, boosts Physical DEF by ($def_inc)% for 5 seconds, up to 6 stacks.
Auto Skill
At the beginning of the battle, Hooks the rightmost enemy unit in the same row up close with a hook and applies Focus Fire on that enemy unit for ($time) seconds. This Skill is only activated once per battle and fails if there is no eligible targets or tiles for a target to be pulled into.
Hook: The target is forcibly pulled towards Yanny and unable to be targeted or affected by AoE while being hooked.
Focus Fire: This unit becomes the target of all units of the opposing side. Considered a debuff.
Ultimate
Yanny creates a water jail to Confine all enemies for ($time) seconds. Enemies have a ($chance)% chance to break out early when taking damage.
Confine (same as Stun): The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
Zion[edit]
Passive
Damage taken while below 25% HP is affected by Graphite Force Field.
Graphite Force Field: Reduces damage taken by ($percent)% Hashrate, minimum 10 points.
Auto Skill
Obtains a Shield equal to ($percent)% Hashrate. For every 1% HP lost, the HP Shield is 1.5% more effective.
Ultimate
Zion gains Super Armor and a Shield equal to 30% of Max HP, creating an alkene force field around self in a 2 tile range for 6 second(s). Non-Derivative Damage received by all other ally units within the field is transferred to Zion instead. When the Skill ends, deal True Damage to all enemies on the field equal to ($dmg_absorb)% of damage transferred.
Super Armor: The debilitating effects of debuffs are ignored.
Python[edit]
Passive
Attempting Normal Attacks against an enemy reduces the target's Physical/Operand Defense by ($def_reduc)% and gains a Physical/Operand Defense boost of the same amount. This effect lasts 2 seconds and cannot stack on the same target. After every 2 Normal Attacks, the next Normal Attack will trigger Cleave. Cleave: Performs a Normal Attack on all the enemy units within the Skill's range.
Alt
Attempting Normal Attacks against an enemy reduces the target's Physical/Operand Defense by ($def_reduc)% and gains a Physical/Operand Defense boost of the same amount. This effect lasts 2 seconds and cannot stack on the same target. Every 3rd Normal Attack will trigger Cleave.
Cleave: Performs a Normal Attack on all the enemy units within Attack Range.
Auto Skill
Creates flames in a cone shaped area ahead, dealing Physical Damage equal to 30% ATK and inflicting Shortsight on enemies with range greater than 2 for 4 seconds. Recovers ($hp_recov)% Max HP for every non-neutral unit hit with this Skill, up to ($value)%.
Shortsight: Reduces the Attack Range of enemies hit to 2 .
Ultimate
Throws a smoke grenade in a selected area with ally units, Knocking Back all enemies within 1 tile around, creating a Smokescreen in a 7 tile area that lasts 6 seconds. During this Skill, every Normal Attack triggers Cleave for 12 seconds.
Smokescreen: Ally units inside the Smokescreen cannot be targeted by enemies. Boosts the damage dealt by ranged units within by ($damage_inc)%.
Millau[edit]
Passive
At the start of battle, Millau applies Indulgence to self and allies in a 1 tile range. Creates a Fine Delicacy next to an event 10 second(s) after start of battle, and every 20 second(s) afterwards.
Indulgence: Global Life Steal effect increased by ($lifesteal)%. The effects of Fine Cuisine and Extraordinary Delicacy are doubled.
Fine Cuisine: Can be collected by Dolls within a 1 tile radius, providing a Shield with a value equal to ($def)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent)% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to ($def2)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent2)% for 10 second(s).
Arma Inscripta I: Generating Fine Cuisine grants Millau a copy of its effects to her. When allied Dolls use their Ultimate Skills, Millau gains 40% Injury Mitigation (damage reduction) for 3 seconds and 1 stack of Flambé.
Flambé: The interval of Millau spawning Fine Cuisine is reduced by 2 seconds (base interval 20 seconds). 1 Flambé is lost every 10 secs. Can stack up to 3 times.
Arma Inscripta II: Millau gains 3 Flambé when the battle starts and the maximum number of Flambé stacks is 5. Every stack of Flambé additionally increases the ratio of Fine Cuisine's Shield by 20% of Millau's Physical Defense.
Auto Skill
Millau pummels her current target, regaining HP equal to ($hp)% of Hashrate + ($hp)% of Physical DEF, dealing Operand Damage equal to ($hashrate)% of Hashrate, and Stunning the target for 2 seconds.
Stun: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
Arma Inscripta III: While Millau is on the field, allies with a Shield deal 10% more damage, and ally Ultimate Skills deal 15% more damage.
Ultimate
Provides one Extraordinary Delicacy to all Dolls.
Extraordinary Delicacy: Provides a Shield equal to ($def)% of Millau's Physical DEF, increases ATK and Hashrate by ($percent)%, and provides ($lifesteal)% Global Life Steal for 8 seconds.
Clotho[edit]
Passive
Clotho gains ($def)% Physical and Operand Defense. Clotho lays dead non-summon units to rest, holding up to 5 Rhopalogheists from them. For each Rhopalogheist in her possession, she gains ($def2)% additional Physical and Operand Defense. When an ally Doll takes fatal damage, Clotho triggers Shelter.
Shelter: Prevents one instance of death, instead gaining a Shield equal to ($shield)% of Clotho's Max HP and entering a dormant state for 5 seconds in Clotho's coffin, regenerating ($hp)% of HP per second while dormant. If the Shield is destroyed, exits dormancy early. This effect can only trigger once by default, and gains one more usage for every Rhopalogheists gathered.
Auto Skill
Passes judgement on the target, dealing Operand Damageequal to ($hash)% Hashrate + ($def)% Operand DEF and applying Focus Fire on them. If the target is damaged by Normal Attacks during the next 8 seconds, they take additional [Derivative] Operand Damage equal to ($def2)% of Clotho's Operand DEF.
Focus Fire: This unit becomes the target of all units of the opposing side. Considered a debuff.
Ultimate
Releases 5 Rhopalogheists to attack enemies. An additional Rhopalogheists is released for each one gathered by Solemn Penumbra. The released entities attack once every 2 seconds, dealing Operand Damage equal to ($def)% of Clotho's Operand DEF and healing Clotho for 100% of the damage dealt, for 10 seconds.