VP9/skilldata: Difference between revisions
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| colspan=10 | Passive: Trigger a Charity Drive every 2 seconds after the start of battle. Each group of enemies within range will donate a stack of Funds, and if there are no enemies within range, generate a stack of Funds from self. Stacks up to 20 times. | | colspan=10 | [Passive]: Trigger a Charity Drive every 2 seconds after the start of battle. Each group of enemies within range will donate a stack of Funds, and if there are no enemies within range, generate a stack of Funds from self. Stacks up to 20 times. | ||
Active: Increase all friendly units' rate of fire by ($rof_value)% and clear all stacks of Funds. Each stack of Funds cleared in this way additionally increases all friendly units' accuracy by ($acc_value) for ($time_value) seconds. | |||
[Active]: Increase all friendly units' rate of fire by ($rof_value)% and clear all stacks of Funds. Each stack of Funds cleared in this way additionally increases all friendly units' accuracy by +($acc_value) for ($time_value) seconds. | |||
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Latest revision as of 12:30, 1 January 2024
name | Angel's Heart | |||||||||
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icon | VP9 | |||||||||
text | [Passive]: Trigger a Charity Drive every 2 seconds after the start of battle. Each group of enemies within range will donate a stack of Funds, and if there are no enemies within range, generate a stack of Funds from self. Stacks up to 20 times.
[Active]: Increase all friendly units' rate of fire by ($rof_value)% and clear all stacks of Funds. Each stack of Funds cleared in this way additionally increases all friendly units' accuracy by +($acc_value) for ($time_value) seconds. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
rof_value | 12 | 13 | 14 | 15 | 16 | 18 | 19 | 20 | 21 | 22 |
acc_value | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
time_value | 5 | 5.3 | 5.7 | 6 | 6.3 | 6.7 | 7 | 7.3 | 7.7 | 8 |