Sana: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{EnemyUnit |hasChibiAnimation=1 |chibiScale=0.9 |fullname=Sana |affiliation=Paradeus |classification=boss |voiceactor= |summary= |appearences=Boss in Slow Shock |rele..." |
No edit summary |
||
Line 6: | Line 6: | ||
|classification=boss | |classification=boss | ||
|voiceactor= | |voiceactor= | ||
|summary= | |summary={{Spoiler}} | ||
An elite Paradeus unit who looks like a frail and delicate girl, but once she dons her custom-made mask and mounts her personal mech, you will wish you could run faster. | |||
|appearences=Boss in [[Slow Shock]] | |appearences=Boss in [[Slow Shock]] | ||
|releasedon={{server short|CN}} (纱那), {{server short|TW}} (사나), {{server short|KR}} | |releasedon={{server short|CN}} (纱那), {{server short|TW}} (사나), {{server short|KR}}, {{server short|EN}}<!--, {{server short|JP}}--> | ||
|stats= | |stats= | ||
|gameplay= | |gameplay= | ||
*Radar Scan: Scan the area between own position and the first row. Any unit that enters the scanned area will be marked as exposed. | |||
*Homing Missile: Lock on to the nearest unexposed unit and all exposed units and launch a missile that deals AoE damage. | |||
*Smoke Grenade: Fire smoke grenades at the positions of the two farthest enemy units. Accuracy, damage, rate of fire, and movement speed are greatly reduced for all units standing in the smoke. | |||
*Laser Refraction: After charging, shoot a laser, dazing the nearest target and removing their shield. When the daze effect wears off, the laser attack is transferred to the row behind. | |||
*Revealed: Laser attacks deal damage to the target and mark them as exposed. | |||
*Fire Everything EX: Greatly increase damage output and reduce damage intake. After analyzing shields for 3 seconds, carpet-bomb a large area ahead of self. All units with the area scanned by the radar take massive damage. If their shield remains intact, explosion damage is doubled. | |||
|gallery=<gallery> | |gallery=<gallery> | ||
File:Sana.png | File:Sana.png | ||
File:NPC-Sana_0.png|As a child. | |||
File:NPC-Sana_1.png | |||
File:NPC-Sana_2.png | |||
File:NPC-Sana_3.png | |||
File:NPC-Sana_4.png | |||
File:NPC-Sana_7.png|As a [[Nyto]] clone. | |||
File:NPC-Sana_8.png | |||
File:NPC-Sana_9.png | |||
</gallery> | </gallery> | ||
}} | }} |
Revision as of 20:01, 29 December 2023
Sana | Assimilated |
Information | |
---|---|
Full name | Sana |
Affiliation | Paradeus |
Released on | CN (纱那), TW (사나), KR, EN |
Chibi animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. |
An elite Paradeus unit who looks like a frail and delicate girl, but once she dons her custom-made mask and mounts her personal mech, you will wish you could run faster.
Appearances
Boss in Slow Shock
Gameplay
- Radar Scan: Scan the area between own position and the first row. Any unit that enters the scanned area will be marked as exposed.
- Homing Missile: Lock on to the nearest unexposed unit and all exposed units and launch a missile that deals AoE damage.
- Smoke Grenade: Fire smoke grenades at the positions of the two farthest enemy units. Accuracy, damage, rate of fire, and movement speed are greatly reduced for all units standing in the smoke.
- Laser Refraction: After charging, shoot a laser, dazing the nearest target and removing their shield. When the daze effect wears off, the laser attack is transferred to the row behind.
- Revealed: Laser attacks deal damage to the target and mark them as exposed.
- Fire Everything EX: Greatly increase damage output and reduce damage intake. After analyzing shields for 3 seconds, carpet-bomb a large area ahead of self. All units with the area scanned by the radar take massive damage. If their shield remains intact, explosion damage is doubled.
Gallery
-
As a child.
-
As a Nyto clone.