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Stevens M620/skilldata: Difference between revisions

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m HellScythe42 moved page Steven M620/skilldata to Stevens M620/skilldata without leaving a redirect
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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Placeholder Name
| colspan=10 | Rampart Front
|-
|-
! icon
! icon
| colspan=10 | M620
| colspan=10 | Stevens620
|-
|-
! text
! text
| colspan=10 | Placeholder text, did you know this is a placeholder description, in case you haven't noticed this is in fact, a placeholder description. And these --> ($placeholder_value) <-- are question marks.
| colspan=10 | [Passive]: At the start of the battle, construct 3 barricades, then generate 1 barricade on a random empty buff tile every time she reloads. Friendly units standing on barricaded tiles take 25% less damage and gain a 50% increase in movement speed. When Stevens M620 herself is on a barricade tile, the buff effects are doubled.
 
[Active]: Generate 1 reinforced barricade on a random empty buff tile. Damage and accuracy of friendly units standing on barricaded tiles increase by ($dam_value)%, while machineguns take 50% less time to reload, lasting ($duration) seconds.
|-
|-
! initial
! initial
| colspan=10 | 0
| colspan=10 | 6
|-
|-
! placeholder_value
! cooldown
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| 15 || 14.7 || 14.3 || 14 || 13.7 || 13.3 || 13 || 12.7 || 12.3 || 12
|-
! dam_value
| 30 || 32 || 34 || 37 || 39 || 41 || 43 || 46 || 48 || 50
|-
! duration
| 5 || 5.3 || 5.7 || 6 || 6.3 || 6.7 || 7 || 7.3 || 7.7 || 8
|-
|-
|}
|}

Latest revision as of 10:07, 27 December 2023

name Rampart Front
icon Stevens620
text [Passive]: At the start of the battle, construct 3 barricades, then generate 1 barricade on a random empty buff tile every time she reloads. Friendly units standing on barricaded tiles take 25% less damage and gain a 50% increase in movement speed. When Stevens M620 herself is on a barricade tile, the buff effects are doubled.

[Active]: Generate 1 reinforced barricade on a random empty buff tile. Damage and accuracy of friendly units standing on barricaded tiles increase by ($dam_value)%, while machineguns take 50% less time to reload, lasting ($duration) seconds.

initial 6
cooldown 15 14.7 14.3 14 13.7 13.3 13 12.7 12.3 12
dam_value 30 32 34 37 39 41 43 46 48 50
duration 5 5.3 5.7 6 6.3 6.7 7 7.3 7.7 8