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Difference between revisions of "G11"

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(Added mention of exact caliber used on G11.)
 
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{{T-Doll
+
{{PlayableUnit
|title = G11
 
 
|index = 122
 
|index = 122
 
|nationality = West Germany
 
|nationality = West Germany
 
|classification = AR
 
|classification = AR
 
|rarity = 5
 
|rarity = 5
 +
|faction= [[Squad 404]]
 +
|manufactureringame= Unknown Manufacturer
 +
{{spoiler|Modified into a T-Doll by [[Dier]]}}
 
|manufacturer = Heckler & Koch
 
|manufacturer = Heckler & Koch
|artist = [http://www.pixiv.net/member.php?id=5065896 infukun]
 
 
|fullname = Heckler & Koch G11
 
|fullname = Heckler & Koch G11
|voiceactor = [[wikipedia:Ayaka_Fukuhara|Ayaka Fukuhara]]
+
|artist = {{artist name|音符}} (Original Artist);<br/>
 +
{{artist name|陆银}} ({{spoiler|Neural Upgrade}}, Lucky Mouse's Sleepy New Year);<br/>
 +
{{artist name|STAR影法师}} (Courage-Seeking Rex Bunny);<br/>
 +
{{artist name|--}} (Chaotic Symphony);<br/>
 +
{{artist name|GINAGALA}} (Autumn Nap As You Will XI);<br/>
 +
{{artist name|umo}} (Mind Eraser)
 +
|voiceactor = {{voice actor name|Fukuhara Ayaka}}
 +
|releasedon = {{doll_server_alias|server=CN|alias=G11}}, {{doll_server_alias|server=TW|alias=G11}}, {{doll_server_alias|server=KR|alias=G11}}, {{doll_server_alias|server=EN|alias=Gr G11}}, {{doll_server_alias|server=JP|alias=Gr G11}}
  
| weaponinfo =  
+
|weaponinfo =  
During the cold war era, caseless ammunition was one of NATO's top projects, to achieve both easier ammunition storage/logistics and faster rate of fire rifles. In the end almost every project ended in failure or lost interest, with the exception of Heckler & Koch's G11. In theory caseless munition can bring about faster rate of weapon fire, since the process of bolt unlocking followed by brass extraction and ejection is not needed with a bullet that doesn't come with a case, the weapon only needs to fire, load a new cartridge, repeat.
+
During the Cold War, caseless ammunition was one of NATO's top projects, in order to achieve both easier ammunition storage/logistics and faster rate of fire. In the end, almost every project ended in failure or lost interest, with the exception of Heckler & Koch's G11. In theory, caseless munitions can achieve faster rates of weapon fire, since the process of the bolt unlocking followed by brass extraction and ejection is not needed with a bullet that doesn't come with a case; the weapon only needs to fire, load a new cartridge, and repeat.
  
This prototype assault rifle's operates with a gas-operated rotary breech mechanism, fed with a 45-/50-round detachable magazine that is shoved in from the front of the weapon above the barrel, primarily chambered for the 4.73×33mm caseless ammunition. The weapon is capable achieving a 460 rounds per minute fully automatic rate of fire, but G11's main selling point is the three-round burst fire mode which is capable of reaching a cyclic rate of fire of 2100 rounds per minute, delivering three projectiles at a muzzle velocity of 930 metres per second. The burst rate of fire is so fast the recoil is felt after all three projectile leaves the weapon.
+
This prototype assault rifle uses a gas-operated rotary breech mechanism, feeding from a 45-/50-round detachable magazine that is loaded in from the front of the weapon above the barrel, and was chambered for the 4.73×33mm caseless ammunition. The G11 is capable achieving a 460 rounds per minute fully automatic rate of fire, but the rifle's main selling point is the three-round burst fire mode. In this mode, the G11 is capable of reaching a cyclic rate of fire of 2100 rounds per minute, delivering three projectiles down range at a muzzle velocity of 930 meters per second. The burst rate of fire is so fast the recoil is only felt after all three projectiles leave the weapon.<ref name = "sleepo Forgotten Weapons">[https://www.youtube.com/watch?v=QGKcvM2Hh4g Forgotten Weapons video on the G11]</ref>
  
Other features on the weapon includes the fire selector lever functioning as a safety as well as toggling between burst and automatic fires. Integrated optical sight can be found on top of the carrying handle. Thanks to the unconventional magazine placement, the weapon itself is relatively short, G11 measures 740mm in length while having a 540mm long barrel.
+
Other features of the weapon included a fire selector lever capable of functioning as a safety, as well as toggling between burst and automatic fire. An integrated optical sight can be found on top of the carrying handle, which is removable to allow the use of other sights. Thanks to the unconventional magazine placement, the weapon itself is relatively short, with the G11 measuring 750mm in length while having a 540mm long barrel.
  
The main cartridge designed for G11's usage is the 4.73×33mm caseless ammunition, it appears to be a cuboid shape as oppose to the conventional round bullet cartridges. It consists of 4 parts: the solid propellant, the primer, the bullet, and a plastic cap that serves to keep the bullet centered in the propellant block. When primed the solid propellant fully ignites and the energy produced from burning force the bullet out, the plastic cap and the primer are ejected after being used. The small and regular square shape of the munition meant it stacked better, more caseless cartridges can be fit in the same given volume than the conventional bullets. However the solid propellant is brittle, which when handled improperly it may crack or shatter during the logistic process, cracked munitions have direct effects on the firing reliability of G11.
+
The main cartridge designed for G11's usage is the 4.73×33mm caseless cartridge. It sports a cuboid shape as opposed to conventional round cartridges. It consists of 4 parts: the solid propellant, the primer, the bullet, and a plastic cap that serves to keep the bullet centered in the propellant block. When primed, the solid propellant fully ignites and the energy produced from burning forces the bullet out, with the plastic cap and primer ejected after use. The small and rectangular shape of the cartridge meant it stacked better, so more rounds could fit in the same given volume than conventional rounds. However, the solid propellant is brittle, which when handled improperly may crack or shatter. Cracked munitions have direct effects on the firing performance of G11.<ref name = "schatz-presentation">[http://www.forgottenweapons.com/wp-content/uploads/2013/07/Caseless-Ammunition-Small-Arms.pdf PDF of Jim Schatz's presentation on Caseless Ammunition during the 2012 NDIA Joint Armaments Conference in Seattle, Washington]</ref>
  
G11 project was handled by a joint research group made up of three different companies started in the 1960s. The weapon itself was a success but the munition development had a few major bottlenecking points through out the thirty years of development, primarily plagued by the cook-off problem. The nitrocellulose initially used as the solid propellant was suffering from cook-off as continuous firing of the weapon heated up the chamber, this was solved by using the HMX nitroamine high explosive as the new material since it had a much higher igniting temperature. Other minor issues such as weapon chamber fouling and logistic handling were also solved in time.
+
The G11 project was started in the 1960s, and was handled by a joint research group made up of three different companies. The finished weapon itself was a success, but development of the ammunition had a few major bottlenecking points through out the twenty years of development, primarily plagued by the cook-off problem. The lack of an ejection port or a brass casing bleeding off excess heat meant that the chamber was heating up to the point that the nitrocellulose initially used as the solid propellant was being ignited before the trigger was pulled. This was eventually solved by using the HMX nitroamine high explosive propellant, since it had a much higher igniting temperature. Other minor issues such as weapon chamber fouling and logistic handling were also solved in time.
  
G11 was marketed to the Bundeswehr's special operation units, while G41 was intended to serve as the mainframe standard rifle. The weapon finished in the 1990s, although the project was technically a success, it never entered full production due it's significant production cost for both the rifle and the munitions, the political changes following Germany's reunification also cut down military funding for the newly reunited nation, as a result G11 was struck from procurement process. Only 265 units were ever produced, some of which made their way into the hands of the Bundeswehr. Ultimately, the German armed forces replaced their G3 rifles with HK50/G36. The end of G11 project also marked the end of NATO's interest in caseless munitions, for now.
+
The G11 was finished in 1990, and although the project was technically successful, the weapon didn't enter full production due to the significantly high production cost for both the rifle and the munitions. The political changes following Germany's reunification also cut down military funding for the newly reunited nation, and as a result the G11 was struck from the procurement process. Only 265 units were ever produced, only some of which made their way into the hands of the Bundeswehr. Ultimately, the German armed forces replaced their G3 rifles with the HK50/G36, which was chambered for conventional ammunition.  
  
| characterinfo =
+
Even though the end of the G11 project didn't result in its adoption, its HITP round got the interest of AAI, which used it as the base for the caseless variant of the LSAT program.<ref name = "sleepo wiki">[[wikipedia:Heckler & Koch G11|Wikipedia entry on G11]]</ref>
=== Design ===
 
Like all characters designed by Infukun, not a lot of design inspirations were shared. From the official art book, we understood that Infukun got all of his/her inspirations while sitting on the loo.
 
  
"将军:设计说明!
+
| design =
 +
Like all characters designed by Infukun, not a lot of design inspirations were shared. From the official art book, we understood that Infukun got all of his/her inspirations while sitting on the loo.<ref>{{cite|ab1|204}}</ref>
  
音符:没有,G
+
Despite the lack of comments from Infukun, players have identified the weapon she carries as the final version of G11, the G11K2.<ref name = "sleepo moe">[https://zh.moegirl.org/少女前线:G11 Moegirl entry on G11]</ref> However, her gun lacks the magazine release, both for the main magazine and the spares.
 
 
将军:那我就写“音符在被爆菊时又灵感乍现,创作出来的”
 
 
 
音符:好啊"
 
 
 
She carried a final version of the G11, the G11K2.
 
 
 
=== Personality ===
 
Always feeling sleepy, she would fall asleep even in front of the enemy during missions. Hence her fellow squad-members are either motivating or threatening her in order to keep awake.
 
 
 
=== In-Game ===
 
G11 boasts the highest rate of fire of all AR T-dolls in the entire game, infact she is the fastest firing none-MG T-doll. Since the in-game rate of fire cap is 120 for none-MG T-dolls, players should be careful not to give G11 too much rate of fire buffs or tile buffs, all RoF bonus exceeding 120 are wasted.
 
 
 
Her skill deals 3 damages per shot when active, it is a relatively short duration skill with a long reactivation cooldown, but with it active G11's damage output skyrockets.
 
 
 
The efficiency of her skill combined with her high innate rate of fire, G11's damage output places her among the top 4 ARs in terms of damage output in the game. The other 3 are {{doll name|AN-94|AR|5}}, modified {{doll name|ST AR-15|AR|4}} and {{doll name|AK-12|AR|5}} (M4A1 is subject to debate due to her modded skill activation prerequisite)
 
 
 
She gives damage and rate of fire to SMG units standing in front of her as her tile buff.
 
 
 
=== Story Involvement ===
 
G11 is a member of the Task force 404, along with {{doll name|UMP45|SMG|4}}, {{doll name|UMP9|SMG|4}}, and {{doll name|HK416|AR|5}}. She have major involvements in both the main, side story line and various events.
 
 
 
{{Spoiler|target=Game_Data}}
 
 
 
{{WIP}}
 
 
 
==== Liberation of Sector S09 ====
 
As contract requested, G11 made her first story appearance when Task force 404 assisted the liberation of Sector S09 from Sangvis Ferri.
 
 
 
==== Special Delivery to Sector S09 ====
 
{{doll name|MP5|SMG|4}} was tasked with resupply and Intel collection mission in Sector S09, G11 made an minor appearance with HK416 during this small covert operation.
 
 
 
==== Arctic Warfare ====
 
Taking up another contract, Task force 404 was sent to aid AR squadron from the event of Arctic Warfare.
 
 
 
==== Deep Dive ====
 
A later contract would require Task force 404 to dive deep into Ferri controlled territory sector S15 and recover an UAV, but it wasn't as straight forward as it sounds. Deep Dive is an immediate follow up to chapter 8's story, where the UAV containing sensitive Intel was shot down by Dreamer after M16 launched it, the UAV itself crash landed inside Dreamer's control territory.
 
 
 
==== Singularity ====
 
404's latest contract, at the request of Angelica, they are to assist the newly formed Defiance squadron in their operations against SOCOM units.  
 
  
 
|min_dmg= 16
 
|min_dmg= 16
Line 83: Line 50:
 
|mov= 10
 
|mov= 10
 
|craft= 4:04:00
 
|craft= 4:04:00
 +
 +
|moddable=1
 +
|mod1_max_hp=123
 +
|mod1_max_dmg=47
 +
|mod1_max_acc=47
 +
|mod1_max_eva=43
 +
|mod1_max_rof=96
 +
|mod2_max_hp=124
 +
|mod2_max_dmg=47
 +
|mod2_max_acc=47
 +
|mod2_max_eva=44
 +
|mod2_max_rof=97
 +
|mod3_max_hp=124
 +
|mod3_max_dmg=48
 +
|mod3_max_acc=48
 +
|mod3_max_eva=44
 +
|mod3_max_rof=97
  
 
|aura1= Affects submachine guns
 
|aura1= Affects submachine guns
 
|aura2= Increases evasion by 10%
 
|aura2= Increases evasion by 10%
|aura3= Increases firepower by 30%
+
|aura3= Increases damage by 30%
 +
|mod1_aura2= Increases evasion by 12%
 +
|mod1_aura3= Increases damage by 35%
 
|tile6= 1
 
|tile6= 1
 
|tile5= 0  
 
|tile5= 0  
|skillname = Assault Eye
+
|mod1_tile3= 1
|skillid = comboBuffSelf
 
  
|costume1 = Zombie Hikikomori
+
|costume1 = Neet Zombie
 
|costume2 = Most Beautiful Gift of Mine
 
|costume2 = Most Beautiful Gift of Mine
 +
|costume3 = Dragon Jr.
 +
|costume4 = Lucky Mouse's Sleepy New Year
 +
|costume5 = Courage-Seeking Rex Bunny
 +
|costume6 = [Neural Upgrade]
 +
|costume7 = Chaotic Symphony
 +
|costume8 = Autumn Nap As You Will XI
 +
|costume9 = Mind Eraser
 +
|costume10 = Velvety Cart
  
| GAIN_CN = G11……指挥官,这里的床位还够吗?
+
|gallery=<gallery>
| GAIN_JP =G11…です…指揮官、お布団、まだある?
+
File:G11_S.png|Profile image
| GAIN_EN = G11...... Commander, are there enough beds around here?
+
File:G11.png|Full artwork
| INTRODUCTION_CN = 唔……自我介绍?真麻烦啊……我是G11,那时少见的无壳弹步枪。战后很多国家都没搞出来的技术,最后由三方联手在我身上实现了。折腾了很多年才完成,不过正赶上些事件,又不用我出场了。人类啊,真喜欢疲于奔命……
+
File:G11_D.png|Full damaged artwork
| INTRODUCTION_JP =
+
File:G11_costume6 S.png|{{spoiler|Neural Upgrade profile image}}
| INTRODUCTION_EN = Ohh... Self introduction? What a hassle... I'm G11, one of those caseless ammo rifles. A technology many country failed to achieve, in the end a three way conglomerate managed it and used in my development. Many years were spent on the work, but due to a set of events I wasn't even needed to be in service in the end. How are the humans not tired from all that...
+
File:G11 costume6.png|{{spoiler|Neural Upgrade full artwork}}
| DIALOGUE1_CN = 指挥官,您说什么?
+
File:G11_costume6 D.png|{{spoiler|Neural Upgrade full damaged artwork}}
| DIALOGUE1_JP =指揮官、なんか言った?
+
File:G11_costume1.png|"Neet Zombie" full artwork
| DIALOGUE1_EN =Commander, what did you say?
+
File:G11_costume1_D.png|"Neet Zombie" full damaged artwork
| DIALOGUE2_CN = 请整理下房间吧,不然就只能睡地板了。
+
File:G11_costume2.png|"Most Beautiful Gift of Mine" full artwork
| DIALOGUE2_JP =部屋、整理してよ、じゃないと床に寝るしかない…。
+
File:G11_costume2_D.png|"Most Beautiful Gift of Mine" full damaged artwork
| DIALOGUE2_EN =Please clean your room, otherwise I'll have to sleep on the floor.
+
File:G11_costume3.png|"Dragon Jr." full artwork
| DIALOGUE3_CN = 呜……别动手啊……我知道了,马上起来……
+
File:G11_costume3_D.png|"Dragon Jr." full damaged artwork
| DIALOGUE3_JP =うぅ…分かったよ…いま起きる…。
+
File:G11_costume4.png|"Lucky Mouse's Sleepy New Year" full artwork
| DIALOGUE3_EN =Urgh... Got it... I'm getting up...
+
File:G11_costume4_D.png|"Lucky Mouse's Sleepy New Year" full damaged artwork
| SOULCONTRACT_CN =指挥官,这么晚了叫出来我干什么?难道这是传说中的……告白?看你的表情这么真诚,不答应的话,我都没法安心睡觉吧……
+
File:G11_costume5.png|"Courage-Seeking Rex Bunny" full artwork
好吧,下不为例哦。
+
File:G11_costume5_D.png|"Courage-Seeking Rex Bunny" full damaged artwork
| SOULCONTRACT_JP = 指揮官、こんな夜中に何の用ですか?…えっ?これって…告白ってやつ?すぐ帰って寝たいから、返事は今するね。……いいよ……あの、ありがとう。
+
File:G11_costume7.png|"Chaotic Symphony" full artwork
| SOULCONTRACT_EN = Commander, what did you wake me up so late for? Is this the so-called... confession? Seeing that honest expression on your face, I wouldn't be able to sleep if I didn't accept. Alright then.. thank you.
+
File:G11_costume7_D.png|"Chaotic Symphony" full damaged artwork
| DIALOGUEWEDDING_CN = 啊……指挥官,我要的抱枕呢?……没有吗?……那你现在忙吗?
+
File:G11_costume8.png|"Autumn Nap As You Will XI" full artwork
| DIALOGUEWEDDING_JP =
+
File:G11_costume9.png|"Mind Eraser" full artwork
| DIALOGUEWEDDING_EN = Ah...Commander where's that body pillow I wanted? ... Don't have it? ...then are you busy right now?
+
File:G11_costume9_D.png|"Mind Eraser" full damaged artwork
 
+
File:G11_costume10.png|"Velvety Cart" full artwork
| NEWYEAR_JP =せっかくの休み、寝てていい?
+
File:G11_costume10_D.png|"Velvety Cart" full damaged artwork
| NEWYEAR_EN =Today is holiday, for the first time in a long while. Can I go sleep?
+
</gallery>
| TANABATA_JP =夜空に願うイベントなの?私はお呼びじゃないな~おやすみ。
 
| TANABATA_EN =makin' wish at the night sky? well, doesn't matter for me. have a good night~
 
| VALENTINE_JP =指揮官、記念日だから休ませて。ご飯奢るの?ならいいよ~
 
| VALENTINE_EN =Commander, It's the holiday. I need rest... are you treat me dinner? then that'll be good either.
 
| ALLHALLOWS_CN = 只是给我糖果的活动,参加一下也不是不行……啊?还要干别的?还是算了吧。
 
| ALLHALLOWS_JP = お菓子がもらえるなら ちょっとは参加したいかも えっ 条件付き?うんー いいや
 
 
 
| BLACKACTION_JP =あたしが奇跡を起こしてあげる!
 
| BLACKACTION_EN =I'll show you a miracle!
 
| BREAK_JP =しつこいな--、死んでもらうよ?
 
| BREAK_EN =That's annoy--... Can you die for me?
 
| BUILDOVER_JP =静かな娘がいいな…。
 
| BUILDOVER_EN =A quiet gal would be nice...  
 
| CHRISTMAS_JP =メリクリスマス、晩ご飯まだ?
 
| CHRISTMAS_EN =Merry Christmas. Is dinner ready?
 
| COMBINE_JP =わぁ--これならサボっていい?
 
| COMBINE_EN =Waa-- Can I go sleep now?
 
| FEED_JP =ありがとう、これでいい…?
 
| FEED_EN =Thank you... and that's all..?
 
| FIX_JP =寝てればすぐ終わるね。
 
| FIX_EN =Let's sleep, and It'll be done soon.
 
| FORMATION_JP =いかなくちゃダメ…?
 
| FORMATION_EN =I don't want to go... please...?
 
| GOATTACK_JP =うん…出発…頑張れ--
 
| GOATTACK_EN =umm... go... for it...
 
| HELLO_JP =今日はヒマ?じゃ、先に寝るわ…。
 
| HELLO_EN =No schedule today? then, I'll go sleep right now...
 
| MEET_JP =待った?
 
| MEET_EN =You've wait'in?
 
| OPERATIONBEGIN_JP =え~?やだよ、お出かけなんて…。
 
| OPERATIONBEGIN_EN =ehh~? No way, why I have to go work...
 
| OPERATIONOVER_JP =ただいま…ご飯食べていい?
 
| OPERATIONOVER_EN =I'm home... Can I have dinner?
 
| RETREAT_JP =ダメだった?早く家に帰ろう…。
 
| RETREAT_EN =Are we failed? then, Let's go home...
 
| WIN_JP =任務完了、ふうう…これで休めるでしょ…。
 
| WIN_EN =Mission Complete. whew... Now can I get some rest?
 
| SKILL1_JP =うるさいよ。
 
| SKILL1_EN =Shut up.
 
| SKILL2_JP =来るな、気持ち悪い。
 
| SKILL2_EN =Stay away, you idiot.
 
| SKILL3_JP =さっさと消えて。
 
| SKILL3_EN =hurry and just Die.
 
  
| TIP_JP =これ、知っといてね。
+
|galleryAlt=<gallery>
| TIP_EN =
+
File:G11_casual.png|{{spoiler|Alternate CG used for G11 during HK416's MOD3 story, prior to them meeting}}
| ATTACK_JP =進めて。
+
File:G11_maid.png|{{spoiler|CG used during HK416's MOD3 story, This CG is showcasing one of [[Dier]]'s Maids.}}
| ATTACK_EN =Let's go.
+
File:G11 frozen.png|From, The Division Collaboration Story, [[Bounty Feast]].
| PHRASE_JP =あぁ…眠い…
+
File:Girls Frontline Orchestra 2018 promotion poster.jpg|[[Girls' Frontline Concerts|Girls Frontline Orchestra 2018]] promotion poster, character art illustrated by Duoyuanjun
| PHRASE_EN =aa... sleepy...
+
File:Winter Pixies Login Wallpaper.png|"Winter Pixies" Login wallpaper illustrated by 水乌龟 (Suisai)
| LOADING_JP =うん…もうちょっと寝かせて
+
File:Sulfur in the Air Login Wallpaper.png|"Sulfur in the Air" Login wallpaper illustrated by 音符
| LOADING_EN =
+
File:Springfield Login Wallpaper 2016 Halloween Illustrated by Suisai.jpeg|2016 Halloween login wallpaper illustrated by Suisai
| DEFENSE_JP =ここに止まって
+
File:Task Force 404 Halloween Login Wallpaper.png|Task Force 404 Halloween Login wallpaper (JP) illustrated by ???
| DEFENSE_EN =Stop here.
+
File:Year God's Blessing Login Wallpaper.png|"Year God's Blessing" Login Wallpaper illustrated by 藤原海藻
 +
File:Sleepwalking in Rabbit Wonderland Login Wallpaper.png|"Sleepwalking in Rabbit Wonderland" Login wallpaper illustrated by STAR影法师
 +
File:A Cup of Life Login Wallpaper.jpg|"A Cup of Life" Login wallpaper
 +
</gallery>
  
| trivia =  
+
|trivia =  
* Krauts Space Magic
+
*The in-game sprite of G11 does not feature any brass being ejected during the firing animation, as the G11 uses the 4.73×33mm caseless cartridge. 
| references =
+
**This is also the case with {{doll name|SPP-1|HG|4}}.
* [https://zh.moegirl.org/%E5%B0%91%E5%A5%B3%E5%89%8D%E7%BA%BF:G11 Moegirl entry on G11]
+
*One of the furniture pieces introduced during [[Events/2018/April#Easter Egg Frag Delay|Easter Egg Frag Delay]] is a microphone set, which some T-dolls can interact with and perform a song related to their character design/setting. The song G11 performs is Wiegenlied, Op. 98, No. 2 by Franz Peter Schubert.
* [https://en.wikipedia.org/wiki/Heckler_%26_Koch_G11 Wikipedia entry on G11]
+
*The G11 uses a unique rotary breech mechanism to achieve its high-rate of fire reliably. Thanks to the mechanism's unconventional look and lack of information readily available on it, the G11 earned the nickname of "Kraut Space Magic".
|}}
+
*By the end of the G11 project, it had evolved into a weapon system family, with development of a Light Machine Gun and a PDW/Handgun using a pistol-sized caseless round.
 +
*{{spoiler|Although Dier's maid(s) appears to resemble {{doll name|G11|AR|5}}, this is in fact due to their base factory model being the exact same as G11. Since [[Dier]] wanted to commemorate his first ever total T-Doll conversion, all the maids in his mansion are from the same model as G11's factory model. This has absolutely-definitely-totally nothing to do with his maid obsession...}}
 +
*The "Autumn Nap As You Will XI" costume for G11 is an exclusive costume, available only to those who purchased the same jacket from the official shop and redeemed the special code that came with it. <!-- The costume also does not possess a damaged CG variant. -->
 +
}}

Latest revision as of 07:44, 12 November 2023

G11 Story Quotes Live2D
G11122
Gun Information
Full name Heckler & Koch G11
Country of origin West Germany
Manufacturer Heckler & Koch
Game Information
Faction Squad 404
Manufactured /
Revised by
Unknown Manufacturer

Modified into a T-Doll by Dier

Voice actor Fukuhara Ayaka
Artist 音符 (Original Artist);

陆银 (Neural Upgrade, Lucky Mouse's Sleepy New Year);
STAR影法师 (Courage-Seeking Rex Bunny);
-- (Chaotic Symphony);
GINAGALA (Autumn Nap As You Will XI);
umo (Mind Eraser)

Released on CN, TW, KR, EN (Gr G11), JP (Gr G11)
Chibi Animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

How to obtain[edit]

NORMALHEAVY Timer 4:04:00. See T-Doll Production for details.

DROP Not obtainable as a drop.

REWARD Not obtained as a reward

Exclusive Equipment[edit]

Union Skill[edit]

There is no union skill for this T-Doll.

Stats / Data[edit]

Stats

Health
 Health
Health
 Ammo
Health
 Ration
61(x1)121(x1) / 605(x5) 20(x1) / 60(x5) 20(x1) / 60(x5)
Damage
 Damage
16 43
Evasion
 Evasion
6 41
Accuracy
 Accuracy
6 44
Rate of Fire
 Rate of Fire
66 95
Movement Speed
 Move Speed
10
Armor
 Armor
0
Critical Hit Rate
 Crit. Rate
20%
Critical Hit Damage
 Crit. Damage
50%
Armor Penetration
 Armor Pen.
15
Icon slot Accessory.png Icon Telescopic Sight S 2star.png Icon Holographic Sight S 2star.png
Icon Red Dot Sight S 2star.png Icon Night Combat Equipment S 2star.png
Icon Silencer S 2star.png
Icon slot Magazine.png Icon Armor-Piercing Ammo S 2star.png Icon HP Ammo S 2star.png
Icon Shotgun Ammo S 2star.png
Icon High-Velocity Ammo S 2star.png
Icon slot Doll.png Icon Microchip S 2star.png Icon Exoskeleton S 2star.png
Icon Ballistic Plate S 2star.png Icon Camo Cape S 2star.png
Icon Ammo Box S 2star.png

Ranking of this Doll's specs relative to other Dolls of the same type.

Ranking of this Doll's specs relative to every other Doll.

Affects submachine guns
Increases evasion by 10%
Increases damage by 30%

Health
 Health
Health
 Ammo
Health
 Ration
61(x1)123(x1) / 615(x5) 20(x1) / 60(x5) 20(x1) / 60(x5)
Damage
 Damage
16 47
Evasion
 Evasion
6 43
Accuracy
 Accuracy
6 47
Rate of Fire
 Rate of Fire
66 96
Movement Speed
 Move Speed
10
Armor
 Armor
0
Critical Hit Rate
 Crit. Rate
20%
Critical Hit Damage
 Crit. Damage
50%
Armor Penetration
 Armor Pen.
15
Icon slot Accessory.png Icon Telescopic Sight S 2star.png Icon Holographic Sight S 2star.png
Icon Red Dot Sight S 2star.png Icon Night Combat Equipment S 2star.png
Icon Silencer S 2star.png
Icon slot Magazine.png Icon Armor-Piercing Ammo S 2star.png Icon HP Ammo S 2star.png
Icon Shotgun Ammo S 2star.png
Icon High-Velocity Ammo S 2star.png
Icon slot Doll.png Icon Microchip S 2star.png Icon Exoskeleton S 2star.png
Icon Ballistic Plate S 2star.png Icon Camo Cape S 2star.png
Icon Ammo Box S 2star.png

Ranking of this Doll's specs relative to other Dolls of the same type.

Ranking of this Doll's specs relative to every other Doll.

Affects submachine guns
Increases evasion by 12%
Increases damage by 35%

Health
 Health
Health
 Ammo
Health
 Ration
61(x1)124(x1) / 620(x5) 20(x1) / 60(x5) 20(x1) / 60(x5)
Damage
 Damage
16 47
Evasion
 Evasion
6 44
Accuracy
 Accuracy
6 47
Rate of Fire
 Rate of Fire
66 97
Movement Speed
 Move Speed
10
Armor
 Armor
0
Critical Hit Rate
 Crit. Rate
20%
Critical Hit Damage
 Crit. Damage
50%
Armor Penetration
 Armor Pen.
15
Icon slot Accessory.png Icon Telescopic Sight S 2star.png Icon Holographic Sight S 2star.png
Icon Red Dot Sight S 2star.png Icon Night Combat Equipment S 2star.png
Icon Silencer S 2star.png
Icon slot Magazine.png Icon Armor-Piercing Ammo S 2star.png Icon HP Ammo S 2star.png
Icon Shotgun Ammo S 2star.png
Icon High-Velocity Ammo S 2star.png
Icon slot Doll.png Icon Microchip S 2star.png Icon Exoskeleton S 2star.png
Icon Ballistic Plate S 2star.png Icon Camo Cape S 2star.png
Icon Ammo Box S 2star.png

Ranking of this Doll's specs relative to other Dolls of the same type.

Ranking of this Doll's specs relative to every other Doll.

Affects submachine guns
Increases evasion by 12%
Increases damage by 35%

Health
 Health
Health
 Ammo
Health
 Ration
61(x1)124(x1) / 620(x5) 20(x1) / 60(x5) 20(x1) / 60(x5)
Damage
 Damage
16 48
Evasion
 Evasion
6 44
Accuracy
 Accuracy
6 48
Rate of Fire
 Rate of Fire
66 97
Movement Speed
 Move Speed
10
Armor
 Armor
0
Critical Hit Rate
 Crit. Rate
20%
Critical Hit Damage
 Crit. Damage
50%
Armor Penetration
 Armor Pen.
15
Icon slot Accessory.png Icon Telescopic Sight S 2star.png Icon Holographic Sight S 2star.png
Icon Red Dot Sight S 2star.png Icon Night Combat Equipment S 2star.png
Icon Silencer S 2star.png
Icon slot Magazine.png Icon Armor-Piercing Ammo S 2star.png Icon HP Ammo S 2star.png
Icon Shotgun Ammo S 2star.png
Icon High-Velocity Ammo S 2star.png
Icon slot Doll.png Icon Microchip S 2star.png Icon Exoskeleton S 2star.png
Icon Ballistic Plate S 2star.png Icon Camo Cape S 2star.png
Icon Ammo Box S 2star.png

Ranking of this Doll's specs relative to other Dolls of the same type.

Ranking of this Doll's specs relative to every other Doll.

Affects submachine guns
Increases evasion by 12%
Increases damage by 35%

Weapon Background[edit]

During the Cold War, caseless ammunition was one of NATO's top projects, in order to achieve both easier ammunition storage/logistics and faster rate of fire. In the end, almost every project ended in failure or lost interest, with the exception of Heckler & Koch's G11. In theory, caseless munitions can achieve faster rates of weapon fire, since the process of the bolt unlocking followed by brass extraction and ejection is not needed with a bullet that doesn't come with a case; the weapon only needs to fire, load a new cartridge, and repeat.

This prototype assault rifle uses a gas-operated rotary breech mechanism, feeding from a 45-/50-round detachable magazine that is loaded in from the front of the weapon above the barrel, and was chambered for the 4.73×33mm caseless ammunition. The G11 is capable achieving a 460 rounds per minute fully automatic rate of fire, but the rifle's main selling point is the three-round burst fire mode. In this mode, the G11 is capable of reaching a cyclic rate of fire of 2100 rounds per minute, delivering three projectiles down range at a muzzle velocity of 930 meters per second. The burst rate of fire is so fast the recoil is only felt after all three projectiles leave the weapon.[1]

Other features of the weapon included a fire selector lever capable of functioning as a safety, as well as toggling between burst and automatic fire. An integrated optical sight can be found on top of the carrying handle, which is removable to allow the use of other sights. Thanks to the unconventional magazine placement, the weapon itself is relatively short, with the G11 measuring 750mm in length while having a 540mm long barrel.

The main cartridge designed for G11's usage is the 4.73×33mm caseless cartridge. It sports a cuboid shape as opposed to conventional round cartridges. It consists of 4 parts: the solid propellant, the primer, the bullet, and a plastic cap that serves to keep the bullet centered in the propellant block. When primed, the solid propellant fully ignites and the energy produced from burning forces the bullet out, with the plastic cap and primer ejected after use. The small and rectangular shape of the cartridge meant it stacked better, so more rounds could fit in the same given volume than conventional rounds. However, the solid propellant is brittle, which when handled improperly may crack or shatter. Cracked munitions have direct effects on the firing performance of G11.[2]

The G11 project was started in the 1960s, and was handled by a joint research group made up of three different companies. The finished weapon itself was a success, but development of the ammunition had a few major bottlenecking points through out the twenty years of development, primarily plagued by the cook-off problem. The lack of an ejection port or a brass casing bleeding off excess heat meant that the chamber was heating up to the point that the nitrocellulose initially used as the solid propellant was being ignited before the trigger was pulled. This was eventually solved by using the HMX nitroamine high explosive propellant, since it had a much higher igniting temperature. Other minor issues such as weapon chamber fouling and logistic handling were also solved in time.

The G11 was finished in 1990, and although the project was technically successful, the weapon didn't enter full production due to the significantly high production cost for both the rifle and the munitions. The political changes following Germany's reunification also cut down military funding for the newly reunited nation, and as a result the G11 was struck from the procurement process. Only 265 units were ever produced, only some of which made their way into the hands of the Bundeswehr. Ultimately, the German armed forces replaced their G3 rifles with the HK50/G36, which was chambered for conventional ammunition.

Even though the end of the G11 project didn't result in its adoption, its HITP round got the interest of AAI, which used it as the base for the caseless variant of the LSAT program.[3]

Character Design

Like all characters designed by Infukun, not a lot of design inspirations were shared. From the official art book, we understood that Infukun got all of his/her inspirations while sitting on the loo.[4]

Despite the lack of comments from Infukun, players have identified the weapon she carries as the final version of G11, the G11K2.[5] However, her gun lacks the magazine release, both for the main magazine and the spares.

Gallery

Main artwork

Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see Skin Catalogue.

Alternative artwork

Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.

Trivia

  • The in-game sprite of G11 does not feature any brass being ejected during the firing animation, as the G11 uses the 4.73×33mm caseless cartridge.
  • One of the furniture pieces introduced during Easter Egg Frag Delay is a microphone set, which some T-dolls can interact with and perform a song related to their character design/setting. The song G11 performs is Wiegenlied, Op. 98, No. 2 by Franz Peter Schubert.
  • The G11 uses a unique rotary breech mechanism to achieve its high-rate of fire reliably. Thanks to the mechanism's unconventional look and lack of information readily available on it, the G11 earned the nickname of "Kraut Space Magic".
  • By the end of the G11 project, it had evolved into a weapon system family, with development of a Light Machine Gun and a PDW/Handgun using a pistol-sized caseless round.
  • Although Dier's maid(s) appears to resemble AR G11Thumb button.pngG11 , this is in fact due to their base factory model being the exact same as G11. Since Dier wanted to commemorate his first ever total T-Doll conversion, all the maids in his mansion are from the same model as G11's factory model. This has absolutely-definitely-totally nothing to do with his maid obsession...
  • The "Autumn Nap As You Will XI" costume for G11 is an exclusive costume, available only to those who purchased the same jacket from the official shop and redeemed the special code that came with it.

References[edit]