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SR-2/skilldata: Difference between revisions

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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Placeholder Name
| colspan=10 | Embezzlement Negotiations
|-
|-
! icon
! icon
| colspan=10 | HS50
| colspan=10 | SR2
|-
|-
! text
! text
| colspan=10 | Placeholder text, did you know this is a placeholder description, in case you haven't noticed this is in fact, a placeholder description. And these --> ($placeholder_value) <-- are question marks.
| colspan=10 | Marks the target with the current highest HP and prioritize attacking it for 3 seconds (prioritizes bosses if they are present). For 3 seconds, self attacks will have perfect accuracy, guaranteed critical hits and bypass HP shields. After 3 seconds, if the marked target is still on the battlefield, inflict a ($amp_cd_value)% amplification debuff on the target while applying a Taunt effect onto it which causes friendly units to target it, lasting ($duration) seconds. If the marked target dies or vanishes, all allies' remaining skill cooldown times are reduced by ($amp_cd_value)%.
|-
|-
! initial
! initial
| colspan=10 | 0
| colspan=10 | 4
|-
|-
! placeholder_value
! cooldown
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8
|-
! amp_cd_value
| 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25
|-
! duration
| 3 || 3.2 || 3.4 || 3.7 || 3.9 || 4.1 || 4.3 || 4.6 || 4.8 || 5
|-
|-
|}
|}

Latest revision as of 10:31, 27 June 2022

name Embezzlement Negotiations
icon SR2
text Marks the target with the current highest HP and prioritize attacking it for 3 seconds (prioritizes bosses if they are present). For 3 seconds, self attacks will have perfect accuracy, guaranteed critical hits and bypass HP shields. After 3 seconds, if the marked target is still on the battlefield, inflict a ($amp_cd_value)% amplification debuff on the target while applying a Taunt effect onto it which causes friendly units to target it, lasting ($duration) seconds. If the marked target dies or vanishes, all allies' remaining skill cooldown times are reduced by ($amp_cd_value)%.
initial 4
cooldown 8 8 8 8 8 8 8 8 8 8
amp_cd_value 16 17 18 19 20 21 22 23 24 25
duration 3 3.2 3.4 3.7 3.9 4.1 4.3 4.6 4.8 5