ST AR-15/Strategy
ST AR-15 | Strategy | Story | Quotes | Live2D |
As one of the central character and figure of Girls Frontline, ST AR-15 is actually one of the easy to obtain and actively used late game playable units, this article offers analysis and commentaries on the T-Doll.
Contents
Individual Performance
Obtaining and development
AR-15 is awarded to players when they complete story chapter, she cannot be obtained from production and there will be no other way of obtaining duplicates of her via any means. For the newer players, exchange core is a valuable currency, unable to obtain duplicate units means players can only expand AR-15's dummy link size by investing cores in multitudes of 9 (As of the update with the career quests, new players will save 18 units of exchange core).
By level 50 players will realise AR-15 is actually able to hold two accessory type equipment. The first and second slot are accessory slots, while the third slot is reserved for magazine types (HV ammunition). As oppose to most other AR dolls with the accessory/magazine/doll body equipment configuration. This attribute means that she will not be able to equip a HV ammunition (or her exclusive equipment), the piece of equipment that has the most impact on an AR doll's combat performance until level 80. But once she reached level 80, all of her equipment slots are offensive oriented, which means she has an extra edge over most if not all AR dolls in terms of equipment provided attributes at late game.
With the introduction of Singularity AR-15 became the first batch of dolls to receive digimind upgrades. Added bonus stats (see 'Stats' section), a flashy secondary skill (see 'Skill' section) and a second piece of exclusive equipment (see 'Equipment' section). Modified AR-15 is one of the strongest AR type dolls in terms of flat damage output in the game and definitely a worthy investment for all the exchange cores and memory fragments.
Skill(s)
- Skill 1:
AR-15 being an early generation of playable dolls, her skill is relatively simple and self explanatory, she improves her combat damage by simply shooting faster for a set duration. The duration is literally 1 second shorter than the actual cooldown at max level, AR-15's skill 1 is almost a permanent rate of fire bonus with the amount of empowered uptime. Her skills can be compared to AR OTs-12OTs-12 and AR Type 97Type 97 , the other two dolls with flat rate of fire improvement skills. When compared to OTs-12, AR-15's skill is of a lower magnitude, but a longer duration. Compared to Type 97, it has a slightly lower magnitude but same duration, Type 97 however is able to activate her skill two seconds earlier with her low initial cooldown. After modification stage 1, AR-15's skill's magnitude is raised to the same level as Type 97's, initial cooldown duration remains the same though.
- Skill 2:
The skill 2 is a passive effect, when skil 1 is active, AR-15 deals an additional portion of her damage stat as a simultaneous attack, extending her damage to enemy by 10% at max level. This attack is a separate entity, similar to the manner of a AR K2K2 's burst shot, this property means that it does not increase AR-15's per shot damage, and it has a chance of hitting another target if the primary target dies. This shot deals 20% of AR-15's damage if the target is marked by modified AR M4A1M4A1 's Mark of Vengeance (M4A1 skill 2).
Stats
A comparison graph is available, green indicates ST AR-15, red indicates AR average.
Graph for modified AR-15, green indicates ST AR-15, red indicates AR average, while orange indicates average stats from 5* rarity AR dolls only (not including modified dolls).
Combat Performance
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Formation
Tile Bonus
AR-15 provides mixed tile buff to 3 tiles in front of her, bonus effect increases rate of fire and evasion attributes for SMG dolls.
Compatibility
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Equipment
- Slot 1
Improvement to critical hit rate is crucial, it is recommended to keep a telescopic sight in one of AR-15's accessory slots at all times. |
- Slot 2
A holographics sight provides more to AR-15's damage output capability when compared to a suppressor and a red dot sight, it is a good equipment to have in her second accessory slot. | |
Exclusive item for AR-15 obtained after her stage 3 modification, at max upgrade and calibration it can provide 20% crit damage and 10 accuracy attribute, giving her additional damage on critical hit and helps counteracting the accuracy penalty from .300 BLK equipment. At around upgrade level 5 to 7 this equipment becomes better than a holographics sight, but overall players can install this equipment on AR-15 at their preferred discretion. | |
Night combat optic is recommended for night sorties. |
- Slot 3
AR-15's first exclusive item obtainable from chapter 3-4 night. At max calibration it provides 25 damage attribute, 5 more than a normal craftable 5* rarity HV ammo. Though this equipment will come with a -5 accuracy penalty, which shouldn't effect AR-15 too much during day combat. High upgrade priority. | |
For players who haven't obtained the equipment above, use the standard HV ammo equipment for AR-15. High upgrade priority. |