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Hunter/Assimilated/skilldata/analytic4

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Revision as of 21:28, 20 July 2020 by Veguaniel (talk | contribs) (Created page with "{| class=gf-table ! name | colspan=10 | Crimson Bullet of Devastation |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Hunter1 |- ! text | colspan=10 | Passive: H...")
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name Crimson Bullet of Devastation
skilltype Combat
icon Hunter1
text Passive: Hunter's normal attack makes use of her twin guns, each of her attack deals 50% of her damage, twice. Active: Within ($dur_value) seconds of skill activation, Hunter prioritise enemy unit with the 'Capturer Shot' debuff (or unit with the highest HP values on the field), hitting them for ($dam_value)% per gun shot; while skill is active, each successive hit on the same target will hit for ($dam2_value)% higher than previous shot damage, stack up to 15 levels maximum.
initial 6
cooldown 15.0 14.7 14.3 14.0 13.7 13.3 13.0 12.7 12.3 12.0
dur_value 4.0 4.2 4.4 4.7 4.9 5.1 5.3 5.6 5.8 6.0
dam_value 60 62 64 67 69 71 73 76 78 80
dam2_value 9 10 11 12 13 14 15 16 17 18