Welcome to IOPWiki, Commander.
With the release of the new game, we encourage contributions to topics related to Girls' Frontline 2. Learn how to contribute, read the maintenance guide, and join our Discord server to discuss major changes.
If you or someone you know can help deciphering the game files, contact our administrator.

Talk:Logistic Support

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Revision as of 09:27, 20 August 2019 by Messing with data (talk | contribs) (Added a comment)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Condensing tables[edit]

I think tables should be condensed into one, since having one table makes it more useful for other users to compare resource gain. Pianoforte (talk) 07:36, 29 March 2017 (EDT)

Mixed resources runs[edit]

The last table only provides the best combo runs for individual resources, which misses a lot of opportunities for higher resource incomes with mixed needs.

This table provides the best runs for the highest income of multiple resources at once. It's computed by maximizing the *lowest* resource per hour you get from all those selected, ties are broken by using the one available earlier. If anyone feels like formatting it properly and adding this, be my guest.

Only includes chapters 0 to 9.

Mission 1 Mission 2 Mission 3 Mission 4 Reward / hour
0-2 5-3 7-1 8-4 810
0-1 3-3 4-1 5-2 799
3-1 5-1 7-1 9-1 885
0-2 4-2 5-4 8-2 471.67
6-1 7-3 8-1 9-3 575.76
3-1 5-3 7-1 8-1 735
0-2 6-1 8-2 9-2 383.33
0-1 4-1 5-2 6-2 662.33
6-1 7-2 7-4 8-2 343.75
5-1 6-3 8-2 9-1 440
5-2 6-1 7-1 8-1 530
0-2 7-2 8-2 9-3 329.17
0-2 7-1 8-2 9-1 366.67
0-1 7-2 8-2 9-1 325
6-1 8-1 8-2 9-1 300
5-1 6-1 7-3 8-1 409.09


I formatted it a bit. Is "Reward / hour" the lowest resource per hour for the checkmarks? To be honest, I'm no fan of recommended logistic tables anyway, as it depends on both the available logistics per commander and the time the commander will be afk. It would need some dynamic calculation for this. Maybe JavaScript magic? I dunno... But we could link to that one website which does exactly this. I just forgot its name. --User:messing_with_data 11:23, 20 August 2019 (CET)