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Contender/Strategy

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Revision as of 02:20, 19 July 2019 by HellScythe42 (talk | contribs) (LESS CAPS! Less Jargon, keep things strictly professional.)
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Contender Strategy Quotes Live2D

Contender Placements in the Echelon

Combating Armored Enemies

Being the only Handgun in the game that can equip AP Rounds, Contender can prove useful in night battles against Armored Units especially her skill as it can help determine what Enemy should be eliminated first. (Contender's tile placement in battle determines what unit's she'll target with her skill) If placed correctly would help the Echelon prioritize the most threatening enemy in the battle and minimizing the losses of the Echelon.

Combating Bosses

Due to her skill and ability to equip AP Rounds, Contender is a great choice for Boss killing setups (Armored or not) and the skill itself can do reliable damage to Bosses, But the real benefit of her skill here is on Max Level as it will mark the target as well as amplify the damage received to said target by 40% form all sources. This is beneficial for Echelons which have a high priority on DPS such as ROF focused RFHG echelons and Burst or Active Skill MGSG echelons and even standard ARSMG echelons. One thing to note about Contender's skill is that the marked target will be the target of focus, causing all your T-dolls to prioritize said target, this is incredibly effective at making sure your echelon can take out the boss ASAP.

Combating Standard Enemies

Possessing one of the highest base DMG stats of all HG's, Contender can reliably take out enemies herself assuming she's equipped with HP Rounds not AP Rounds, however you should not solely rely on her taking out everything, pair her well with certain echelons so that they can compensate for Contenders poor ROF stat and lack of supporting buffs, remember Contender's skill will only affect ONE TARGET, make sure she targets the right one and doesn't overkill something instead, otherwise you're wasting her skill.