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Python/skilldata

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Revision as of 12:27, 6 November 2018 by HellScythe42 (talk | contribs) (Created page with "{| class=gf-table ! name | colspan=10 | Translation Required |- ! icon | colspan=10 | Links |- ! text | colspan=10 | Passive: Whenever Python receives a skill buff of any kind...")
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name Translation Required
icon Links
text Passive: Whenever Python receives a skill buff of any kind (Including from Fairies/Talents), Buff that stat to everyone who is currently on her tiles by ($P_dmg_rof)% Damage/Rate of Fire, ($P_acc_eva)% Accuracy/Evasion, ($P_critrate)% Critical Rate. Stacks 6 times and lasts 3 seconds. Active: Increases Python's damage by ($dam1_value) for her next 6 shots, increasing by ($dam2_value)% after each shot. The increasing damage buff will proc Python's passive 6 times as well.
initial 6
cooldown 15 14.7 14.3 14 13.7 13.3 13 12.7 12.3 12
P_dam_rof 3 3 4 4 5 5 5 6 6 6
P_acc_eva 15 17 18 20 22 23 25 27 28 30
P_critrate 6 7 7 7 8 9 9 10 11 12
dam1_value 40 47 53 60 67 73 80 87 93 100
dam2_value 15 17 18 20 22 23 25 27 28 30