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Lige (Shrike)

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Revision as of 09:21, 29 March 2025 by Kazesenpai (talk | contribs) (add skill description)
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Lige
Information
Full name Lige
Affiliation
Birthday
Voice actor Ishikawa Yui[1]
Artist Unknown
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Lige is available as a full playable character in a number of levels in Chapter 4 of Reverse Collapse: Code Name Bakery.

For the version of the playable character that cannot be enhanced, see Lige (civilian).

For boss versions of Lige, see Reverse Collapse Enemies.

In Reverse Collapse: Code Name Bakery

Traits and Skills

Attributes
  • Blood Drain:
  • Agile Silhouette:
  • Extrasensory Perception:
  • Link Blade:
  • Soul Refining:
Unique Attribute (also called Special Trait)
  • Extraordinary Antibodies: (Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Immune to abnormal status effects. Immune to the damage from the traits Blood Burst and Ichor Burst.
Standard Skills
  • Bone Blade Sharpening:
  • Life Extraction:
  • Blossom Blade:
  • Blood Tether:
  • Flashback:
  • All or Nothing:
  • Phantom Blade:
  • Dashing Flash:
Hidden Skills (also called Special Skills)
  • Blood Burst Thorn: (Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Deal damage equal to 150% of own attack and reduce AP by 5 on all enemy units in an × pattern 5 tiles wide, up to 5 tiles away. 4 turns cooldown, costs 20 SP.
  • Boudnless Ambush: (Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldoown.
Ultimate Skill
  • Made in Hell:

Genetic Upgrade and Nucleobase Completion

  • Attributes
    • Blood Drain
      • At Level 1, costs 0: 10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP).
      • At Level 10, costs 20: 20% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 35% of Max HP).
      • At Level 30, costs 30: 30% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 50% of Max HP).
    • Agile Silhouette
      • At Level 5, costs 0: Can pass through enemy units while moving.
      • At Level 10, costs 20: Can pass through enemy units while moving. (Max movement AP cost per tile is 2).
      • At Level 30, costs 30:
    • Extrasensory Perception
      • At Level 12, costs 0: When subjected to a normal attack, there is 10% chance to block the incoming attack.
      • At Level 12, costs 20: When subjected to a normal attack, there is 20% chance to block the incoming attack.
      • At Level 30, costs 30: When subjected to a normal attack, there is 30% chance to block the incoming attack.
    • Link Blade
      • At Level 20, costs 0: When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target.
      • At Level 20, costs 20: When making normal attacks, deals damage equal to 20% of own attack to enemy units adjacent to the target.
      • At Level 30, costs 30: When making normal attacks, deals damage equal to 30% of own attack to enemy units adjacent to the target.
    • Soul Refining
      • At Level 30, costs 0: Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's damage by 1%.
      • At Level 30, costs 20: Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 1%.
      • At Level 30, costs 30: Gain 1 stack of "Essence" for every enemy that's defeated within 5 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 2%.
  • Skills
    • Bone Blade Sharpening
      • At Level 1, costs 0: Increase normal attack AP cost by 2 and damage by 200% for 1 turn.
      • At Level 3, costs 10: Increase normal attack AP cost by 2 and damage by 225% for 1 turn.
      • At Level 14, costs 15: Increase normal attack AP cost by 2, damage by 225%, and accuracy by 15 for 1 turn.
      • At Level 25, costs 20: Increase normal attack AP cost by 2, damage by 250%, and accuracy by 15 for 1 turn.
      • At Level 35, costs 25: Increase normal attack AP cost by 1, damage by 225%, and accuracy by 15 for 1 turn.
    • Life Extraction
      • At Level , costs :
      • At Level , costs :
      • At Level , costs :
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    • Blossom Blade
      • At Level , costs :
      • At Level , costs :
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    • Blood Tether
      • At Level , costs :
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      • At Level , costs :
      • At Level , costs :
      • At Level , costs :
    • Flashback
      • At Level , costs :
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      • At Level , costs :
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    • All or Nothing
      • At Level , costs :
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      • At Level , costs :
      • At Level , costs :
      • At Level , costs :
    • Phantom Blade
      • At Level , costs :
      • At Level , costs :
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      • At Level , costs :
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    • Dashing Flash
      • At Level , costs :
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      • At Level , costs :
      • At Level , costs :
  • Nucleobase Completion
    • A (50 Potential Keys):
    • T (150 Potential Keys): Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner.
    • C (300 Potential Keys): Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner.
    • G (500 Potential Keys):

Weapons

Bone Blade
Unlock conditions Base weapon
Tier 1
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 2
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 3
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 4
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 5
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Accessories
Shrike Hilt, Shrike Blade, Shrike Blade Oil
Throwing Knife
Unlock conditions Base weapon
Tier 1
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 2
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 3
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 4
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 5
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Accessories
Shrike Hilt, Shrike Blade, Shrike Blade Oil

Story

Gallery


References