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{{GFL2EnemyVariants
|name=Full name (will be used by default to reference the image File:<name>_S.png, which must correspond to the "half" variant in the game files. If the file is named differently, declare a "portrait" argument with the file name and extension, without the File: namespace.)
|description=Official in-game description
|othername=
|appearances=The first stage, or event, where this enemy appears, and other notable appearances
|weakness1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro. All weaknesses are optional.
|weakness2=
|weakness3=
|weakness4=
|weakness5=
|Stability=
|DmgReduction=Optional (60% by default)
|CritChance=Optional (0% by default)
|CritPower=Optional (100% by default)
|MovePoints=
|Skill1Name=
|Skill1Attribute1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro
|Skill1Attribute2=
|Skill1Type=Types are indicated in-game between the skill name and stability damage
|Skill1Stability=Value of stability damage
|Skill1Range=
|Skill1Area=
|Skill1Description=Link to [[GFL2 Status Effects]] as needed
|battletrait1=
|battletrait2=
|battletrait3=
|battletrait4=
|battletrait5=
Other skills are optional:
|Skill2Name=
|Skill2Attribute1=
|Skill2Attribute2=
|Skill2Type=
|Skill2Stability=
|Skill2Range=
|Skill2Area=
|Skill2Description=
|Skill3Name=
|Skill3Attribute1=
|Skill3Attribute2=
|Skill3Type=
|Skill3Stability=
|Skill3Range=
|Skill3Area=
|Skill3Description=
|Skill4Name=
|Skill4Attribute1=
|Skill4Attribute2=
|Skill4Type=
|Skill4Stability=
|Skill4Range=
|Skill4Area=
|Skill4Description=
|Skill5Name=
|Skill5Attribute1=
|Skill5Attribute2=
|Skill5Type=
|Skill5Stability=
|Skill5Range=
|Skill5Area=
|Skill5Description=
}}