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Function Cards
Guardian
Set Name
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Card Name
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Card Effect
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Set Effect
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重叠反射 Overlapping Reflection
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危机对策 Emergency Countermeasure
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After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%).
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[2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.
[4] Every 8s, Guardian will reflect all non Derivative damage taken during the duration as True Damage to their current target.
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结构补强 Structural Reinforcement
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Every 4s, Guardian will increase their reflect damage by (3/6/9%).
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死地反击 Desperate Counterattack
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After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%).
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嘲讽标靶 Taunting Target
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After skill activation, Guardian will taunt the farthest enemy for (3/4/5) seconds.
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Set Name
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Card Name
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Card Effect
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Set Effect
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绝对防域 Absolute Territory
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多端修复 Multiport Repair
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When Guardian are healed, other allies will gain Hp Shield equal to (10/15/20%) of the healing value.
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[2] Every 5s, Guardian recover 4% of their max hp. The value is doubled when they have Hp Shield.
[4] Convert 50% of lost Hp Shield into hp.
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协同防卫 Joint Defense
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At the beginning of the battle, all allies gain Hp Shield equal to (5/10/15%) of Guardian's max hp.
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残遗汲取 Remnant Extraction
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Whenever an enemy dies, Guardian gain Hp Shield equal to [4/7/10%) of their max hp.
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堡垒浇筑 Fortress Casting
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Every 5s, Guardian gain Hp Shield equal to (50/100/150%) of their calculation power.
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Set Name
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Card Name
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Card Effect
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Set Effect
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算力修补 Algorithm Patching
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信道挤占 Channel Crowding
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At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range.
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[2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.
[4] Increase Guardian's calculation power up to 30% of their physical defense.
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应激修复 Stress Repair (Cooldown 1s)
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After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power.
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动能衰减 Kinetic Reduction
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Guardian take (10/20/30%) less damage from ranged attack.
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耐阈渐增 Incremental Threshold
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Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.
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Set Name
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Card Name
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Card Effect
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Set Effect
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防卫领域 Defensive Field
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冲击分担 Impact Distribution
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Guardian shoulder (20/40/60%) non Derivative damage in place of allies within 1 tile.
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[2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.
[4] Extend the coverage of Impact Distribution and Defensive Link to the whole field.
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防卫连携 Defensive Link
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Increase allies physical defense within 1 tile by (20/30/40%).
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修复连携 Restorative Link
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When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value.
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危机措置 Emergency Measures
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After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle.
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Marksman
Set Name
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Card Name
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Card Effect
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Set Effect
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致命连弹 Deadly Bullets
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狩猎信号 Hunting Signal
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After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing Derivative physical damage equal to (10/20/30%) attack.
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[2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing Derivative physical damage equal to 50% attack.
[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies.
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半衰铀弹 Depleted Uranium Rounds
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At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies.
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断链狙击 Irregular Sniping
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After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points.
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杀伤迁移 Damage Transfer (Cooldown 0.33s)
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Every 5th normal attack, Marksman deal additional True Damage equal to (40/80/120%) attack.
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Set Name
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Card Name
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Card Effect
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Set Effect
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凝冻枪弹 Freezing Bullet
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双轨连射 Twin Shot
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Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%).
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[2] Upon reaching 10 stacks of Freeze, they detonate and deal Derivative calculation damage equal to 300% calculation power to all enemies within 1 tile and Silence them for 3s.
[4] Each time Marksman inflict 1 stack of Freeze to an enemy, increase their calculation power by 5% stacking up to 10 times..
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急冻射击 Rapid Freeze Shot
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After every (3/2/1) attack, Marksman inflict 1 stack of Freeze to the current target.
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冻伤反溢 Chilling Counter
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When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) Derivative calculation damage and inflict 1 stack of Freeze to the attacker.
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附带冷却 Supplementary Cooling
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After skill activation, Marksman inflict (2/3/4) stacks of Freeze to the nearest enemy.
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Set Name
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Card Name
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Card Effect
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Set Effect
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爆发射击 Critical Shot
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杀伤递增 Incremental Damage (Cooldown 0.33s)
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Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit.
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[2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.
[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit.
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穿透连发 Continuous Burst
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Marksman has (15/22.5/30%) chance for their normal attack to hit twice.
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热枪速射 Overheating Rapid Fire
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After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s.
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回收聚积 Recycling Accumulation
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After defeating an enemy, increase Marksman critical damage by (10/20/30%).
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Set Name
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Card Name
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Card Effect
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Set Effect
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结构脆化 Defense Embrittlement
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免疫削减 Defense Reduction
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Marksman have (50/75/100%) chance to apply 1 stack of Fragile to the current target, last for 5 seconds.
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[2] Within 3 seconds after skill activation, Marksman's next normal attack deal 20% Derivative calculation damage 3 times to all enemies around the current target. Only one effect can active at a time.
[4] Each stage of Fragile present on the field increase Marksman's calculation power by 10%, stacking up to 10 times.
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高危目标 High-Risk Target
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When an enemy use its active skill, Marksman deal (40/70/100%) Derivative calculation damage to it.
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超速预载 Overdrive Preload
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After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%).
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易碎标注 Fragile Marking
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After skill activation, Marksman inflict (3/4/5) stacks of Fragile to lowest hp enemy.
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Warrior
Set Name
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Card Name
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Card Effect
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Set Effect
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绝命强噬 Devouring Power
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Emergency Tactics
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Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp.
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[2] Fighter have 30% chance for their normal attack to hit twice.
[4] Every 3 normal attack, Fighter sacrifice 15% of their current hp and deal True Damage equal to 200% of their current hp.
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Augmented Pursuit
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Fighter deal additional True Damage equal to (15/20/30%) of damage dealt.
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Double Compiler
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Fighter gain (10/15/20%) Lifesteal, and its value is doubled for True Damage attacks.
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Pain Resistance
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Fighter gain (20/30/40%) damage reduction when their hp fall below 30%.
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Set Name
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Card Name
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Card Effect
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Set Effect
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暴烈突斩 Brutal Assault
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Lethal Chain
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After killing an enemy, Fighter teleport and deal (100/200/300%) Derivative physical damage to enemy with lowest current hp.
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[2] Fighter deal additional True Damage equal to 10% of their max hp to enemy with less than 10% hp. Doesn't proc against bosses (Cooldown 0.3s).
[4] After killing an enemy, Fighter increase their attack speed by 100 points for 6s.
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Threatening Advance
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Increase Fighter's attack by (20/30/50%) against enemy with less than 50% hp.
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Performance Spike (Cooldown 4s)
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Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp.
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Killing Rush
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After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp.
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Set Name
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Card Name
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Card Effect
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Set Effect
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命源流失 Outpouring Lifeblood
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Wound Enhancement
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Increase Fighter's calculation power by 12%. For every stack of Bleed inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times.
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[2] Fighter release [Battlecry] every 8s, dealing 50% Derivative calculation damage and inflict 1 stack of Bleed to enemies within 1 tile radius.
[4] Extend [Battlecry] range to the whole field.
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Haemophilia
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Fighter inflict 1 stack of Bleed to target after very (4/3/2) attacks.
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Blood Extraction
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Fighter's active skill gain (15/20/25%) [Lifesteal] capability. For every stack of Bleed, increase [Lifesteal] value by (1/2/3%).
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Battlecry Impact
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Before activating their skill, Fighter release a [Battlecry], dealing (30/60/90%) Derivative calculation damage and inflict 1 stack of Bleed to enemies within 1 tile radius.
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Set Name
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Card Name
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Card Effect
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Set Effect
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超阈应激 Excessive Adrenaline
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Rapid Assault
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At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s.
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[2] Fighter gain 1 stack of Bloodthirst every 4s.
[4] For every stack of Bloodthirst, increase Fighter's critical damage by 10%.
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Explosive Resonance
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Fighter gain 1 stack of Bloodthirst after getting hit [9/6/3) times.
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Multiple Marks
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At the beginning of the battle, Fighter instantly gain (4/6/8) stacks of Bloodthirst.
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Runtime Reset
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The first time their hp fall below 40%, Fighter gain (4/6/8) stacks of Bloodthirst.
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Specialist
Set Name
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Card Name
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Card Effect
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Set Effect
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效能聚积 Efficacy Accumulation
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Algorithm Shaping
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When Specialist apply a status effect, within 5 seconds generate energy sphere that fires 7 projectiles, dealing (8/14/20%) Derivative calculation damage to random enemies.
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[2] When Specialist apply a status effect, within 5 seconds ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing Derivative physical damage equal to 14% of their calculation power to random enemies.
[4] Energy sphere also increases Specialist's calculation power by 30%.
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Efficiency Rationing (Cooldown 1s)
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When Specialist apply a status effect, heal an ally with lowest current hp equal to (20/35/50%) of their calculation power.
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Algorithm Stacking (Cooldown 1s)
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Increase Specialist's calculation power by (3/4/5%) when they apply a status effect, stacking up to 5 times.
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Global Protection
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Every (7/6/5) seconds, Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1.
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Set Name
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Card Name
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Card Effect
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Set Effect
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多端增强 Multiport Enhancement
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Cascading Calculation
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Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times.
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[2] When Specialist trigger effects of any card from this set, gain 2 stacks of Efficiency.
[4] Consume 10 stacks of Efficiency and grant all allies double attack for 4 seconds.
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Cascading Attack
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Every 5s, Specialist increase the attack of ally with highest physical attack by (3/4/5%), stacking up to 5 times.
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Storage Growth (Cooldown 4s)
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After skill activation, Specialist increase the skill charge bar gain of ally with highest calculation power by (10/15/20%).
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Seizing Effect
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After skill activation, Specialist grant ally with highest damage (20/35/50%) Hp Shield for normal attack, last for 6 seconds.
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Set Name
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Card Name
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Card Effect
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Set Effect
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迅疾强击 Swift Strike
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Floating Shot
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After mally made a successful evade, Specialist deal Derivative physical damage equal to (30/45/60%) of their calculation power to the attacker.
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[2] When a non-Specialist ally made a successful evade, deal Derivative physical damage equal to 20% calculation power to the attacker.
[4] Vulnerability Padding also affect ally with the second lowest current hp.
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Vulnerability Padding
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After skill activation, Specialist increase the evasion of ally with lowest current hp by (10/15/20%), stacking up to 5 times.
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Swift Preparation (Cooldown 4s)
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After ally made a successful evade, increase Specialist's skill charge bar gain by (2/3.5/5%), stacking up to 10 times, capped at 50%.
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Mirage Escape
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At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5) seconds.
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Set Name
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Card Name
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Card Effect
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Set Effect
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恶性干扰 Malignant Disruption
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Deterrence Suppresssion
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Specialist's normal attack deal additional (10/15/20%) Derivative calculation damage multiplied by the number of debuff inflicted on target.
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[2] For every number of debuff inflicted on enemy, decrease their calculation power by 10%.
[4] For every number of debuff inflicted on target, increase Specialist's attack speed by 15 points.
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Beacon Growth
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Specialist's normal attack has (40/70/100%) chance to inflict 1 stack of Bleed on target.
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Total Suppression
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When Specialist inflict a debuff on target, deal additional (15/22.5/30%) Derivative calculation damage.
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High-Frequency Calculation
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After skill activation, Specialist increase their attack speed by (20/35/50) points for 4 seconds.
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Set Name
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Card Name
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Card Effect
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Set Effect
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湍急攻势 Turbulent Attack
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Surface Piercing
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After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) Derivative calculation damage to target and enemies within 1 tile of it.
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[2] Raging Tide increases calculation power by 20%.
[4] Allies obtain 3 stacks of Recovery after consuming Raging Tide.
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Pre-War Mobilization
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At the beginning of the battle, Specialist grant 1 stack of Raging Tide to (1/2/3) allies in order of their calculation power stat.
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Deadly Cover Up
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After defeating an enemy, Specialist grant 1 stack of Raging Tide to (1/2/3) allies who don't have any stack in order of their calculation power stat.
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Emergency Response
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After skill activation, within 6s, enemies within 1 tile of target will be Stunned (3/4/5) times for 0.6 seconds.
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Medic
Set Name
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Card Name
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Card Effect
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Set Effect
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全域疗盾 Global Healing Shield
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Weakpoint Reinforcement
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After skill activation, Medic grant Hp Shield equal to (100/150/200%) of their calculation power to ally with lowest current hp.
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[2] When an ally's Hp Shield is broken, restore 5% of their max hp.
[4] Every 8s, ally with lowest current hp restore hp equal to the value of highest Hp Shield present.
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Healing Shield Structure
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Medic grant healing target Hp Shield equal to (10/20/30%) of healing value.
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Protective Treatment
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Increase the healing value of ally with Hp Shield by (20/30/40%).
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Healing Shield Cover
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At the beginning of the battle, Medic grant Hp Shield equal to (100/200/300%) of their calculation power to all allies
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Set Name
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Card Name
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Card Effect
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Set Effect
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剂量增补 Supplementary Dosage
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Overclock
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After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds.
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[2] After every normal attack, Medic increase their skill charge bar gain by 5%.
[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times.
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Emergency Dispatch
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Increase Medic's healing value as their target hp decreases, reaching maximum value of (20/40/60%) at 10% hp.
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Rapid First Aid
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At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3 seconds.
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Heavy Acceleration
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After skill activation, Medic increase their skill charge bar by (10/15/20%).
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Set Name
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Card Name
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Card Effect
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Set Effect
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增强疗程 Enhanced Treatment
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Efficient Treatment
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After healing a target, Medic also apply (1/2/3) stacks of Recovery.
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[2] When 15 stacks of Recovery are present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.
[4] For every stack of Recovery present on the field, increase Medic's healing value by 5%, stacking up to 10 times.
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Hands of Benevolence
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At the beginning of the battle, Medic restore (10/20/30%) health of ally with lowest current hp, and apply 5 stacks of Recovery.
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Health Care Insurance (Cooldown 4s)
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After skill activation, Medic increase their skill charge bar by 20% and apply 1 stack of Recovery on target.
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Advanced Medicare
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For every stack of Recovery present on the field, increase Medic's skill charge bar gain by (2/3.5/5%), stacking up to 10 times.
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Set Name
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Card Name
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Card Effect
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Set Effect
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物质逆反 Substance Reversal
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Allergic Reactions (Cooldown 1s)
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After healing a target, Medic launch Allergic attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target.
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[2] After performing normal attack, Medic heal ally with lowest current hp equal to the damage dealt.
[4] Increase Allergic attack range to 2 tiles and its damage by 20%.
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Exceptional Compensation
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After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6) seconds and stacking up to 5 times.
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Plasma Sampling
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For the first attack after skill activation, Medic launch Allergic attack equal to (25/50/75%) of their calculation power to target.
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Adjacent Spill Exposure
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Every 5s, Medic launch Allergic attack equal to (25/50/75%) of their calculation power onto the densest area.
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Mixed
Set Name
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Card Name
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Card Effect
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Set Effect
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协力暴击 Coordinated Crit
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Strength Preference
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Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp.
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[2] After skill activation, the next normal attack is guaranteed to be critical hit.
[4] Increase all allies critical hit rate by 10%, and convert 10% of critical damage dealt into hp.
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Inspiration Shot
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Increase Marksman's critical hit rate by 5%, landing a critical hit will increase their calculation power by (2/4/6%), stacking up to 10 times.
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Swift Strike
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Increase Warrior's critical hit rate by 5%, landing a critical hit will increase their attack speed by 10 points, stacking up to (4/7/10) times.
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Frenzied War Cry
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Increase melee unit critical hit rate by 5%, landing a critical hit will decrease target's physical defense by (1/2/3%).
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Overkill
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Increase ranged unit critical hit rate by 5%, and deal additional True Damage equal to (50/100/150%) of critical damage dealt.
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Set Name
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Card Name
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Card Effect
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Set Effect
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绝命特攻 Desperate Assault
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Final Blow
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When a Warrior dies, deal (500/750/1000%) True Damage to all enemies within 1 tile.
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[2] When an ally dies, other allies skill charge bar will be fully charged.
[4] When an ally dies, transfer 50% of their attack and calculation power to the remaining allies.
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Life-Saving Operations
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When an ally dies, increase Medic's healing value by (20/30/40%).
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Emergency Defense
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When melee unit dies, melee units gain Hp Shield equal to (30/40/50%) of their max hp.
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Multi-Lane Aid Shot
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When an ally dies, ranged units attack split for (6/8/10) seconds.
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Survival Instinct
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When an ally dies, other allies restore 30% of their max hp.
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Set Name
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Card Name
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Card Effect
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Set Effect
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心灵囚笼 Psychic Cage
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Node Suppression
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When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds.
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[2] Deal additional 30% Derivative calculation damage when attacking controlled enemy.
[4] When an enemy dies, Silence every other enemies for 4 seconds.
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Spectrum Suppression
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When Specialist attack controlled enemy, increase all allies calculation power by (5/7.5/10%), stacking up to 5 times.
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Blade of Slience
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Ranged units normal attack has (10/20/30%) chance to Silence the target for 2 seconds.
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Silencing Blow
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After every 5 attacks, melee unit will stun the target for (1/1.5/2) seconds.
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Reversal Effect
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When taking physical damage, allies has (10/20/30%) chance to Silence the attacker for 1 seconds.
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Set Name
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Card Name
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Card Effect
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Set Effect
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致命打击 Deadly Blow
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Excessive Healing
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Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times.
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[2] When landing a criticoal hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (cooldown 5 seconds).
[4] After skill activation, gain 2 stacks of Bloodthirst and increase critical damage by 10%, stacking up to 5 times.
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No Anger
|
Decrease all allies critical hit rate by 20% and increase their critical hit damage by (30/45/60%).
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Bloodthirsty March
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Melee units gain 1 stack of Bloodthirst for every step they make.
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Bloodthirsty Rhythm
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Ranged units gain 1 stack of Bloodthirst after every 5 normal attacks.
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Rage Feedback (Cooldown 5s)
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After landing a critical hit, increase skill charge bar by 5%.
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Set Name
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Card Name
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Card Effect
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Set Effect
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数谄矩阵 Numerical Matrix
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Fuse Block Perimeter
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For every stack of Zero Flame inflicted on the target, Guardian take (1/1.5/2%) less damage from target.
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[2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% Derivative calculation damage. Each layer of Zero Flame will increase the fireball damage by 10%.
[4] For every stack of Zero Flame, increase damage taken by enemies by 3%.
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Stack of Blazing Rune
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When attacking enemy without any stack of Zero Flame, Marksman normal attack deal additional Derivative calculation damage to (20/35/50%) of their calculation power.
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Smoke Out
|
After skill activation, Specialist deal (50/75/100%) Derivative calculation damage to all enemies on the field that doesn't have any stack of Zero Flame.
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Code Burning
|
Ranged allies inflict 1 stack of Zero Flame to target after every (5/4/3) normal attacks.
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Flame Suit
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When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of Zero Flame to the attacker.
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Environment
Sector
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Card Name
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Card Effect
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Set Effect
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Chapter 1 Rossum
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Aftershock
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After the first barricade is broken, Stun all enemies for (3/4/5) seconds.
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-
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Demolition Team
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Allies can instantly destroy barricade. For every barricade that is broken, increase self calculation power by (10/15/20%), stacking up to 3 times.
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Reverse Treatment
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After the first barricade is broken, restore (20/30/40%) max hp of ally with lowest current hp.
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Sector
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Card Name
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Card Effect
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Set Effect
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Chapter2 Cyclopes
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Aftershock
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After the first barricade is broken, Stun all enemies for (3/4/5) seconds.
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-
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Sector
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Card Name
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Card Effect
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Set Effect
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Chapter 3 Helios
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Energy Grass: Strong
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After ally absorbs the energy grass, increase self calculation power by (30/40/50%). It doesn't stack and lasts for (3/4/5) seconds.
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-
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Energy Grass: Bait
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After enemy absorbs the energy grass, it will get Silenced for 4.7 seconds, and increase damage it receives by (10/20/30%). The effect doesn't stack.
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Sector
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Card Name
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Card Effect
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Set Effect
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Chapter 4 Enigma
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Effectiveness Reversal
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Nullifies the damage from neutral units to friendly units, and convert (10/30/50%) of the damage dealt into restoring hp.
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-
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Critical Overload
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Neutral units deal (40/70/100%) more damage to enemy units.
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Set Name
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Card Name
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Card Effect
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Set Effect
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Chapter 5 Pierides
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Multi-Core Computing
|
Provides (2/4/6%) skill haste to friendly units who stand on corrupted tiles, stacking up to 15 times.
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-
|
High-Risk node
|
All allies deal (12/24/36%) increased damage to enemies who stand on corrupted tiles.
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Repair Node
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Friendly units who stand on the corrupted tiles will restore (10/15/20%) of their max hp every 5 seconds.
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Set Name
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Card Name
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Card Effect
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Set Effect
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Chapter 6 Copley
|
Cardname
|
Cardeffect
|
-
|
Cardname
|
Cardeffect
|
Cardname
|
Cardeffect
|
Cardname
|
Cardeffect
|