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User contributions for Siakama

A user with 697 edits. Account created on 13 June 2023.
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10 October 2024

27 July 2024

  • 05:0505:05, 27 July 2024 diff hist +1 m Scarecrow/AssimilatedNo edit summary
  • 05:0205:02, 27 July 2024 diff hist −1 m Scarecrow/Assimilated/skilldataNo edit summary current
  • 05:0205:02, 27 July 2024 diff hist −300 m Scarecrow/Assimilated/skilldataNo edit summary
  • 05:0005:00, 27 July 2024 diff hist +835 Scarecrow/Assimilated/skilldataNo edit summary
  • 04:4704:47, 27 July 2024 diff hist +764 Sana/AssimilatedNo edit summary current
  • 04:4004:40, 27 July 2024 diff hist +304 N Sana/Assimilated/skill4dataCreated page with "{| class=gf-table ! name | colspan=5 | Settled Verdict |- ! skilltype | colspan=5 | Passive |- ! icon | colspan=5 | Nyto_sana4 |- ! text | colspan=5 | When a marked unit leaves the battlefield, increase self rate of fire by ($rof_increase)% for 20 seconds. |- ! rof_increase | 6|| 7 || 8 || 9 || 10 |- |}"
  • 04:3804:38, 27 July 2024 diff hist +678 N Sana/Assimilated/skill3dataCreated page with "{| class=gf-table ! name | colspan=5 | Certain Misfortune |- ! skilltype | colspan=5 | Passive |- ! icon | colspan=5 | Nyto_sana3 |- ! text | colspan=5 | Every ($number_of_attacks) rounds of normal attacks, the next normal attack will turn the nearest enemy unit which is not a marked unit into a marked unit.<br>Meanwhile, launch a smoke grenade with a 1.5-square radius at the furthest two enemy units. Non-boss units within the radius of the smoke grenades have their rate..."
  • 04:3604:36, 27 July 2024 diff hist +90 Sana/Assimilated/skilldataNo edit summary current
  • 04:2904:29, 27 July 2024 diff hist +879 N Sana/Assimilated/skill2dataCreated page with "{| class=gf-table ! name | colspan=10 | Ebon Dirge |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Nyto_sana2 |- ! text | colspan=10 | Charge for 1 seconds and fire a laser that prioritizes enemies with the highest armor, dealing ($damage_multiplier)x guaranteed damage that ignores armor and reduces armor by ($armor_reduction) points for ($duration) seconds.<br>If the target is a marked unit, additionally remove all shields and apply the same effect to all..." current
  • 04:2404:24, 27 July 2024 diff hist +827 N Sana/Assimilated/skilldataCreated page with "{| class=gf-table ! name | colspan=10 | Pyrotechnics |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Nyto_sana1 |- ! text | colspan=10 | Passive: At the start of battle, the nearest 2 units are considered marked targets. When friendly units move, the 4 units around them are also considered additional marked units. Deal ($damage_increase)% more damage to marked units.<br>Active: Fire all missiles and deal ($damage_multiplier)x damage that scales with Dummy-L..."
  • 04:1104:11, 27 July 2024 diff hist +363 K5No edit summary
  • 04:0804:08, 27 July 2024 diff hist +786 N K5/skill2dataCreated page with "{| class=gf-table ! name | colspan=10 | Astrological Divination |- ! icon | colspan=10 | K5_2 |- ! text | colspan=10 | Performs a divination upon activating Museum of War Philosophy.<br>If the enemy echelon has elite units, increase all friendly units' rate of fire by ($rof_increase)% and move speed by ($speed_increase)% for ($duration) seconds.<br>If the enemy has high-threat units, all units gain 9999 points of force field for ($force_field_duration) seconds. |- ! rof_..." current
  • 04:0104:01, 27 July 2024 diff hist +825 N K5/skilldata/mod1Created page with "{| class=gf-table ! name | colspan=10 | Museum of War Philosophy |- ! icon | colspan=10 | variablebuff |- ! text | colspan=10 | Improve different stats based on the gun types of allies on buff tiles - HGs/SMGs increase evasion by ($eva)%, ARs/RFs increase damage by ($dmg)%, MGs/SGs increase accuracy by ($acc)% and grant ($ammo) extra rounds in magazine for ($dur) seconds. |- ! initial | colspan=10 | 6 |- ! cooldown | 15 || 14.7 || 14.3 || 14 || 13.7 || 13.3 || 13 || 12.7..." current
  • 03:5303:53, 27 July 2024 diff hist +381 M1919A4No edit summary
  • 03:4403:44, 27 July 2024 diff hist +578 N M1919A4/skill2dataCreated page with "{| class=gf-table ! name | colspan=10 | Devouring Terror |- ! icon | colspan=10 | M1919A4_2 |- ! text | colspan=10 | Each attack prioritizes the nearest enemy unit. Critical hits have a ($knockback_chance)% chance to knock non-elite units back by a distance of 3 and stun them for 2 seconds. Can only trigger once per enemy unit throughout the battle.<br>Increase damage against giant enemy units by ($damage_increase)%. |- ! knockback_chance | 5 || 6 || 6 || 7 || 7 || 8 ||..." current
  • 03:4003:40, 27 July 2024 diff hist +638 N M1919A4/skilldata/mod1Created page with "{| class=gf-table ! name | colspan=10 | Hunting Impulse |- ! icon | colspan=10 | comboBuffSelf |- ! text | colspan=10 | Increase self accuracy by ($accuracy_value)% and critical damage by ($crit_dmg)%. During the skill's duration, all attacks are guaranteed critical hits for ($crit_time) seconds. |- ! initial | colspan=10 | 3 |- ! cooldown | 18 || 18 || 18 || 18 || 18 || 18 || 18 || 18 || 18 || 18 |- ! accuracy_value | 30 || 34 || 39 || 43 || 48 || 52 || 57 || 61 || 66 |..." current
  • 03:3403:34, 27 July 2024 diff hist 0 N File:Icon Skill evo3 2.pngNo edit summary current
  • 03:3203:32, 27 July 2024 diff hist +2 EVO 3/skill2dataNo edit summary current
  • 03:2903:29, 27 July 2024 diff hist +310 FalconNo edit summary
  • 03:2803:28, 27 July 2024 diff hist +6 Falcon/skilldata/mod1No edit summary current
  • 03:2303:23, 27 July 2024 diff hist +499 N Falcon/skill2dataCreated page with "{| class=gf-table ! name | colspan=10 | Arpeggio Resonance |- ! text | colspan=10 | Special rounds deal 1x damage to enemy units along their trajectory and have a knockback effect of 5 yards. Firing the round also increases the rate of fire of T-Dolls in the same row by ($rof_buff)% for ($duration) seconds. |- ! icon | colspan=10 | sun_2 |- ! rof_buff | 20 || 23 || 27 || 30 || 33 || 37 || 40 || 43 || 47 || 50 |- ! duration | 1 || 1.2 || 1.4 || 1.7 || 1.9 || 2.1 || 2.3..." current
  • 03:2103:21, 27 July 2024 diff hist 0 N File:Icon Skill sun 2.pngNo edit summary current
  • 03:0703:07, 27 July 2024 diff hist +978 N Falcon/skilldata/mod1Created page with "{| class=gf-table ! name | colspan=10 | Sunset Falcon |- ! text | colspan=10 | [Active]: Consume 1 special bullet, aim for 2 seconds and deal ($dam_value)x damage to the enemy with the highest HP (able to crit). [Passive 1]: Obtain 1 special bullet 6 seconds after battle start, thereafter gain 1 special bullet every 8 seconds. Can store up to 2 special bullets. Increase self damage and accuracy by ($buff_value)% per special bullet. [Passive 2]: Every 1 second, carry ou..."
  • 02:2102:21, 27 July 2024 diff hist +345 EM-2No edit summary
  • 02:1202:12, 27 July 2024 diff hist 0 N File:Icon Skill em2 2.pngNo edit summary current
  • 02:1102:11, 27 July 2024 diff hist +419 N EM-2/skill2dataCreated page with "{| class=gf-table ! name | colspan=10 | Resentful Pursuit |- ! icon | colspan=10 | em2_2 |- ! text | colspan=10 | When Crispy Cookie Shot hits an enemy unit, mark them as the Smash target. Prioritize attacking the Smash target, dealing an additional ($extra_damage)% damage. If the Smash target dies, skill cooldown is reduced by 10%. |- ! extra_damage | 10 || 13 || 17 || 20 || 23 || 27 || 30 || 30 || 37 || 40 |- |}" current
  • 02:0702:07, 27 July 2024 diff hist +473 N EM-2/skilldata/mod1Created page with "{| class=gf-table ! name | colspan=10 | Crispy Cookie Shot |- ! icon | colspan=10 | EM2 |- ! text | colspan=10 | Quickly fires 3 shots, dealing ($dam_value)x damage per shot to random enemies. These shots have perfect accuracy and can crit, but doesn't ignore armour. |- ! initial | colspan=10 | 6 |- ! cooldown | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 |- ! dam_value | 2.5 || 2.7 || 2.8 || 3 || 3.2 || 3.3 || 3.5 || 3.7 || 3.8 || 4 |- |}" current
  • 02:0002:00, 27 July 2024 diff hist +363 Px4 StormNo edit summary
  • 01:5301:53, 27 July 2024 diff hist 0 N File:Icon Skill pxs 2.pngNo edit summary current
  • 01:5201:52, 27 July 2024 diff hist +757 N Px4 Storm/skill2dataCreated page with "{| class=gf-table ! name | colspan=10 | Motivating Bonus |- ! icon | colspan=10 | pxs_2 |- ! text | colspan=10 | If there are no more than two different gun types on the battlefield at the start of the battle, apply fragility to all non-boss enemy units until the end of the battle.<br>Fragility: When taking a critical hit, take an additional instance of HP shield-piercing damage that equals ($hp_percentage)% of current HP, capping at 1000 points.Every 100 critical hits..." current
  • 01:1901:19, 27 July 2024 diff hist +599 N Px4 Storm/skilldata/mod1Created page with "{| class=gf-table ! name | colspan=10 | Hunting Token |- ! icon | colspan=10 | px4 |- ! text | colspan=10 | Grants all T-dolls who are on her buff tiles increased critical damage by ($critdmgup)% at the cost of ($critdown)% critical rate, last for ($dur) seconds |- ! initial | colspan=10 | 6 |- ! cooldown | 15 || 14.7 || 14.3 || 14 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12 |- ! critdown | 30 || 29 || 28 || 27 || 26 || 24 || 23 || 22 || 21 || 20 |- ! critdmgup | 35 ||..." current
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