MediaWiki:Common.js
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/* Any JavaScript here will be loaded for all users on every page load. */
$(document).ready(function() {
build_skill_form();
});
function build_skill_form() {
if (skill_data[mw.config.get("wgPageName")]) {
calculator_element = document.getElementById("skill_calculator");
calculator_element.outerHTML =
'<div id="skill_calculator" style="position:absolute"><table><tr>' +
'<td rowspan="2" style="background:rgba(128, 128, 128, 0);width:52px;height:52px"></td>' +
'<td colspan="2" style="background:none"> </td>' +
'</tr><tr>' +
'<td style="padding-left: 15px"><select style="background:rgba(255, 182, 0, 1);color:rgba(128, 128, 128, 1);width:50px;text-align:center" id="skill_level" onchange="display_data()">' +
'<option value="0">Lv. 1</option>' +
'<option value="1">Lv. 2</option>' +
'<option value="2">Lv. 3</option>' +
'<option value="3">Lv. 4</option>' +
'<option value="4">Lv. 5</option>' +
'<option value="5">Lv. 6</option>' +
'<option value="6">Lv. 7</option>' +
'<option value="7">Lv. 8</option>' +
'<option value="8">Lv. 9</option>' +
'<option value="9">Lv. 10</option>' +
'</select></td><td id="activation"></td></tr><tr></tr></table><p id="description"></p></div>';
display_data();
}
}
function display_data() {
data = skill_data[mw.config.get("wgPageName")];
if (data !== null) {
index = document.getElementById("skill_level").value;
regex = /\(\$\w+\)/g;
formatted_text = data.text;
vars = data.text.match(regex);
for (i = 0; i < vars.length; i++) {
var_name = vars[i].substring(2, vars[i].length - 1);
formatted_text = formatted_text.replace(
vars[i],
data[var_name][index]);
}
document.getElementById("activation").outerHTML =
'<td id="activation" style="color:rgba(255, 182, 0, 1)">' + data.activation[index] + '% chance to activate</td>';
document.getElementById("description").outerHTML =
'<p id="description">' + formatted_text + '</p>';
}
}
skill_data = {
'Kar98k': {
text: "After taking aim for 2 seconds, shoot the nearest target for ($damage_value) the damage.",
activation: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
damage_value: [2, 4, 6, 8, 10, 12, 14, 16, 18, 20],
time: [2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9],
},
};