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Revision as of 19:32, 9 December 2024 by ScriptDotLua (talk | contribs) (Add shock)
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"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content:
Page needs to be renamed to something more appropriate, or certain contents need to be shifted;
Certain contents aren't really status effects like 'Counterattack' or 'Tideway'

Additionally, need to account for levels in debuff/buff.
Also, more missing debuff/buffs.
.
You can help us by contributing.


Action Support

Assist attack. Performs an attack. Cannot be triggered by Assist attack.

Additional Movement

Can move once, but cannot use any other commands.

Attack Down I

Attack decreased by 10%. Considered a debuff.

Attack Up I

Attack is increased by 10%. This is considered a buff.

Attack Up II

Attack is increased by 15%. This is considered a buff.

Avalanche

When other Freeze PhaseFreeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a Freeze PhaseFreeze debuff.

Blazing Assault II

Increase attack by 15%. This is considered a Burn buff.

Conductivity

When attacked, this effect is transformed into Paralysis. This is considered an Electric PhaseElectric debuff.

Congestion

Cannot be healed. Considered a Hydro PhaseHydro debuff.

Continuous Healing I

Restore 10% of maximum HP at the end of action. This is considered a buff.

Counterattack

Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.

Damage Up I

Increase damage dealt by 10%. Considered a buff.

Damage Up II

Increase damage dealt by 20%. Considered a buff.

Damp

Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.

Defense Down I

Reduce defense by 20%. Considered a debuff.

Defense Up II

Defense increased by 30%. Considered a buff.

Defense Up III

Defense increased by 40%. Considered a buff.

Extra Action

1 action can be taken.

Extra Command

Commands other than movement can be executed.

Fear

Uncontrollable, actively moves away from the caster. This is removed when the caster dies.

Feeling Full

Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.

Flammable Item

When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.

Frost Barrier

When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a Freeze PhaseFreeze buff and cannot be cleansed.

Frozen

Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to Frigid, which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze PhaseFreeze movement debuff.

Frigid

Unable to move and cannot be actively displaced. Considered a Freeze PhaseFreeze movement debuff.

Infatuated

Uncontrollable, actively moves toward the caster. This is removed when the caster dies.

Insight

Increases the Range of Ultimate Skills by 1 tile. This is considered a buff.

Movement Down II

Mobility decreased by 2 tiles. This is considered a movement debuff.

Movement Up II

Mobility increased by 2 tiles. This is considered a movement buff.

Overburn

Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.

Overheating

Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.

Overzealous

When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.

Paralysis

Command Prohibition, disallows the use of basic attacks and active skills. Electric Phase Electric debuff.

Prophecy of Mourning

Upon receiving targeted damage, Nemesis performs Action Support and gains 2 points of Confectance Index. This effect activates once, cannot be cleansed.

Quick Barrier

Targeted damage taken reduced by 60%, effective once. Considered a buff.

Shelter

Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.

Shield

Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier and other effects.

Shock

Applies Paralysis to target for 1 turn before attacking, effective once. This is considered an Electric PhaseElectric buff.

Stun

Unable to act.

Support

Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.

Taunt

Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.

Tideway

Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.

Vulnerable II

Increase damage taken by 20%. This is considered a defense debuff.

Wintry Bastion

Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a Freeze PhaseFreeze buff and cannot be cleansed.

Wise Support

Performs a Support Attack.

Zoom In

Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.