GFL2 Status Effects
Action Support
Assist attack. Performs an attack. Cannot be triggered by Assist attack.
Additional Movement
Can move once, but cannot use any other commands.
Attack Down I
Attack decreased by 10%. Considered a debuff.
Attack Up I
Attack is increased by 10%. This is considered a buff.
Attack Up II
Attack is increased by 15%. This is considered a buff.
Avalanche
When other Freeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a Freeze debuff.
Blazing Assault II
Increase attack by 15%. This is considered a Burn buff.
Conductivity
When attacked, this effect is transformed into Paralysis. This is considered an Electric debuff.
Congestion
Cannot be healed. Considered a Hydro debuff.
Continuous Healing I
Restore 10% of maximum HP at the end of action. This is considered a buff.
Counterattack
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.
Damage Up I
Increase damage dealt by 10%. Considered a buff.
Damage Up II
Increase damage dealt by 20%. Considered a buff.
Damp
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Defense Down I
Reduce defense by 20%. Considered a debuff.
Defense Up II
Defense increased by 30%. Considered a buff.
Defense Up III
Defense increased by 40%. Considered a buff.
Extra Action
1 action can be taken.
Extra Command
Commands other than movement can be executed.
Fear
Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Feeling Full
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.
Flammable Item
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
Frost Barrier
When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed.
Frozen
Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to Frigid, which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze movement debuff.
Frigid
Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.
Infatuated
Uncontrollable, actively moves toward the caster. This is removed when the caster dies.
Insight
Increases the Range of Ultimate Skills by 1 tile. This is considered a buff.
Movement Down II
Mobility decreased by 2 tiles. This is considered a movement debuff.
Movement Up II
Mobility increased by 2 tiles. This is considered a movement buff.
Overburn
Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.
Overheating
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.
Overzealous
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
Paralysis
Command Prohibition, disallows the use of basic attacks and active skills. Electric debuff.
Prophecy of Mourning
Upon receiving targeted damage, Nemesis performs Action Support and gains 2 points of Confectance Index. This effect activates once, cannot be cleansed.
Quick Barrier
Targeted damage taken reduced by 60%, effective once. Considered a buff.
Shelter
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.
Shield
Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier and other effects.
Shock
Applies Paralysis to target for 1 turn before attacking, effective once. This is considered an Electric buff.
Stun
Unable to act.
Support
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.
Taunt
Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.
Tideway
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Vulnerable II
Increase damage taken by 20%. This is considered a defense debuff.
Wintry Bastion
Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a Freeze buff and cannot be cleansed.
Wise Support
Performs a Support Attack.
Zoom In
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.