JS05/skilldata: Difference between revisions
< JS05
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! cooldown | ! cooldown | ||
| | | 16 || 15.6 || 15.1 || 14.7 || 14.2 || 13.8 || 13.3 || 12.9 || 12.4 || 12 | ||
|- | |- | ||
! min_dam_value | ! min_dam_value |
Revision as of 09:45, 20 October 2019
name | Piercing Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackDistanceTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, aim for 1.5 seconds, then shoot the furthest target, dealing ($min_dam_value) ~ ($max_dam_value)x damage based on the current number of charge stacks to all enemies in its path and again to the target. Stacks will be cleared on skill use. | |||||||||
initial | 4 | |||||||||
cooldown | 16 | 15.6 | 15.1 | 14.7 | 14.2 | 13.8 | 13.3 | 12.9 | 12.4 | 12 |
min_dam_value | 0.6 | 0.6 | 0.7 | 0.7 | 0.8 | 0.8 | 0.9 | 0.9 | 1 | 1 |
max_dam_value | 0.9 | 1 | 1.1 | 1.3 | 1.4 | 1.5 | 1.6 | 1.8 | 1.9 | 2 |