JS 9/skilldata: Difference between revisions
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{| class=gf-table | {| class=gf-table | ||
! name | |||
| colspan=10 | Last Minute Preparations | |||
|- | |||
! icon | |||
| colspan=10 | dodgeBuffSelf | |||
|- | |||
! text | ! text | ||
| colspan=10 | Based on the number of enemy groups in a battle, self buffs which increases evasion by ($evasion_value)% and damage by ($damage_value)% for ($time_value) seconds. When skill is activated, 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs. | | colspan=10 | Based on the number of enemy groups in a battle, self buffs which increases evasion by ($evasion_value)% and damage by ($damage_value)% for ($time_value) seconds. When skill is activated, 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs. | ||
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| 3.0 || 3.2 || 3.4 || 3.7 || 3.9 || 4.1 || 4.3 || 4.6 || 4.8 || 5.0 | | 3.0 || 3.2 || 3.4 || 3.7 || 3.9 || 4.1 || 4.3 || 4.6 || 4.8 || 5.0 | ||
|- | |- | ||
|} | |} |
Revision as of 16:58, 13 October 2018
name | Last Minute Preparations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | dodgeBuffSelf | |||||||||
text | Based on the number of enemy groups in a battle, self buffs which increases evasion by ($evasion_value)% and damage by ($damage_value)% for ($time_value) seconds. When skill is activated, 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs. | |||||||||
initial | 6 | |||||||||
cooldown | 15.0 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
damage_value | 30.0 | 32.0 | 34.0 | 37.0 | 39.0 | 41.0 | 43.0 | 46.0 | 48.0 | 50.0 |
evasion_value | 15.0 | 17.0 | 19.0 | 22.0 | 24.0 | 26.0 | 28.0 | 31.0 | 33.0 | 35.0 |
time_value | 3.0 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5.0 |