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Template:T-Doll/doc

178 bytes added, 12:21, 25 March 2018
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| tile9=
 
| skillname =
| skillid =
| characterid =
:<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code>
 
 
:<code> skillname -</code> Name of T-Doll's skill
:<code> skillid -</code> The corresponding icon filename of the skill. Do not add ".png" to it.
::List of skill icons: [[:File:skill icon list.png]]
<pre><nowiki>
{| class=gf-table
! name
| colspan=10 | Name of Skill goes here
|-
! icon
| colspan=10 | id of the icon goes here
|-
! text
| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.
</nowiki></pre>
 The corresponding icon filename of the skill. Do not add ".png" to it.::List of skill icons: [[:File:skill icon list.png]]  Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.
{| class=gf-table
! name
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
<pre><nowiki>
{| class=gf-table
! name
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
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