DSR-50/skilldata: Difference between revisions
< DSR-50
Added name and icon |
m It's a specific, not the current target |
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! icon | ! icon | ||
| colspan=10 | | | colspan=10 | AimAttackSpecificTarge | ||
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! text | ! text |
Revision as of 09:50, 21 February 2018
name | Rending Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackSpecificTarge | |||||||||
text | After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's damage, if the target is armored, ($damage_value2)x DSR-50's damage. | |||||||||
initial | 15 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_value | 2.5 | 2.8 | 3.2 | 3.6 | 4.0 | 4.4 | 4.8 | 5.2 | 5.6 | 6.0 |
damage_value2 | 4.5 | 5.1 | 5.7 | 6.3 | 6.9 | 7.5 | 8.1 | 8.7 | 9.3 | 10.0 |