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DSR-50/skilldata: Difference between revisions

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Pianoforte (talk | contribs)
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Added name and icon
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{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Rending Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text
! text
| colspan=10 | After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's damage, if the target is armored, ($damage_value2)x DSR-50's damage.
| colspan=10 | After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's damage, if the target is armored, ($damage_value2)x DSR-50's damage.

Revision as of 09:49, 21 February 2018

name Rending Shot
icon AimAttackCurrentTarge
text After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's damage, if the target is armored, ($damage_value2)x DSR-50's damage.
initial 15
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
damage_value 2.5 2.8 3.2 3.6 4.0 4.4 4.8 5.2 5.6 6.0
damage_value2 4.5 5.1 5.7 6.3 6.9 7.5 8.1 8.7 9.3 10.0