DSR-50/skilldata: Difference between revisions
< DSR-50
Created page with "{| class=gf-table ! text | colspan=10 | After taking aim for 2 seconds, shoot the nearest target for ($damage_value)x DSR-50's base damage, if the target is armored, ($damage_..." |
No edit summary |
||
Line 1: | Line 1: | ||
{| class=gf-table | {| class=gf-table | ||
! text | ! text | ||
| colspan=10 | After taking aim for 2 seconds, shoot the | | colspan=10 | After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's base damage, if the target is armored, ($damage_value2)x DSR-50's base damage. | ||
|- | |- | ||
! initial | ! initial |
Revision as of 15:01, 20 August 2017
text | After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's base damage, if the target is armored, ($damage_value2)x DSR-50's base damage. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
initial | 15 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_value | 2.5 | 2.8 | 3.2 | 3.6 | 4.0 | 4.4 | 4.8 | 5.2 | 5.6 | 6.0 |
damage_value2 | 4.5 | 5.1 | 5.7 | 6.3 | 6.9 | 7.5 | 8.1 | 8.7 | 9.3 | 10.0 |