Lige (Shrike): Difference between revisions
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|UpgradeA23Level=30 | |UpgradeA23Level=30 | ||
|UpgradeA23Cost=30 | |UpgradeA23Cost=30 | ||
|UpgradeA23Desc= | |UpgradeA23Desc=Can pass through enemy units while moving, deal damage equal to 20% of own attack to the units that were pass through. (Max movement AP cost per tile is 2). | ||
|UpgradeA31Level=12 | |UpgradeA31Level=12 | ||
|UpgradeA31Cost=0 | |UpgradeA31Cost=0 | ||
Line 109: | Line 109: | ||
|UpgradeS15Level=35 | |UpgradeS15Level=35 | ||
|UpgradeS15Cost=25 | |UpgradeS15Cost=25 | ||
|UpgradeS15Desc=Increase normal attack AP cost by 1, damage by | |UpgradeS15Desc=Increase normal attack AP cost by 1, damage by 250%, and accuracy by 15 for 1 turn. | ||
|UpgradeS21Level= | |UpgradeS21Level=3 | ||
|UpgradeS21Cost= | |UpgradeS21Cost=0 | ||
|UpgradeS21Desc= | |UpgradeS21Desc=Increase normal attack's drain effect by 20% for 2 turns. | ||
|UpgradeS22Level= | |UpgradeS22Level=3 | ||
|UpgradeS22Cost= | |UpgradeS22Cost=10 | ||
|UpgradeS22Desc= | |UpgradeS22Desc=Increase normal attack's drain effect by 20% and temporary HP's drain effect by 20%, increase max temporary HP by 20% for 2 turns. | ||
|UpgradeS23Level= | |UpgradeS23Level=14 | ||
|UpgradeS23Cost= | |UpgradeS23Cost=15 | ||
|UpgradeS23Desc= | |UpgradeS23Desc=Increase normal attack's drain effect by 30% and temporary HP's drain effect by 20%, increase max temporary HP by 20% for 2 turns. | ||
|UpgradeS24Level= | |UpgradeS24Level=25 | ||
|UpgradeS24Cost= | |UpgradeS24Cost=20 | ||
|UpgradeS24Desc= | |UpgradeS24Desc=Increase normal attack's drain effect by 30% and temporary HP's drain effect by 40%, increase max temporary HP by 40% for 2 turns. | ||
|UpgradeS25Level= | |UpgradeS25Level=35 | ||
|UpgradeS25Cost= | |UpgradeS25Cost=25 | ||
|UpgradeS25Desc= | |UpgradeS25Desc=Increase normal attack's drain effect by 50% and temporary HP's drain effect by 50%, increase max temporary HP by 50% for 2 turns. | ||
|UpgradeS31Level= | |UpgradeS31Level=8 | ||
|UpgradeS31Cost= | |UpgradeS31Cost=0 | ||
|UpgradeS31Desc= | |UpgradeS31Desc=Deal damage equal to 100% of own attack to enemy units within its area of effect. | ||
|UpgradeS32Level= | |UpgradeS32Level=8 | ||
|UpgradeS32Cost= | |UpgradeS32Cost=10 | ||
|UpgradeS32Desc= | |UpgradeS32Desc=Deal damage equal to 100% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved. | ||
|UpgradeS33Level= | |UpgradeS33Level=14 | ||
|UpgradeS33Cost= | |UpgradeS33Cost=15 | ||
|UpgradeS33Desc= | |UpgradeS33Desc=Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved. | ||
|UpgradeS34Level= | |UpgradeS34Level=25 | ||
|UpgradeS34Cost= | |UpgradeS34Cost=20 | ||
|UpgradeS34Desc= | |UpgradeS34Desc=Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved. | ||
|UpgradeS35Level= | |UpgradeS35Level=35 | ||
|UpgradeS35Cost= | |UpgradeS35Cost=25 | ||
|UpgradeS35Desc= | |UpgradeS35Desc=Deal damage equal to 250% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved. | ||
|UpgradeS41Level= | |UpgradeS41Level=8 | ||
|UpgradeS41Cost= | |UpgradeS41Cost=0 | ||
|UpgradeS41Desc= | |UpgradeS41Desc=Choose an empty tile within range to create a passage and swiftly move to that location. Range: 3 | ||
|UpgradeS42Level= | |UpgradeS42Level=8 | ||
|UpgradeS42Cost= | |UpgradeS42Cost=10 | ||
|UpgradeS42Desc= | |UpgradeS42Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 3 | ||
|UpgradeS43Level= | |UpgradeS43Level=14 | ||
|UpgradeS43Cost= | |UpgradeS43Cost=15 | ||
|UpgradeS43Desc= | |UpgradeS43Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 4 | ||
|UpgradeS44Level= | |UpgradeS44Level=25 | ||
|UpgradeS44Cost= | |UpgradeS44Cost=20 | ||
|UpgradeS44Desc= | |UpgradeS44Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 4 | ||
|UpgradeS45Level= | |UpgradeS45Level=35 | ||
|UpgradeS45Cost= | |UpgradeS45Cost=25 | ||
|UpgradeS45Desc= | |UpgradeS45Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 5 | ||
|UpgradeS51Level= | |UpgradeS51Level=16 | ||
|UpgradeS51Cost= | |UpgradeS51Cost=0 | ||
|UpgradeS51Desc= | |UpgradeS51Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. | ||
|UpgradeS52Level= | |UpgradeS52Level=16 | ||
|UpgradeS52Cost= | |UpgradeS52Cost=10 | ||
|UpgradeS52Desc= | |UpgradeS52Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile and ignore any additional effects from the attack. | ||
|UpgradeS53Level= | |UpgradeS53Level=16 | ||
|UpgradeS53Cost= | |UpgradeS53Cost=15 | ||
|UpgradeS53Desc= | |UpgradeS53Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack. | ||
|UpgradeS54Level= | |UpgradeS54Level=25 | ||
|UpgradeS54Cost= | |UpgradeS54Cost=20 | ||
|UpgradeS54Desc= | |UpgradeS54Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn. | ||
|UpgradeS55Level= | |UpgradeS55Level=35 | ||
|UpgradeS55Cost= | |UpgradeS55Cost=25 | ||
|UpgradeS55Desc= | |UpgradeS55Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 80% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn. | ||
|UpgradeS61Level= | |UpgradeS61Level=16 | ||
|UpgradeS61Cost= | |UpgradeS61Cost=0 | ||
|UpgradeS61Desc= | |UpgradeS61Desc=Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn. | ||
|UpgradeS62Level= | |UpgradeS62Level=16 | ||
|UpgradeS62Cost= | |UpgradeS62Cost=10 | ||
|UpgradeS62Desc= | |UpgradeS62Desc=Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn. | ||
|UpgradeS63Level= | |UpgradeS63Level=16 | ||
|UpgradeS63Cost= | |UpgradeS63Cost=15 | ||
|UpgradeS63Desc= | |UpgradeS63Desc=Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn. | ||
|UpgradeS64Level= | |UpgradeS64Level=25 | ||
|UpgradeS64Cost= | |UpgradeS64Cost=20 | ||
|UpgradeS64Desc= | |UpgradeS64Desc=Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 3 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn. | ||
|UpgradeS65Level= | |UpgradeS65Level=35 | ||
|UpgradeS65Cost= | |UpgradeS65Cost=25 | ||
|UpgradeS65Desc= | |UpgradeS65Desc=Remove base evasion. Every 1 point of evasion is converted into 1 point of accuracy and every 2 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn. | ||
|UpgradeS71Level= | |UpgradeS71Level=25 | ||
|UpgradeS71Cost= | |UpgradeS71Cost=0 | ||
|UpgradeS71Desc= | |UpgradeS71Desc=Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy units within 3x3 area. | ||
|UpgradeS72Level= | |UpgradeS72Level=25 | ||
|UpgradeS72Cost= | |UpgradeS72Cost=10 | ||
|UpgradeS72Desc= | |UpgradeS72Desc=Teleport to an adjacent empty tile, dealing damage equal to 80% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP). | ||
|UpgradeS73Level= | |UpgradeS73Level=25 | ||
|UpgradeS73Cost= | |UpgradeS73Cost=15 | ||
|UpgradeS73Desc= | |UpgradeS73Desc=Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP). | ||
|UpgradeS74Level= | |UpgradeS74Level=25 | ||
|UpgradeS74Cost= | |UpgradeS74Cost=20 | ||
|UpgradeS74Desc= | |UpgradeS74Desc=Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 2 tiles. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP). | ||
|UpgradeS75Level= | |UpgradeS75Level=35 | ||
|UpgradeS75Cost= | |UpgradeS75Cost=25 | ||
|UpgradeS75Desc= | |UpgradeS75Desc=Teleport to an adjacent empty tile, dealing damage equal to 160% of own attack to enemy units within 2 tiles. 50% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP). | ||
|UpgradeS81Level= | |UpgradeS81Level=25 | ||
|UpgradeS81Cost= | |UpgradeS81Cost=0 | ||
|UpgradeS81Desc= | |UpgradeS81Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. | ||
|UpgradeS82Level= | |UpgradeS82Level=25 | ||
|UpgradeS82Cost= | |UpgradeS82Cost=10 | ||
|UpgradeS82Desc= | |UpgradeS82Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn. | ||
|UpgradeS83Level= | |UpgradeS83Level=25 | ||
|UpgradeS83Cost= | |UpgradeS83Cost=15 | ||
|UpgradeS83Desc= | |UpgradeS83Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn. | ||
|UpgradeS84Level= | |UpgradeS84Level=25 | ||
|UpgradeS84Cost= | |UpgradeS84Cost=20 | ||
|UpgradeS84Desc= | |UpgradeS84Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 10% per each defeated enemy unit for 1 turn. | ||
|UpgradeS85Level= | |UpgradeS85Level=35 | ||
|UpgradeS85Cost= | |UpgradeS85Cost=25 | ||
|UpgradeS85Desc= | |UpgradeS85Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 175% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 15% per each defeated enemy unit for 1 turn. | ||
|UpgradeUlt1Desc= | |||
|UpgradeUlt1Desc=Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits, and the ability to use items as the summoner. | |||
|UpgradeUlt2Desc=Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner. | |UpgradeUlt2Desc=Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner. | ||
|UpgradeUlt3Desc=Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner. | |UpgradeUlt3Desc=Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner. | ||
|UpgradeUlt4Desc= | |UpgradeUlt4Desc=Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 3 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner. | ||
|Weapon1Name=Bone Blade | |Weapon1Name=Bone Blade | ||
|Weapon1Image=File:RCCB Weapon Bone Blade.png | |Weapon1Image=File:RCCB Weapon Bone Blade.png |
Latest revision as of 06:37, 1 April 2025
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Information | |
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Full name | Lige |
Affiliation |
|
Birthday | |
Voice actor | Ishikawa Yui[1] |
Artist | Unknown |
View page template |
Lige is available as a full playable character in a number of levels in Chapter 4 of Reverse Collapse: Code Name Bakery.
For the version of the playable character that cannot be enhanced, see Lige (civilian).
For boss versions of Lige, see Reverse Collapse Enemies.
In Reverse Collapse: Code Name Bakery[edit]
Traits and Skills[edit]
- Attributes
- Blood Drain:
- Agile Silhouette:
- Extrasensory Perception:
- Link Blade:
- Soul Refining:
- Unique Attribute (also called Special Trait)
- Extraordinary Antibodies: (Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Immune to abnormal status effects. Immune to the damage from the traits Blood Burst and Ichor Burst.
- Standard Skills
- Bone Blade Sharpening:
- Life Extraction:
- Blossom Blade:
- Blood Tether:
- Flashback:
- All or Nothing:
- Phantom Blade:
- Dashing Flash:
- Hidden Skills (also called Special Skills)
- Blood Burst Thorn: (Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Deal damage equal to 150% of own attack and reduce AP by 5 on all enemy units in an × pattern 5 tiles wide, up to 5 tiles away. 4 turns cooldown, costs 20 SP.
- Boudnless Ambush: (Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldoown.
- Ultimate Skill
- Made in Hell:
Genetic Upgrade and Nucleobase Completion[edit]
- Attributes
- Blood Drain
- At Level 1, costs 0: 10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP).
- At Level 10, costs 20: 20% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 35% of Max HP).
- At Level 30, costs 30: 30% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 50% of Max HP).
- Agile Silhouette
- At Level 5, costs 0: Can pass through enemy units while moving.
- At Level 10, costs 20: Can pass through enemy units while moving. (Max movement AP cost per tile is 2).
- At Level 30, costs 30: Can pass through enemy units while moving, deal damage equal to 20% of own attack to the units that were pass through. (Max movement AP cost per tile is 2).
- Extrasensory Perception
- At Level 12, costs 0: When subjected to a normal attack, there is 10% chance to block the incoming attack.
- At Level 12, costs 20: When subjected to a normal attack, there is 20% chance to block the incoming attack.
- At Level 30, costs 30: When subjected to a normal attack, there is 30% chance to block the incoming attack.
- Link Blade
- At Level 20, costs 0: When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target.
- At Level 20, costs 20: When making normal attacks, deals damage equal to 20% of own attack to enemy units adjacent to the target.
- At Level 30, costs 30: When making normal attacks, deals damage equal to 30% of own attack to enemy units adjacent to the target.
- Soul Refining
- At Level 30, costs 0: Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's damage by 1%.
- At Level 30, costs 20: Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 1%.
- At Level 30, costs 30: Gain 1 stack of "Essence" for every enemy that's defeated within 5 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 2%.
- Blood Drain
- Skills
- Bone Blade Sharpening
- At Level 1, costs 0: Increase normal attack AP cost by 2 and damage by 200% for 1 turn.
- At Level 3, costs 10: Increase normal attack AP cost by 2 and damage by 225% for 1 turn.
- At Level 14, costs 15: Increase normal attack AP cost by 2, damage by 225%, and accuracy by 15 for 1 turn.
- At Level 25, costs 20: Increase normal attack AP cost by 2, damage by 250%, and accuracy by 15 for 1 turn.
- At Level 35, costs 25: Increase normal attack AP cost by 1, damage by 250%, and accuracy by 15 for 1 turn.
- Life Extraction
- At Level 3, costs 0: Increase normal attack's drain effect by 20% for 2 turns.
- At Level 3, costs 10: Increase normal attack's drain effect by 20% and temporary HP's drain effect by 20%, increase max temporary HP by 20% for 2 turns.
- At Level 14, costs 15: Increase normal attack's drain effect by 30% and temporary HP's drain effect by 20%, increase max temporary HP by 20% for 2 turns.
- At Level 25, costs 20: Increase normal attack's drain effect by 30% and temporary HP's drain effect by 40%, increase max temporary HP by 40% for 2 turns.
- At Level 35, costs 25: Increase normal attack's drain effect by 50% and temporary HP's drain effect by 50%, increase max temporary HP by 50% for 2 turns.
- Blossom Blade
- At Level 8, costs 0: Deal damage equal to 100% of own attack to enemy units within its area of effect.
- At Level 8, costs 10: Deal damage equal to 100% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved.
- At Level 14, costs 15: Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved.
- At Level 25, costs 20: Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved.
- At Level 35, costs 25: Deal damage equal to 250% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved.
- Blood Tether
- At Level 8, costs 0: Choose an empty tile within range to create a passage and swiftly move to that location. Range: 3
- At Level 8, costs 10: Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 3
- At Level 14, costs 15: Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 4
- At Level 25, costs 20: Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 4
- At Level 35, costs 25: Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 5
- Flashback
- At Level 16, costs 0: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile.
- At Level 16, costs 10: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile and ignore any additional effects from the attack.
- At Level 16, costs 15: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack.
- At Level 25, costs 20: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn.
- At Level 35, costs 25: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 80% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn.
- All or Nothing
- At Level 16, costs 0: Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn.
- At Level 16, costs 10: Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
- At Level 16, costs 15: Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
- At Level 25, costs 20: Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 3 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
- At Level 35, costs 25: Remove base evasion. Every 1 point of evasion is converted into 1 point of accuracy and every 2 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
- Phantom Blade
- At Level 25, costs 0: Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy units within 3x3 area.
- At Level 25, costs 10: Teleport to an adjacent empty tile, dealing damage equal to 80% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
- At Level 25, costs 15: Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
- At Level 25, costs 20: Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 2 tiles. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
- At Level 35, costs 25: Teleport to an adjacent empty tile, dealing damage equal to 160% of own attack to enemy units within 2 tiles. 50% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
- Dashing Flash
- At Level 25, costs 0: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way.
- At Level 25, costs 10: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn.
- At Level 25, costs 15: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn.
- At Level 25, costs 20: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 10% per each defeated enemy unit for 1 turn.
- At Level 35, costs 25: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 175% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 15% per each defeated enemy unit for 1 turn.
- Bone Blade Sharpening
- Nucleobase Completion
- A (50 Potential Keys): Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits, and the ability to use items as the summoner.
- T (150 Potential Keys): Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner.
- C (300 Potential Keys): Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner.
- G (500 Potential Keys): Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 3 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner.
Weapons[edit]
Bone Blade | ||||
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Unlock conditions | Base weapon | |||
Tier 1 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 2 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 3 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 4 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 5 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Accessories
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Throwing Knife | ||||
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Unlock conditions | Base weapon | |||
Tier 1 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 2 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 3 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 4 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 5 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Accessories
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Story[edit]
Gallery[edit]
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Base artwork, “Lige's Consciousness” outfit.
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Shrike Mimic outfit.
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Old Lab Coat outfit (from 2092R).
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Mirror Self outfit (DLC)
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Lige in 2084.
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Camouflage Standee, Lige consciousness version.
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Camouflage Standee, Shrike consciousness version.
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Ultimate skill cut-in: “何がほんとで、何が嘘だろうと関係ない” (“It doesn't matter what's real or fake”).