Makiatto/skill4data: Difference between revisions
< Makiatto
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| || The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] triggered is increased by {{Color|GF2Orange|1 time per turn.}} || The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] triggered is increased by {{Color|GF2Orange|1 time per turn.}} After using {{Color|GF2Blue|Absolute Mental Defense}}, gains {{Color|GF2Orange|2 points}} of Confectance Index at the end of the action. This effect can be triggered {{Color|GF2Orange|2 times}}. | | || The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] triggered is increased by {{Color|GF2Orange|1 time per turn.}} || The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] triggered is increased by {{Color|GF2Orange|1 time per turn.}} After using {{Color|GF2Blue|Absolute Mental Defense}}, gains {{Color|GF2Orange|2 points}} of Confectance Index at the end of the action. This effect can be triggered {{Color|GF2Orange|2 times}}. [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] can be triggered {{Color|GF2Orange|once}} more each turn. If the [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] deals a critical hit, gains [[GFL2 Status Effects#Rapture|{{Color|GF2Blue|Rapture}}]] for {{Color|GF2Orange|1 turn}}. | ||
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Latest revision as of 10:38, 23 January 2025
name | Absolute Mental Defense | |||||||||
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icon | Skill_MacqiatoSSR_Active_3 | |||||||||
text | Gains Frost Barrier and Alert for 2 turns. The absorption amount of Frost Barrier is equal to ($init)% of the initial attack, but cannot exceed ($max)% of max HP.
($extraeffect) | |||||||||
init | 65 | 80 | 80 | |||||||
max | 60 | 80 | 80 | |||||||
turn_cooldown | 3 | 3 | 3 | |||||||
skilllevelcount | 3 | |||||||||
extraeffect | The absorption amount of Frost Barrier is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of Interception triggered is increased by 1 time per turn. | The absorption amount of Frost Barrier is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of Interception triggered is increased by 1 time per turn. After using Absolute Mental Defense, gains 2 points of Confectance Index at the end of the action. This effect can be triggered 2 times. Interception can be triggered once more each turn. If the Interception deals a critical hit, gains Rapture for 1 turn. |