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GFL2 Battle Traits: Difference between revisions

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==Deep Blocker==
==Deep Blocker==
#Unaffected by control effects like Stun, Taunt, Command Prohibition, or Frigid
#Unaffected by control effects like Stun, Taunt, Command Prohibition, or Frigid
#Spawner - Standard
#Spawner - Standard, Oljefat


==Emerge==
==Emerge==
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==Lingering Impact==
==Lingering Impact==
#Creates tiles with varying effects.
#Creates tiles with varying effects.
#Thorn - HYD Type I
#Thorn - HYD Type I, Oljefat

Latest revision as of 05:52, 14 December 2024

"Maintenance is still ongoing."

This article is a work in progress. Additional information will follow soon.


Tentative: Battle Trait Name:

  1. Info
  2. Enemies with trait

Frontal Assault[edit]

  1. Rarely takes cover and focuses solely on attacking the nearest enemy
  2. Thorn Type I, Ravn, Rushbat Type I, Wolf Spider Type II, Thorn - HYD Type I

Agile Combat[edit]

  1. Will use Cover and fight with various tactics.
  2. Felade Type I

Swift Sprinter[edit]

  1. Able to move long distances. Unable to climb over cover or onto high ground due to its short stature. Also unable to attack enemies from behind Cover.
  2. Crysmole Type I

Blast Zone[edit]

  1. Deals AoE damage to enemy units within the specified area and ignores Cover.
  2. Felaste

Covert Ops[edit]

  1. Always attacks from behind Cover.
  2. Felaskju Type I, Thoad - COR Type I

Deep Blocker[edit]

  1. Unaffected by control effects like Stun, Taunt, Command Prohibition, or Frigid
  2. Spawner - Standard, Oljefat

Emerge[edit]

  1. Cracks open and unleashes the monster(s) within at the start of the turn.
  2. Spawner - Standard

Lingering Impact[edit]

  1. Creates tiles with varying effects.
  2. Thorn - HYD Type I, Oljefat