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| Obtain Ice shield and Alert, which last for 2 rounds. The amount absorbed by the Ice shield is equal to ($dmg_value)% ATK, up to 80% max HP.
| Obtain Ice shield and Alert, which last for 2 rounds. The amount absorbed by the Ice shield is equal to ($dmg_value)% ATK, up to 80% max HP.


Ice shield: Consume the Ice shield to offset the same amount of damage. When the Ice shield is broken, the enemy that breaks it will be frozen for 1 round. Cannot be dispelled.
Ice shield: Consume the Ice shield to offset the same amount of damage. When the Ice shield is broken, the enemy that breaks it will be Freeze for 1 round. Cannot be dispelled.


Alert: When the Ice shield still available, when an enemy unit within range launches a basic attack or active skill on a friendly unit, make a Preemptive Counterattack, causing Ice damage equal to ($bonus_dmg_value)% ATK and deal 2 points of stability damage, and applying Freeze, which lasts for 1 round and can be triggered up to 2 times per round. Cannot be dispersed.
Alert: When the Ice shield still available, when an enemy unit within range launches a basic attack or active skill on a friendly unit, make a Preemptive Counterattack, causing Ice damage equal to ($bonus_dmg_value)% ATK and deal 2 points of stability damage, and applying Stiff Cold, which lasts for 1 round and can be triggered up to 2 times per round. Cannot be dispelled.


Stiff Cold: Mobility is reduced by 1 title; at the end of the action, if there are 2 stack of Stiff Cold, it will be converted into Freeze, lasting for 1 round; up to 2 stacks.
Stiff Cold: Mobility is reduced by 1 title; at the end of the action, if there are 2 stack of Stiff Cold, it will be converted into Freeze, lasting for 1 round; up to 2 stacks.

Revision as of 04:33, 7 December 2024

name Absolute Defense
icon dodgeBuffSelf
text Obtain Ice shield and Alert, which last for 2 rounds. The amount absorbed by the Ice shield is equal to ($dmg_value)% ATK, up to 80% max HP.

Ice shield: Consume the Ice shield to offset the same amount of damage. When the Ice shield is broken, the enemy that breaks it will be Freeze for 1 round. Cannot be dispelled.

Alert: When the Ice shield still available, when an enemy unit within range launches a basic attack or active skill on a friendly unit, make a Preemptive Counterattack, causing Ice damage equal to ($bonus_dmg_value)% ATK and deal 2 points of stability damage, and applying Stiff Cold, which lasts for 1 round and can be triggered up to 2 times per round. Cannot be dispelled.

Stiff Cold: Mobility is reduced by 1 title; at the end of the action, if there are 2 stack of Stiff Cold, it will be converted into Freeze, lasting for 1 round; up to 2 stacks.

Freeze: Unable to move, unable to use active skills.

Preemptive Counterattack: Makes an attack; cannot be triggered by Ambush, Counterattack, and Support attacks.

dmg_value 65 65 65 65 65 65 65 65 65 65
bonus_dmg_value 80 80 80 80 80 80 80 80 80 80
turn_cooldown 3 3 3 3 3 3 3 3 3 3
skilllevelcount 1