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GFL2 Status Effects: Difference between revisions

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m Jervaited moved page Overburn to GFL2 Status Effects: To modify page to state all status effects rather each page having it's own status effect
WIP - Some status effects gotten copied from CTB Global in-game text.
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{{Incomplete|<br>Page needs to be renamed to something more appropriate, or certain contents need to be shifted;<br>Certain contents aren't really status effects like 'Counterattack' or 'Tideway'<br><br>Additionally, need to account for levels in debuff/buff.<br>Also, more missing debuff/buffs.<br>}}
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== Action Support ==
Assist attack. Performs an attack. Cannot be triggered by Assist attack.
== Additional Movement ==
Can move once, but cannot use any other commands.
== Blazing Assault II ==
Increase attack by 15%. This is considered a Burn buff.
== Congestion ==
Cannot receive healing. Turbid debuff.
== Counterattack ==
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.
== Damp ==
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
== Feeling Full ==
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.
== Flammable Item ==
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
== Movement Down II ==
Mobility decreased by 2 tiles. Movement debuff.
== Overburn ==
Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.<br>
Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.<br>
Considered a burn debuff.
Considered a burn debuff.
== Overheating ==
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.
== Overzealous ==
<!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.-->
When attack by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
== Shelter ==
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.
== Support ==
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.
== Tideway ==
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
== Vulnerable II ==
Increase damage taken by 20%. This is considered a defense debuff.
== Zoom In ==
Increase damage dealt by 15%m and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.

Revision as of 23:19, 14 November 2024

"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content:
Page needs to be renamed to something more appropriate, or certain contents need to be shifted;
Certain contents aren't really status effects like 'Counterattack' or 'Tideway'

Additionally, need to account for levels in debuff/buff.
Also, more missing debuff/buffs.
.
You can help us by contributing.


Action Support

Assist attack. Performs an attack. Cannot be triggered by Assist attack.

Additional Movement

Can move once, but cannot use any other commands.

Blazing Assault II

Increase attack by 15%. This is considered a Burn buff.

Congestion

Cannot receive healing. Turbid debuff.

Counterattack

Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.

Damp

Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.

Feeling Full

Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.

Flammable Item

When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.

Movement Down II

Mobility decreased by 2 tiles. Movement debuff.

Overburn

Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.

Overheating

Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.

Overzealous

When attack by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.

Shelter

Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.

Support

Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.

Tideway

Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.

Vulnerable II

Increase damage taken by 20%. This is considered a defense debuff.

Zoom In

Increase damage dealt by 15%m and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.