Contender/skilldata: Difference between revisions
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HellScythe42 (talk | contribs) mNo edit summary |
m Added the skill enhancement of the exclusive equipment description |
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| colspan=10 | After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. | | colspan=10 | After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. (When equipped with "[[TC High Performance Exoskeleton]]", if the target of Inquisitor's Bullet dies while her skill is active, all other enemy units will be stunned for 2 seconds and lose their shields.) | ||
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Revision as of 13:34, 21 March 2024
name | Inquisitor's Bullet | |||||||||
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icon | AimAttackDistanceTarge | |||||||||
text | After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. (When equipped with "TC High Performance Exoskeleton", if the target of Inquisitor's Bullet dies while her skill is active, all other enemy units will be stunned for 2 seconds and lose their shields.) | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
Damage | 1.5 | 1.7 | 1.8 | 2 | 2.2 | 2.3 | 2.5 | 2.7 | 2.8 | 3 |
Amplify | 25 | 27 | 28 | 30 | 32 | 33 | 35 | 37 | 38 | 40 |
Effective_Duration | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |