Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
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479(x1) | ||
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263 | ![]() |
38 |
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110 | ![]() |
27 |
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20% | ![]() |
150% |
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10 | ![]() |
13 |
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180 | Range | N/A |
No edit summary |
Added stats and Aura. |
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Line 4: | Line 4: | ||
|class=Paradeus | |class=Paradeus | ||
|role=Ringleader | |role=Ringleader | ||
|tags= | |tags= Armored, Humanoid, Ranged | ||
|manufactureringame=[[Paradeus]] | |manufactureringame=[[Paradeus]] | ||
|affiliation=[[Paradeus]] | |affiliation=[[Paradeus]] | ||
Line 15: | Line 15: | ||
|ingamedesc= | |ingamedesc= | ||
|cost= | |cost= 10 | ||
|critrate= | |critrate= 20% | ||
|critdmg= | |critdmg= 150% | ||
|armorpierce= | |armorpierce= 180 | ||
|mov= | |mov= 10 | ||
|min_hp= | |min_hp= 479 | ||
|max_hp= | |max_hp= 1512 | ||
|min_dmg= | |min_dmg= 263 | ||
|max_dmg= | |max_dmg= 905 | ||
|min_acc= | |min_acc= 110 | ||
|max_acc= | |max_acc= 249 | ||
|min_eva= | |min_eva= 38 | ||
|max_eva= | |max_eva= 96 | ||
|min_rof= | |min_rof= 27 | ||
|max_rof= | |max_rof= 56 | ||
|min_armor= 13 | |||
|max_armor= 30 | |||
|ana1_max_hp= | |ana1_max_hp= 1512 | ||
|ana2_max_hp= | |ana2_max_hp= 1692 | ||
|ana3_max_hp= | |ana3_max_hp= 1952 | ||
|ana4_max_hp= | |ana4_max_hp= 1952 | ||
|ana1_max_dmg= | |ana1_max_dmg= 905 | ||
|ana2_max_dmg= | |ana2_max_dmg= 905 | ||
|ana3_max_dmg= | |ana3_max_dmg= 951 | ||
|ana4_max_dmg= | |ana4_max_dmg= 951 | ||
|ana1_max_acc= | |ana1_max_acc= 249 | ||
|ana2_max_acc= | |ana2_max_acc= 249 | ||
|ana3_max_acc= | |ana3_max_acc= 249 | ||
|ana4_max_acc= | |ana4_max_acc= 249 | ||
|ana1_max_eva= | |ana1_max_eva= 96 | ||
|ana2_max_eva= | |ana2_max_eva= 112 | ||
|ana3_max_eva= | |ana3_max_eva= 112 | ||
|ana4_max_eva= | |ana4_max_eva= 112 | ||
|ana1_max_rof= | |ana1_max_rof= 56 | ||
|ana2_max_rof= | |ana2_max_rof= 56 | ||
|ana3_max_rof= | |ana3_max_rof= 56 | ||
|ana4_max_rof= | |ana4_max_rof= 56 | ||
|ana1_max_armor= 30 | |||
|ana2_max_armor= 30 | |||
|ana3_max_armor= 30 | |||
|ana4_max_armor= 30 | |||
|ana1_desc= Formation Effect | |ana1_desc= Increased Formation Effect | ||
|ana2_desc= | |ana2_desc= Increased HP and Evasion | ||
|ana3_desc= | |ana3_desc= | ||
|ana4_desc= Active Skill | |ana4_desc= Enhanced Active Skill | ||
|initialRarity=3 | |initialRarity=3 | ||
Line 64: | Line 70: | ||
|dev_dummy_links=0 | |dev_dummy_links=0 | ||
|aura1= | |aura1= Affects '''T-Doll''' units | ||
|aura2= | |aura2= Increased Rate of Fire by 12%, Accuracy by 30%, and Critical Rate by 15% | ||
|ana1_aura1= | |ana1_aura1= Affects '''T-Doll''' units | ||
|ana1_aura2= | |ana1_aura2= Increased Rate of Fire by 20%, Accuracy by 50%, and Critical Rate by 30% | ||
|assimilated=1 | |assimilated=1 |
Sana | Assimilated |
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Information | |
---|---|
Full name | Sana |
Affiliation | Paradeus |
Voice actor | -TBA- |
Artist | Unknown |
Initial Rarity | 3 |
Tags | Armored, Humanoid, Ranged |
Released on | CN (纱那), TW (), KR (사나) |
Chibi animation | |
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. |
Ringleader type assimilated Paradeus unit.
ASSIMILATION See Protocol Assimilation for details.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
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479(x1) | ||
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263 | ![]() |
38 |
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110 | ![]() |
27 |
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20% | ![]() |
150% |
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10 | ![]() |
13 |
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180 | Range | N/A |
Analysis Level 3 & Level 100 | |||
---|---|---|---|
Deployment Cost | 10 | ||
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1952(x1) | ||
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951 | ![]() |
112 |
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249 | ![]() |
56 |
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20% | ![]() |
150% |
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10 | ![]() |
30 |
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180 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Pyrotechnics | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Nyto_sana1 | |||||||||
text | Passive: At the start of battle, the nearest 2 units are considered marked targets. When friendly units move, the 4 units around them are also considered additional marked units. Deal ($damage_increase)% more damage to marked units. Active: Fire all missiles and deal ($damage_multiplier)x damage that scales with Dummy-Links and can crit to all enemies within the area of effect. | |||||||||
initial | 6 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_increase | 10 | 12 | 14 | 17 | 19 | 21 | 23 | 26 | 28 | 30 |
damage_multiplier | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
damage_multiplier_4 | 1 | 1.2 | 1.4 | 1.7 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 | 3 |
name | Ebon Dirge | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Nyto_sana2 | |||||||||
text | Charge for 1 seconds and fire a laser that prioritizes enemies with the highest armor, dealing ($damage_multiplier)x guaranteed damage that ignores armor and reduces armor by ($armor_reduction) points for ($duration) seconds. If the target is a marked unit, additionally remove all shields and apply the same effect to all enemy units within detection range. | |||||||||
initial | 2 | |||||||||
cooldown | 15 | 14.4 | 13.9 | 13.3 | 12.8 | 12.2 | 11.7 | 11.1 | 10.6 | 10 |
damage_multiplier | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
armor_reduction | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
duration | 3 | 3.3 | 3.7 | 4 | 4.4 | 4.7 | 5 | 5.3 | 5.7 | 6 |
name | Certain Misfortune | ||||
---|---|---|---|---|---|
skilltype | Passive | ||||
icon | Nyto_sana3 | ||||
text | Every ($number_of_attacks) rounds of normal attacks, the next normal attack will turn the nearest enemy unit which is not a marked unit into a marked unit. Meanwhile, launch a smoke grenade with a 1.5-square radius at the furthest two enemy units. Non-boss units within the radius of the smoke grenades have their rate of fire and accuracy reduced by ($stat_decrease)% for 3 seconds. Smoke grenade effects do not stack. | ||||
number_of_attacks | 10 | 9 | 8 | 7 | 6 |
stat_decrease | 10 | 15 | 20 | 25 | 30 |
name | Settled Verdict | ||||
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skilltype | Passive | ||||
icon | Nyto_sana4 | ||||
text | When a marked unit leaves the battlefield, increase self rate of fire by ($rof_increase)% for 20 seconds. | ||||
rof_increase | 6 | 7 | 8 | 9 | 10 |
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name of skill here | ||