Agent/Assimilated/skilldata: Difference between revisions
< Agent | Assimilated
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Table documentation: [[Template:SkillPanel#Using skill subpages]] | Table documentation: [[Template:SkillPanel#Using skill subpages]] | ||
{| class=gf-table | |||
! name | ! name | ||
| colspan=10 | Bloody Gleam | | colspan=10 | Bloody Gleam | ||
Line 31: | Line 31: | ||
| 12 || 12.3 || 12.7 || 13 || 13.3 || 13.7 || 14 || 14.3 || 14.7 || 15 | | 12 || 12.3 || 12.7 || 13 || 13.3 || 13.7 || 14 || 14.3 || 14.7 || 15 | ||
|- | |- | ||
| | |} |
Revision as of 14:53, 24 November 2023
Table documentation: Template:SkillPanel#Using skill subpages
name | Bloody Gleam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Agent_1 | |||||||||
text | Create 3 decoy Dummies on a special position on the front row. The decoys inherit Agent's passive skills and also 10% of her max HP, ($dam_value)% of her damage, ($rof_value)% of her rate of fire, ($acc_value)% of her accuracy, 20% of her evasion, and they possess 10 points of armor. All other stats are the same as Agent's. They exist for a maximum duration of ($duration) seconds. Peak Value Analysis 4: Increase damage, RoF by 10% and 20% Accuracy and Duration for 1 second. (Cooldown: 24 seconds) | |||||||||
initial | 3 | |||||||||
cooldown | 30 | 29.3 | 28.7 | 28 | 27.3 | 26.7 | 26 | 25.3 | 24.7 | 24 |
dam_value | 30 | 32 | 34 | 37 | 39 | 41 | 43 | 46 | 48 | 50 |
rof_value | 50 | 53 | 57 | 60 | 63 | 67 | 70 | 73 | 77 | 80 |
acc_value | 45 | 47 | 48 | 50 | 52 | 53 | 55 | 57 | 58 | 60 |
duration | 12 | 12.3 | 12.7 | 13 | 13.3 | 13.7 | 14 | 14.3 | 14.7 | 15 |