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Table documentation: [[Template:SkillPanel#Using skill subpages]]
Table documentation: [[Template:SkillPanel#Using skill subpages]]
(| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Bloody Gleam
| colspan=10 | Bloody Gleam
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| 12 || 12.3 || 12.7 || 13 || 13.3 || 13.7 || 14 || 14.3 || 14.7 || 15
| 12 || 12.3 || 12.7 || 13 || 13.3 || 13.7 || 14 || 14.3 || 14.7 || 15
|-
|-
|)
|}

Revision as of 14:53, 24 November 2023

Table documentation: Template:SkillPanel#Using skill subpages

name Bloody Gleam
skilltype Combat
icon Agent_1
text Create 3 decoy Dummies on a special position on the front row. The decoys inherit Agent's passive skills and also 10% of her max HP, ($dam_value)% of her damage, ($rof_value)% of her rate of fire, ($acc_value)% of her accuracy, 20% of her evasion, and they possess 10 points of armor. All other stats are the same as Agent's. They exist for a maximum duration of ($duration) seconds. Peak Value Analysis 4: Increase damage, RoF by 10% and 20% Accuracy and Duration for 1 second. (Cooldown: 24 seconds)
initial 3
cooldown 30 29.3 28.7 28 27.3 26.7 26 25.3 24.7 24
dam_value 30 32 34 37 39 41 43 46 48 50
rof_value 50 53 57 60 63 67 70 73 77 80
acc_value 45 47 48 50 52 53 55 57 58 60
duration 12 12.3 12.7 13 13.3 13.7 14 14.3 14.7 15