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Template:AssimilatedSF/doc: Difference between revisions

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"type": "string",
"type": "string",
"example": "{{server short|CN}}"
"example": "{{server short|CN}}"
},
"hasChibiAnimation": {
"label": "Chibi player",
"description": "Displays the chibi player. If set to 1, autodetects the Assimilated or Assimilated (Alt) subpage name to fetch assimilated animation files (for alt units and old units with updated animation files). If set to 2, reuses the base enemy's animation (for newer units).",
"type": "number",
"example": "1"
},
},
"summary": {
"summary": {
Line 173: Line 179:
"initialRarity",
"initialRarity",
"releasedon",
"releasedon",
"hasChibiAnimation",
"summary",
"summary",
"role",
"role",

Revision as of 18:11, 15 September 2023

This template is used to create pages for units obtained through Protocol Assimilation

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
Full namefullname

Full name of Assimilated unit

Default
Article name
Stringsuggested
voiceactorvoiceactor

no description

Unknownoptional
artistartist

no description

Unknownoptional
Initial RarityinitialRarity

Initial rarity depends on the role, see the role parameter.

Numbersuggested
Serversreleasedon

Servers this unit is released on.

Example
{{server short|CN}}
Stringoptional
Chibi playerhasChibiAnimation

Displays the chibi player. If set to 1, autodetects the Assimilated or Assimilated (Alt) subpage name to fetch assimilated animation files (for alt units and old units with updated animation files). If set to 2, reuses the base enemy's animation (for newer units).

Example
1
Numberoptional
Summarysummary

A small summary about the Assimilated unit, different from ingamedesc.

Unknownsuggested
Rolerole

Is unit a Ringleader, Elite or Basic. A unit is Ringleader if their initial rarity is 3, Elite if 2 and Basic if 1.

Stringoptional
tagstags

Consists of 3 tags. Tag 1 determines if unit is Ranged or Melee, Tag 2 determines if unit is Humanoid or Machine, Tag 3 determines if unit is Armored or Armorless. It is indicated in game on the unit's profile.

Example
For Nemeum it would be tags=Ranged, Machine, Armored
Stringoptional
Indexindex

Unit's in-game Index number.

Numberoptional
In-game factionaffiliation

Must be [[Sangvis Ferri]], [[KCCO]], [[Paradeus]] or Other.

Default
[[Sangvis Ferri]]
Contentsuggested
In-game descriptioningamedesc

Description given in the index entry.

Contentsuggested
encounterencounter

The conditions and Assimilation banner name.

Example
Can be obtained as a possible encounter in [Area Name] with a capture chance of 25%.
Unknownoptional
costcost

Cost to add to an echelon.

Unknownoptional
critratecritrate

no description

Default
20%
Unknownoptional
critdmgcritdmg

no description

Default
150%
Unknownoptional
armorpiercearmorpierce

no description

Default
15
Numberoptional
movmov

Movement stat.

Unknownoptional
Custom profile imageassimilatedprofileimage

To overwrite the profile image name if it doesn't match the article name.

Default
{{BASEPAGENAME}}_S.png
Unknownoptional
notassimilatednotassimilated

Must be set to 1 if the unit cannot be procured through normal assimilation.

Unknownoptional
rewardreward

Must be set to 1 if the unit is given as a reward.

Unknownoptional
dev_dummy_linksdev_dummy_links

Must be set to 0 if the unit does not receive dummy links with analysis, such as Ringleaders and Goliath Factory.

Unknownoptional
min_hpmin_hp

HP stat at Analysis Level 0.

Unknownoptional
min_dmgmin_dmg

Damage stat at Analysis Level 0.

Unknownoptional
min_accmin_acc

Accuracy stat at Analysis Level 0.

Unknownoptional
min_rofmin_rof

Rate of Fire stat at Analysis Level 0.

Unknownoptional
min_evamin_eva

Evasion stat at Analysis Level 0.

Unknownoptional
min_armormin_armor

Armor stat at Analysis Level 0.

Unknownoptional
ana1_max_hpana1_max_hp

HP stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels.

Unknownoptional
ana1_max_dmgana1_max_dmg

Damage stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels.

Unknownoptional
ana1_max_accana1_max_acc

Accuracy stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels.

Unknownoptional
ana1_max_evaana1_max_eva

Evasion stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels.

Unknownoptional
ana1_max_rofana1_max_rof

Rate of Fire stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels.

Unknownoptional
ana1_max_armorana1_max_armor

Armor stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels.

Unknownoptional
ana1_descana1_desc

Description of Analysis Level perk for high-rarity units like Ringleaders. For Basic and Elite units, will either be 'Base Stat Increase' or 'Dummy Link+1'.

Unknownoptional
aura1aura1

First line description of basic aura effet for high-rarity units. Use aura2, aura3 and aura4 for other lines.

Unknownoptional
ana1_aura1ana1_aura1

First line description of enhanced aura effet for high-rarity units. Use ana1_aura2, ana1_aura3 and ana1_aura4 for other lines.

Unknownoptional
gallerygallery

Main artworks gallery, including skill cut-in movie. Gallery tags must be added manually.

Unknownoptional
galleryaltgalleryalt

Gallery for misc artworks. Gallery tags must be added manually.

Unknownoptional
triviatrivia

no description

Unknownoptional

Usage

Skills info will be automatically imported from subpages /skilldata, /skill2data, /skill3data and /skill4data if they exist.

See the template's testcases:

Template:AssimilatedSF/testcases