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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Overlapping Reflection
| rowspan="4" style="text-align:center" | <big>重叠反射</big><br>Overlapping Reflection
| style="text-align:center" | Emergency Countermeasblure
| style="text-align:center" | 危机对策<br>Emergency Countermeasure
| After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%).
| After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%).
| rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non <span style="color:#ED362E">Derivative</span> damage taken during the duration as <span style="color:#D2A234">True Damage</span> to their current target.
| rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non <span style="color:#ED362E">Derivative</span> damage taken during the duration as <span style="color:#D2A234">True Damage</span> to their current target.
|-
|-
| style="text-align:center" | Structural Reinforcement
| style="text-align:center" | 结构补强<br>Structural Reinforcement
| Every 4s, Guardian will increase their reflect damage by (3/6/9%).
| Every 4s, Guardian will increase their reflect damage by (3/6/9%).
|-
|-
| style="text-align:center" | Desperate Counterattack
| style="text-align:center" | 死地反击<br>Desperate Counterattack
| After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%).
| After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%).
|-
|-
| style="text-align:center" | Taunting Target
| style="text-align:center" | 嘲讽标靶<br>Taunting Target
| After skill activation, Guardian will taunt the farthest enemy for (3/4/5s).
| After skill activation, Guardian will taunt the farthest enemy for (3/4/5) seconds.
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|}
|}
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Absolute Territory
| rowspan="4" style="text-align:center" | <big>绝对防域</big><br>Absolute Territory
| style="text-align:center" | Multiport Repair
| style="text-align:center" | 多端修复<br>Multiport Repair
| When Guardian are healed, other allies will gain <span style="color:#44B164">Hp Shield</span> equal to (10/15/20%) of the healing value.
| When Guardian are healed, other allies will gain <span style="color:#44B164">Hp Shield</span> equal to (10/15/20%) of the healing value.
| rowspan="4" | [2] Every 5s, Guardian recover 5% of their max hp. The value is doubled when they have <span style="color:#44B164">Hp Shield</span>.<br><br>[4] Convert 50% of lost <span style="color:#44B164">Hp Shield</span> into hp.
| rowspan="4" | [2] Every 5s, Guardian recover 4% of their max hp. The value is doubled when they have <span style="color:#44B164">Hp Shield</span>.<br><br>[4] Convert 50% of lost <span style="color:#44B164">Hp Shield</span> into hp.
|-
|-
| style="text-align:center" | Joint Defense
| style="text-align:center" | 协同防卫<br>Joint Defense
| At the beginning of the battle, all allies gain <span style="color:#44B164">Hp Shield</span> equal to (5/10/15%) of Guardian's max hp.
| At the beginning of the battle, all allies gain <span style="color:#44B164">Hp Shield</span> equal to (5/10/15%) of Guardian's max hp.
|-
|-
| style="text-align:center" | Remnant Extraction
| style="text-align:center" | 残遗汲取<br>Remnant Extraction
| Whenever an enemy dies, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to [4/7/10%) of their max hp.
| Whenever an enemy dies, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to [4/7/10%) of their max hp.
|-
|-
| style="text-align:center" | Fortress Casting
| style="text-align:center" | 堡垒浇筑<br>Fortress Casting
| Every 5s, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to (50/100/150%) of their calculation power.
| Every 5s, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to (50/100/150%) of their calculation power.
|-
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Algorithm Patching
| rowspan="4" style="text-align:center" | <big>算力修补</big><br>Algorithm Patching
| style="text-align:center" | Channel Crowding
| style="text-align:center" | 信道挤占<br>Channel Crowding
| At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range.
| At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range.
| rowspan="4" | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.<br><br>[4] Increase Guardian's calculation power up to 30% of their physical defense.
| rowspan="4" | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.<br><br>[4] Increase Guardian's calculation power up to 30% of their physical defense.
|-
|-
| style="text-align:center" | Stress Repair<br><small>(Cooldown 1s)</small>
| style="text-align:center" | 应激修复<br>Stress Repair<br><small>(Cooldown 1s)</small>
| After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power.
| After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power.
|-
|-
| style="text-align:center" | Kinetic Reduction
| style="text-align:center" | 动能衰减<br>Kinetic Reduction
| Guardian take (10/20/30%) less damage from ranged attack.
| Guardian take (10/20/30%) less damage from ranged attack.
|-
|-
| style="text-align:center" | Incremental Threshold
| style="text-align:center" | 耐阈渐增<br>Incremental Threshold
| Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.
| Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Defensive Field
| rowspan="4" style="text-align:center" | <big>防卫领域</big><br>Defensive Field
| style="text-align:center" | Impact Distribution
| style="text-align:center" | 冲击分担<br>Impact Distribution
| Guardian shoulder (20/40/60%) non <span style="color:#ED362E">Derivative</span> damage in place of allies within 1 tile.
| Guardian shoulder (20/40/60%) non <span style="color:#ED362E">Derivative</span> damage in place of allies within 1 tile.
| rowspan="4" | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.<br><br>[4] Extend the coverage of Impact Distribution and Defensive Link to the whole arena.
| rowspan="4" | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.<br><br>[4] Extend the coverage of Impact Distribution and Defensive Link to the whole field.
|-
|-
| style="text-align:center" | Defensive Link
| style="text-align:center" | 防卫连携<br>Defensive Link
| Increase allies physical defense within 1 tile by (20/30/40%).
| Increase allies physical defense within 1 tile by (20/30/40%).
|-
|-
| style="text-align:center" | Restorative Link
| style="text-align:center" | 修复连携<br>Restorative Link
| When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value.
| When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value.
|-
|-
| style="text-align:center" | Emergency Measures
| style="text-align:center" | 危机措置<br>Emergency Measures
| After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle.
| After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Deadly Bullets
| rowspan="4" style="text-align:center" | <big>致命连弹</big><br>Deadly Bullets
| style="text-align:center" | Hunting Signal
| style="text-align:center" | 狩猎信号<br>Hunting Signal
| After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to (10/20/30%) attack.
| After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to (10/20/30%) attack.
| rowspan="4" | [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 50% attack.<br><br>[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies.
| rowspan="4" | [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 50% attack.<br><br>[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies.
|-
|-
| style="text-align:center" | Depleted Uranium Rounds
| style="text-align:center" | 半衰铀弹<br>Depleted Uranium Rounds
| At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies.
| At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies.
|-
|-
| style="text-align:center" | Irregular Sniping
| style="text-align:center" | 断链狙击<br>Irregular Sniping
| After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points.
| After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points.
|-
|-
| style="text-align:center" | Damage Transfer<br><small>(Cooldown 0.33s)</small>
| style="text-align:center" | 杀伤迁移<br>Damage Transfer<br><small>(Cooldown 0.33s)</small>
| Every 5th normal attack, Marksman deal additional <span style="color:#D2A234">True Damage</span> equal to (40/80/120%) attack.
| Every 5th normal attack, Marksman deal additional <span style="color:#D2A234">True Damage</span> equal to (40/80/120%) attack.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Freezing Bullet
| rowspan="4" style="text-align:center" | <big>凝冻枪弹</big><br>Freezing Bullet
| style="text-align:center" | Twin Shot
| style="text-align:center" | 双轨连射<br>Twin Shot
| Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%).
| Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%).
| rowspan="4" | [2] Upon reaching 10 stacks of <span style="color:#ED372E">Freeze</span>, they detonate and deal <span style="color:#2BBADC">Derivative calculation damage</span> equal to 300% calculation power to all enemies within 1 tile and <span style="color:#ED372E">Silence</span> them for 3s.<br><br>[4] Each time Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to an enemy, increase their calculation power by 5% stacking up to 10 times..
| rowspan="4" | [2] Upon reaching 10 stacks of <span style="color:#ED372E">Freeze</span>, they detonate and deal <span style="color:#2BBADC">Derivative calculation damage</span> equal to 300% calculation power to all enemies within 1 tile and <span style="color:#ED372E">Silence</span> them for 3s.<br><br>[4] Each time Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to an enemy, increase their calculation power by 5% stacking up to 10 times..
|-
|-
| style="text-align:center" | Rapid Freeze Shot
| style="text-align:center" | 急冻射击<br>Rapid Freeze Shot
| After every (3/2/1) attack, Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the current target.
| After every (3/2/1) attack, Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the current target.
|-
|-
| style="text-align:center" | Chilling Counter
| style="text-align:center" | 冻伤反溢<br>Chilling Counter
| When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the attacker.
| When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the attacker.
|-
|-
| style="text-align:center" | Supplementary Cooling
| style="text-align:center" | 附带冷却<br>Supplementary Cooling
| After skill activation, Marksman inflict (2/3/4) stacks of <span style="color:#ED372E">Freeze</span> to the nearest enemy.
| After skill activation, Marksman inflict (2/3/4) stacks of <span style="color:#ED372E">Freeze</span> to the nearest enemy.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Critical Shot
| rowspan="4" style="text-align:center" | <big>爆发射击</big><br>Critical Shot
| style="text-align:center" | Incremental Damage<br><small>(Cooldown 0.33s)</small>
| style="text-align:center" | 杀伤递增<br>Incremental Damage<br><small>(Cooldown 0.33s)</small>
| Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit.
| Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit.
| rowspan="4" | [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.<br><br>[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit.
| rowspan="4" | [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.<br><br>[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit.
|-
|-
| style="text-align:center" | Continuous Burst
| style="text-align:center" | 穿透连发<br>Continuous Burst
| Marksman has (15/22.5/30%) chance for their normal attack to hit twice.
| Marksman has (15/22.5/30%) chance for their normal attack to hit twice.
|-
|-
| style="text-align:center" | Overheating Rapid Fire
| style="text-align:center" | 热枪速射<br>Overheating Rapid Fire
| After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s.
| After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s.
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| style="text-align:center" | Incremental Threshold
| style="text-align:center" | 回收聚积<br>Recycling Accumulation
| Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.
| After defeating an enemy, increase Marksman critical damage by (10/20/30%).
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
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| rowspan="4" style="text-align:center" | Defense Embrittlement
| rowspan="4" style="text-align:center" | <big>结构脆化</big><br>Defense Embrittlement
| style="text-align:center" | Defense Reduction
| style="text-align:center" | 免疫削减<br>Defense Reduction
| Marksman have (50/75/100%) chance to apply 1 stack of [Fragile] to the current target, last for 5s.
| Marksman have (50/75/100%) chance to apply 1 stack of <span style="color:#ED372E">Fragile</span> to the current target, last for 5 seconds.
| rowspan="4" | [2] Within 3s after skill activation, Marksman's next normal attack deal 20% <span style="color:#2BBADC">Derivative calculation damage</span> 3 times to all enemies around the current target. Only one effect can active at a time.<br><br>[4] Each stage of [Fragile] present on the field increase Marksman's calculation power by 10%, stacking up to 10 times.
| rowspan="4" | [2] Within 3 seconds after skill activation, Marksman's next normal attack deal 20% <span style="color:#2BBADC">Derivative calculation damage</span> 3 times to all enemies around the current target. Only one effect can active at a time.<br><br>[4] Each stage of <span style="color:#ED372E">Fragile</span> present on the field increase Marksman's calculation power by 10%, stacking up to 10 times.
|-
|-
| style="text-align:center" | High-Risk Target
| style="text-align:center" | 高危目标<br>High-Risk Target
| When an enemy use its active skill, Marksman deal (40/70/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to it.
| When an enemy use its active skill, Marksman deal (40/70/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to it.
|-
|-
| style="text-align:center" | Overdrive Preload
| style="text-align:center" | 超速预载<br>Overdrive Preload
| After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%).
| After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%).
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|-
| style="text-align:center" | Fragile Marking
| style="text-align:center" | 易碎标注<br>Fragile Marking
| After skill activation, Marksman inflict (3/4/5) stacks of [Fragile] to lowest hp enemy.
| After skill activation, Marksman inflict (3/4/5) stacks of <span style="color:#ED372E">Fragile</span> to lowest hp enemy.
|-
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|}
|}
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Devouring Power
| rowspan="4" style="text-align:center" | <big>绝命强噬</big><br>Devouring Power
| style="text-align:center" | Emergency Tactics
| style="text-align:center" | Emergency Tactics
| Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp.
| Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp.
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|-
|-
| style="text-align:center" | Augmented Pursuit
| style="text-align:center" | Augmented Pursuit
| Fighter deeal additional <span style="color:#D2A234">True Damage</span> equal to (15/20/30%) of damage dealt.
| Fighter deal additional <span style="color:#D2A234">True Damage</span> equal to (15/20/30%) of damage dealt.
|-
|-
| style="text-align:center" | Double Compiler
| style="text-align:center" | Double Compiler
| Fighter gain (10/15/20%) [Lifesteal], and its value is doubled for <span style="color:#D2A234">True Damage</span> attacks.
| Fighter gain (10/15/20%) <span style="color:#44B164">Lifesteal</span>, and its value is doubled for <span style="color:#D2A234">True Damage</span> attacks.
|-
|-
| style="text-align:center" | Pain Resistance
| style="text-align:center" | Pain Resistance
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Brutal Assault
| rowspan="4" style="text-align:center" | <big>暴烈突斩</big><br>Brutal Assault
| style="text-align:center" | Lethal Chain
| style="text-align:center" | Lethal Chain
| After killing an enemy, Fighter teleport and deal (100/200/300%) <span style="color:#ED372E">Derivative physical damage</span> to enemy with lowest current hp.
| After killing an enemy, Fighter teleport and deal (100/200/300%) <span style="color:#ED372E">Derivative physical damage</span> to enemy with lowest current hp.
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| Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp.
| Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp.
|-
|-
| style="text-align:center" | Killing RUsh
| style="text-align:center" | Killing Rush
| After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp.
| After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp.
|-
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Outporing Lifeblood
| rowspan="4" style="text-align:center" | <big>命源流失</big><br>Outpouring Lifeblood
| style="text-align:center" | Wound Enhancement
| style="text-align:center" | Wound Enhancement
| Increase Fighter's calculation power by 12%. For every stack of <span style="color:#ED362E">Bleed</span> inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times.
| Increase Fighter's calculation power by 12%. For every stack of <span style="color:#ED362E">Bleed</span> inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Excessive Adrenaline
| rowspan="4" style="text-align:center" | <big>超阈应激</big><br>Excessive Adrenaline
| style="text-align:center" | Rapid Assault
| style="text-align:center" | Rapid Assault
| At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s.
| At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Efficacy Accumulation
| rowspan="4" style="text-align:center" | <big>效能聚积</big><br>Efficacy Accumulation
| style="text-align:center" | Algorithm Shaping
| style="text-align:center" | Algorithm Shaping
| When Specialist apply a status effect, within 5s generate energy sphere that fires 7 projectiles, dealing (8/14/20%) <span style="color:#2BBADC">Derivative calculation damage</span> to random enemies.
| When Specialist apply a status effect, within 5 seconds generate energy sphere that fires 7 projectiles, dealing (8/14/20%) <span style="color:#2BBADC">Derivative calculation damage</span> to random enemies.
| rowspan="4" | [2] When Specialist apply a status effect, within 5s ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 14% of their calculation power to random enemies.<br><br>[4] Energy sphere also increases Specialist's calculation power by 30%.
| rowspan="4" | [2] When Specialist apply a status effect, within 5 seconds ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 14% of their calculation power to random enemies.<br><br>[4] Energy sphere also increases Specialist's calculation power by 30%.
|-
|-
| style="text-align:center" | Efficiency Rationing<br><small>(Cooldown 1s)</small>
| style="text-align:center" | Efficiency Rationing<br><small>(Cooldown 1s)</small>
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|-
|-
| style="text-align:center" | Global Protection
| style="text-align:center" | Global Protection
| Every (7/6/5s), Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1.
| Every (7/6/5) seconds, Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1.
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|-
|}
|}
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Multiport Enhancement
| rowspan="4" style="text-align:center" | <big>多端增强</big><br>Multiport Enhancement
| style="text-align:center" | Cascading Calculation
| style="text-align:center" | Cascading Calculation
| Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times.
| Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times.
| rowspan="4" | [2] When Specialist trigger effects of any card from this set, gain 2 stacks of <span style="color:#44B164">Efficiency</span>.<br><br>[4] Consume 10 stacks of <span style="color:#44B164">Efficiency</span> and grant all allies double attack for 4s.
| rowspan="4" | [2] When Specialist trigger effects of any card from this set, gain 2 stacks of <span style="color:#44B164">Efficiency</span>.<br><br>[4] Consume 10 stacks of <span style="color:#44B164">Efficiency</span> and grant all allies double attack for 4 seconds.
|-
|-
| style="text-align:center" | Cascading Attack
| style="text-align:center" | Cascading Attack
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|-
|-
| style="text-align:center" | Seizing Effect
| style="text-align:center" | Seizing Effect
| After skill activation, Specialist grant ally with highest damage (20/35/50%) [Lifesteal] for normal attack, last for 6s.
| After skill activation, Specialist grant ally with highest damage (20/35/50%) <span style="color:#44B164">Hp Shield</span> for normal attack, last for 6 seconds.
|-
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|}
|}
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Swift Strike
| rowspan="4" style="text-align:center" | <big>迅疾强击</big><br>Swift Strike
| style="text-align:center" | Floating Shot
| style="text-align:center" | Floating Shot
| After mally made a successful evade, Specialist deal <span style="color:#ED372E">Derivative physical damage</span> equal to (30/45/60%) of their calculation power to the attacker.
| After mally made a successful evade, Specialist deal <span style="color:#ED372E">Derivative physical damage</span> equal to (30/45/60%) of their calculation power to the attacker.
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|-
|-
| style="text-align:center" | Mirage Escape
| style="text-align:center" | Mirage Escape
| At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5s).
| At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5) seconds.
|-
|-
|}
|}
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Malignant Disruption
| rowspan="4" style="text-align:center" | <big>恶性干扰</big><br>Malignant Disruption
| style="text-align:center" | Deterrence Suppresssion
| style="text-align:center" | Deterrence Suppresssion
| Specialist's normal attack deal additional (10/15/20%) <span style="color:#2BBADC">Derivative calculation damage</span> multiplied by the number of debuff inflicted on target.
| Specialist's normal attack deal additional (10/15/20%) <span style="color:#2BBADC">Derivative calculation damage</span> multiplied by the number of debuff inflicted on target.
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|-
|-
| style="text-align:center" | High-Frequency Calculation
| style="text-align:center" | High-Frequency Calculation
| After skill activation, Specialist increase their attack speed by (20/35/50) points for 4s.
| After skill activation, Specialist increase their attack speed by (20/35/50) points for 4 seconds.
|-
|-
|}
|}
|-|Rapid Offensive=
|-|Turbulent Attack=
{| class="gf-table" style="text-align:left; width:100%"
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Set Name
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Rapid Attack
| rowspan="4" style="text-align:center" | <big>湍急攻势</big><br>Turbulent Attack
| style="text-align:center" | Surface Piercing
| style="text-align:center" | Surface Piercing
| After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) <span style="color:#2BBADC">Derivative calculation damage</span> to target and enemies within 1 tile of it.
| After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) <span style="color:#2BBADC">Derivative calculation damage</span> to target and enemies within 1 tile of it.
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|-
|-
| style="text-align:center" | Emergency Response
| style="text-align:center" | Emergency Response
| After skill activation, within 6s, enemies within 1 tile of target will be <span style="color:#ED372E">Stunned</span> (3/4/5) times for 0.6s.
| After skill activation, within 6s, enemies within 1 tile of target will be <span style="color:#ED372E">Stunned</span> (3/4/5) times for 0.6 seconds.
|-
|-
|}
|}
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Global Healing Shield
| rowspan="4" style="text-align:center" | <big>全域疗盾</big><br>Global Healing Shield
| style="text-align:center" | Weakpoint Reinforcement
| style="text-align:center" | Weakpoint Reinforcement
| After skill activation, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/150/200%) of their calculation power to ally with lowest current hp.
| After skill activation, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/150/200%) of their calculation power to ally with lowest current hp.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Supplementary Dosage
| rowspan="4" style="text-align:center" | <big>剂量增补</big><br>Supplementary Dosage
| style="text-align:center" | Overclock
| style="text-align:center" | Overclock
| After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds.
| After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Enhanced Treatment
| rowspan="4" style="text-align:center" | <big>增强疗程</big><br>Enhanced Treatment
| style="text-align:center" | Efficient Treatment
| style="text-align:center" | Efficient Treatment
| After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>.
| After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Substance Reversal
| rowspan="4" style="text-align:center" | 物质逆反<br>Substance Reversal
| style="text-align:center" | Allergic Reactions<br><small>(Cooldown 1s)</small>
| style="text-align:center" | Allergic Reactions<br><small>(Cooldown 1s)</small>
| After healing a target, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target.
| After healing a target, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Coordinated Crit
| rowspan="5" style="text-align:center" | <big>协力暴击</big><br>Coordinated Crit
| style="text-align:center" | Strength Preference
| style="text-align:center" | Strength Preference
| Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp.
| Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Desperate Assault
| rowspan="5" style="text-align:center" | <big>绝命特攻</big><br>Desperate Assault
| style="text-align:center" | Final Blow
| style="text-align:center" | Final Blow
| When a Warrior dies, deal (500/750/1000%) <span style="color:#D2A234">True Damage</span> to all enemies within 1 tile.
| When a Warrior dies, deal (500/750/1000%) <span style="color:#D2A234">True Damage</span> to all enemies within 1 tile.
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| When an ally dies, other allies restore 30% of their max hp.
| When an ally dies, other allies restore 30% of their max hp.
|}
|}
|-|Mind Prison=
|-|Psychic Cage=
{| class="gf-table" style="text-align:left; width:100%"
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Set Name
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Mind Prison
| rowspan="5" style="text-align:center" | <big>心灵囚笼</big><br>Psychic Cage
| style="text-align:center" | Node Suppression
| style="text-align:center" | Node Suppression
| When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds.
| When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds.
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Deadly Blow
| rowspan="5" style="text-align:center" | <big>致命打击</big><br>Deadly Blow
| style="text-align:center" | Excessive Healing
| style="text-align:center" | Excessive Healing
| Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times.
| Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times.
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| After landing a critical hit, increase skill charge bar by 5%.
| After landing a critical hit, increase skill charge bar by 5%.
|}
|}
|-|Numerical Fire Matrix=
|-|Numerical Matrix=
{| class="gf-table" style="text-align:left; width:100%"
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Set Name
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Numerical Fire Matrix
| rowspan="5" style="text-align:center" | 数谄矩阵<br>Numerical Matrix
| style="text-align:center" | Fuse Block Perimeter
| style="text-align:center" | Fuse Block Perimeter
| For every stack of <span style="color:#ED372E">Flame</span> inflicted on the target, Guardian take (1/1.5/2%) less damage from target.
| For every stack of <span style="color:#ED372E">Zero Flame</span> inflicted on the target, Guardian take (1/1.5/2%) less damage from target.
| rowspan="5" | [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% <span style="color:#2BBADC">Derivative calculation damage</span>. Each layer of <span style="color:#ED372E">Flame</span> will increase the fireball damage by 10%.<br><br>[4] For every stack of <span style="color:#ED372E">Flame</span>, increase damage taken by enemies by 3%.
| rowspan="5" | [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% <span style="color:#2BBADC">Derivative calculation damage</span>. Each layer of <span style="color:#ED372E">Zero Flame</span> will increase the fireball damage by 10%.<br><br>[4] For every stack of <span style="color:#ED372E">Zero Flame</span>, increase damage taken by enemies by 3%.
|-
|-
| style="text-align:center" | Stack of Blazing Rune
| style="text-align:center" | Stack of Blazing Rune
| When attacking enemy without any stack of <span style="color:#ED372E">Flame</span>, Marksman normal attack deal additional <span style="color:#2BBADC">Derivative calculation damage</span> to (20/35/50%) of their calculation power.
| When attacking enemy without any stack of <span style="color:#ED372E">Zero Flame</span>, Marksman normal attack deal additional <span style="color:#2BBADC">Derivative calculation damage</span> to (20/35/50%) of their calculation power.
|-
|-
| style="text-align:center" | Smoke Out
| style="text-align:center" | Smoke Out
| After skill activation, Specialist deal (50/75/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to all enemies on the field that doesn't have any stack of <span style="color:#ED372E">Flame</span>.
| After skill activation, Specialist deal (50/75/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to all enemies on the field that doesn't have any stack of <span style="color:#ED372E">Zero Flame</span>.
|-
|-
| style="text-align:center" | Code Burning
| style="text-align:center" | Code Burning
| Ranged allies inflict 1 stack of <span style="color:#ED372E">Flame</span> to target after every (5/4/3) normal attacks.
| Ranged allies inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to target after every (5/4/3) normal attacks.
|-
|-
| style="text-align:center" | Flame Suit
| style="text-align:center" | Flame Suit
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Flame</span> to the attacker.
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to the attacker.
|}
|}
</div></tabber> {{clr}}
</div></tabber> {{clr}}

Revision as of 01:13, 27 January 2022

Function Cards

Guardian

Set Name Card Name Card Effect Set Effect
重叠反射
Overlapping Reflection
危机对策
Emergency Countermeasure
After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%). [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.

[4] Every 8s, Guardian will reflect all non Derivative damage taken during the duration as True Damage to their current target.
结构补强
Structural Reinforcement
Every 4s, Guardian will increase their reflect damage by (3/6/9%).
死地反击
Desperate Counterattack
After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%).
嘲讽标靶
Taunting Target
After skill activation, Guardian will taunt the farthest enemy for (3/4/5) seconds.

Set Name Card Name Card Effect Set Effect
绝对防域
Absolute Territory
多端修复
Multiport Repair
When Guardian are healed, other allies will gain Hp Shield equal to (10/15/20%) of the healing value. [2] Every 5s, Guardian recover 4% of their max hp. The value is doubled when they have Hp Shield.

[4] Convert 50% of lost Hp Shield into hp.
协同防卫
Joint Defense
At the beginning of the battle, all allies gain Hp Shield equal to (5/10/15%) of Guardian's max hp.
残遗汲取
Remnant Extraction
Whenever an enemy dies, Guardian gain Hp Shield equal to [4/7/10%) of their max hp.
堡垒浇筑
Fortress Casting
Every 5s, Guardian gain Hp Shield equal to (50/100/150%) of their calculation power.

Set Name Card Name Card Effect Set Effect
算力修补
Algorithm Patching
信道挤占
Channel Crowding
At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range. [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.

[4] Increase Guardian's calculation power up to 30% of their physical defense.
应激修复
Stress Repair
(Cooldown 1s)
After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power.
动能衰减
Kinetic Reduction
Guardian take (10/20/30%) less damage from ranged attack.
耐阈渐增
Incremental Threshold
Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.

Set Name Card Name Card Effect Set Effect
防卫领域
Defensive Field
冲击分担
Impact Distribution
Guardian shoulder (20/40/60%) non Derivative damage in place of allies within 1 tile. [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.

[4] Extend the coverage of Impact Distribution and Defensive Link to the whole field.
防卫连携
Defensive Link
Increase allies physical defense within 1 tile by (20/30/40%).
修复连携
Restorative Link
When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value.
危机措置
Emergency Measures
After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle.

Marksman

Set Name Card Name Card Effect Set Effect
致命连弹
Deadly Bullets
狩猎信号
Hunting Signal
After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing Derivative physical damage equal to (10/20/30%) attack. [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing Derivative physical damage equal to 50% attack.

[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies.
半衰铀弹
Depleted Uranium Rounds
At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies.
断链狙击
Irregular Sniping
After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points.
杀伤迁移
Damage Transfer
(Cooldown 0.33s)
Every 5th normal attack, Marksman deal additional True Damage equal to (40/80/120%) attack.

Set Name Card Name Card Effect Set Effect
凝冻枪弹
Freezing Bullet
双轨连射
Twin Shot
Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%). [2] Upon reaching 10 stacks of Freeze, they detonate and deal Derivative calculation damage equal to 300% calculation power to all enemies within 1 tile and Silence them for 3s.

[4] Each time Marksman inflict 1 stack of Freeze to an enemy, increase their calculation power by 5% stacking up to 10 times..
急冻射击
Rapid Freeze Shot
After every (3/2/1) attack, Marksman inflict 1 stack of Freeze to the current target.
冻伤反溢
Chilling Counter
When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) Derivative calculation damage and inflict 1 stack of Freeze to the attacker.
附带冷却
Supplementary Cooling
After skill activation, Marksman inflict (2/3/4) stacks of Freeze to the nearest enemy.

Set Name Card Name Card Effect Set Effect
爆发射击
Critical Shot
杀伤递增
Incremental Damage
(Cooldown 0.33s)
Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit. [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.

[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit.
穿透连发
Continuous Burst
Marksman has (15/22.5/30%) chance for their normal attack to hit twice.
热枪速射
Overheating Rapid Fire
After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s.
回收聚积
Recycling Accumulation
After defeating an enemy, increase Marksman critical damage by (10/20/30%).

Set Name Card Name Card Effect Set Effect
结构脆化
Defense Embrittlement
免疫削减
Defense Reduction
Marksman have (50/75/100%) chance to apply 1 stack of Fragile to the current target, last for 5 seconds. [2] Within 3 seconds after skill activation, Marksman's next normal attack deal 20% Derivative calculation damage 3 times to all enemies around the current target. Only one effect can active at a time.

[4] Each stage of Fragile present on the field increase Marksman's calculation power by 10%, stacking up to 10 times.
高危目标
High-Risk Target
When an enemy use its active skill, Marksman deal (40/70/100%) Derivative calculation damage to it.
超速预载
Overdrive Preload
After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%).
易碎标注
Fragile Marking
After skill activation, Marksman inflict (3/4/5) stacks of Fragile to lowest hp enemy.

Warrior

Set Name Card Name Card Effect Set Effect
绝命强噬
Devouring Power
Emergency Tactics Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp. [2] Fighter have 30% chance for their normal attack to hit twice.

[4] Every 3 normal attack, Fighter sacrifice 15% of their current hp and deal True Damage equal to 200% of their current hp.
Augmented Pursuit Fighter deal additional True Damage equal to (15/20/30%) of damage dealt.
Double Compiler Fighter gain (10/15/20%) Lifesteal, and its value is doubled for True Damage attacks.
Pain Resistance Fighter gain (20/30/40%) damage reduction when their hp fall below 30%.

Set Name Card Name Card Effect Set Effect
暴烈突斩
Brutal Assault
Lethal Chain After killing an enemy, Fighter teleport and deal (100/200/300%) Derivative physical damage to enemy with lowest current hp. [2] Fighter deal additional True Damage equal to 10% of their max hp to enemy with less than 10% hp. Doesn't proc against bosses (Cooldown 0.3s).

[4] After killing an enemy, Fighter increase their attack speed by 100 points for 6s.
Threatening Advance Increase Fighter's attack by (20/30/50%) against enemy with less than 50% hp.
Performance Spike
(Cooldown 4s)
Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp.
Killing Rush After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp.

Set Name Card Name Card Effect Set Effect
命源流失
Outpouring Lifeblood
Wound Enhancement Increase Fighter's calculation power by 12%. For every stack of Bleed inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times. [2] Fighter release [Battlecry] every 8s, dealing 50% Derivative calculation damage and inflict 1 stack of Bleed to enemies within 1 tile radius.

[4] Extend [Battlecry] range to the whole field.
Haemophilia Fighter inflict 1 stack of Bleed to target after very (4/3/2) attacks.
Blood Extraction Fighter's active skill gain (15/20/25%) [Lifesteal] capability. For every stack of Bleed, increase [Lifesteal] value by (1/2/3%).
Battlecry Impact Before activating their skill, Fighter release a [Battlecry], dealing (30/60/90%) Derivative calculation damage and inflict 1 stack of Bleed to enemies within 1 tile radius.

Set Name Card Name Card Effect Set Effect
超阈应激
Excessive Adrenaline
Rapid Assault At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s. [2] Fighter gain 1 stack of Bloodthirst every 4s.

[4] For every stack of Bloodthirst, increase Fighter's critical damage by 10%.
Explosive Resonance Fighter gain 1 stack of Bloodthirst after getting hit [9/6/3) times.
Multiple Marks At the beginning of the battle, Fighter instantly gain (4/6/8) stacks of Bloodthirst.
Runtime Reset The first time their hp fall below 40%, Fighter gain (4/6/8) stacks of Bloodthirst.

Specialist

Set Name Card Name Card Effect Set Effect
效能聚积
Efficacy Accumulation
Algorithm Shaping When Specialist apply a status effect, within 5 seconds generate energy sphere that fires 7 projectiles, dealing (8/14/20%) Derivative calculation damage to random enemies. [2] When Specialist apply a status effect, within 5 seconds ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing Derivative physical damage equal to 14% of their calculation power to random enemies.

[4] Energy sphere also increases Specialist's calculation power by 30%.
Efficiency Rationing
(Cooldown 1s)
When Specialist apply a status effect, heal an ally with lowest current hp equal to (20/35/50%) of their calculation power.
Algorithm Stacking
(Cooldown 1s)
Increase Specialist's calculation power by (3/4/5%) when they apply a status effect, stacking up to 5 times.
Global Protection Every (7/6/5) seconds, Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1.

Set Name Card Name Card Effect Set Effect
多端增强
Multiport Enhancement
Cascading Calculation Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times. [2] When Specialist trigger effects of any card from this set, gain 2 stacks of Efficiency.

[4] Consume 10 stacks of Efficiency and grant all allies double attack for 4 seconds.
Cascading Attack Every 5s, Specialist increase the attack of ally with highest physical attack by (3/4/5%), stacking up to 5 times.
Storage Growth
(Cooldown 4s)
After skill activation, Specialist increase the skill charge bar gain of ally with highest calculation power by (10/15/20%).
Seizing Effect After skill activation, Specialist grant ally with highest damage (20/35/50%) Hp Shield for normal attack, last for 6 seconds.

Set Name Card Name Card Effect Set Effect
迅疾强击
Swift Strike
Floating Shot After mally made a successful evade, Specialist deal Derivative physical damage equal to (30/45/60%) of their calculation power to the attacker. [2] When a non-Specialist ally made a successful evade, deal Derivative physical damage equal to 20% calculation power to the attacker.

[4] Vulnerability Padding also affect ally with the second lowest current hp.
Vulnerability Padding After skill activation, Specialist increase the evasion of ally with lowest current hp by (10/15/20%), stacking up to 5 times.
Swift Preparation
(Cooldown 4s)
After ally made a successful evade, increase Specialist's skill charge bar gain by (2/3.5/5%), stacking up to 10 times, capped at 50%.
Mirage Escape At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5) seconds.

Set Name Card Name Card Effect Set Effect
恶性干扰
Malignant Disruption
Deterrence Suppresssion Specialist's normal attack deal additional (10/15/20%) Derivative calculation damage multiplied by the number of debuff inflicted on target. [2] For every number of debuff inflicted on enemy, decrease their calculation power by 10%.

[4] For every number of debuff inflicted on target, increase Specialist's attack speed by 15 points.
Beacon Growth Specialist's normal attack has (40/70/100%) chance to inflict 1 stack of Bleed on target.
Total Suppression When Specialist inflict a debuff on target, deal additional (15/22.5/30%) Derivative calculation damage.
High-Frequency Calculation After skill activation, Specialist increase their attack speed by (20/35/50) points for 4 seconds.

Set Name Card Name Card Effect Set Effect
湍急攻势
Turbulent Attack
Surface Piercing After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) Derivative calculation damage to target and enemies within 1 tile of it. [2] Raging Tide increases calculation power by 20%.

[4] Allies obtain 3 stacks of Recovery after consuming Raging Tide.
Pre-War Mobilization At the beginning of the battle, Specialist grant 1 stack of Raging Tide to (1/2/3) allies in order of their calculation power stat.
Deadly Cover Up After defeating an enemy, Specialist grant 1 stack of Raging Tide to (1/2/3) allies who don't have any stack in order of their calculation power stat.
Emergency Response After skill activation, within 6s, enemies within 1 tile of target will be Stunned (3/4/5) times for 0.6 seconds.

Medic

Set Name Card Name Card Effect Set Effect
全域疗盾
Global Healing Shield
Weakpoint Reinforcement After skill activation, Medic grant Hp Shield equal to (100/150/200%) of their calculation power to ally with lowest current hp. [2] When an ally's Hp Shield is broken, restore 5% of their max hp.

[4] Every 8s, ally with lowest current hp restore hp equal to the value of highest Hp Shield present.
Healing Shield Structure Medic grant healing target Hp Shield equal to (10/20/30%) of healing value.
Protective Treatment Increase the healing value of ally with Hp Shield by (20/30/40%).
Healing Shield Cover At the beginning of the battle, Medic grant Hp Shield equal to (100/200/300%) of their calculation power to all allies

Set Name Card Name Card Effect Set Effect
剂量增补
Supplementary Dosage
Overclock After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds. [2] After every normal attack, Medic increase their skill charge bar gain by 5%.

[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times.
Emergency Dispatch Increase Medic's healing value as their target hp decreases, reaching maximum value of (20/40/60%) at 10% hp.
Rapid First Aid At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3 seconds.
Heavy Acceleration After skill activation, Medic increase their skill charge bar by (10/15/20%).

Set Name Card Name Card Effect Set Effect
增强疗程
Enhanced Treatment
Efficient Treatment After healing a target, Medic also apply (1/2/3) stacks of Recovery. [2] When 15 stacks of Recovery are present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.

[4] For every stack of Recovery present on the field, increase Medic's healing value by 5%, stacking up to 10 times.
Hands of Benevolence At the beginning of the battle, Medic restore (10/20/30%) health of ally with lowest current hp, and apply 5 stacks of Recovery.
Health Care Insurance
(Cooldown 4s)
After skill activation, Medic increase their skill charge bar by 20% and apply 1 stack of Recovery on target.
Advanced Medicare For every stack of Recovery present on the field, increase Medic's skill charge bar gain by (2/3.5/5%), stacking up to 10 times.

Set Name Card Name Card Effect Set Effect
物质逆反
Substance Reversal
Allergic Reactions
(Cooldown 1s)
After healing a target, Medic launch Allergic attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target. [2] After performing normal attack, Medic heal ally with lowest current hp equal to the damage dealt.

[4] Increase Allergic attack range to 2 tiles and its damage by 20%.
Exceptional Compensation After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6) seconds and stacking up to 5 times.
Plasma Sampling For the first attack after skill activation, Medic launch Allergic attack equal to (25/50/75%) of their calculation power to target.
Adjacent Spill Exposure Every 5s, Medic launch Allergic attack equal to (25/50/75%) of their calculation power onto the densest area.

Mixed

Set Name Card Name Card Effect Set Effect
协力暴击
Coordinated Crit
Strength Preference Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp. [2] After skill activation, the next normal attack is guaranteed to be critical hit.

[4] Increase all allies critical hit rate by 10%, and convert 10% of critical damage dealt into hp.
Inspiration Shot Increase Marksman's critical hit rate by 5%, landing a critical hit will increase their calculation power by (2/4/6%), stacking up to 10 times.
Swift Strike Increase Warrior's critical hit rate by 5%, landing a critical hit will increase their attack speed by 10 points, stacking up to (4/7/10) times.
Frenzied War Cry Increase melee unit critical hit rate by 5%, landing a critical hit will decrease target's physical defense by (1/2/3%).
Overkill Increase ranged unit critical hit rate by 5%, and deal additional True Damage equal to (50/100/150%) of critical damage dealt.

Set Name Card Name Card Effect Set Effect
绝命特攻
Desperate Assault
Final Blow When a Warrior dies, deal (500/750/1000%) True Damage to all enemies within 1 tile. [2] When an ally dies, other allies skill charge bar will be fully charged.

[4] When an ally dies, transfer 50% of their attack and calculation power to the remaining allies.
Life-Saving Operations When an ally dies, increase Medic's healing value by (20/30/40%).
Emergency Defense When melee unit dies, melee units gain Hp Shield equal to (30/40/50%) of their max hp.
Multi-Lane Aid Shot When an ally dies, ranged units attack split for (6/8/10) seconds.
Survival Instinct When an ally dies, other allies restore 30% of their max hp.

Set Name Card Name Card Effect Set Effect
心灵囚笼
Psychic Cage
Node Suppression When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds. [2] Deal additional 30% Derivative calculation damage when attacking controlled enemy.

[4] When an enemy dies, Silence every other enemies for 4 seconds.
Spectrum Suppression When Specialist attack controlled enemy, increase all allies calculation power by (5/7.5/10%), stacking up to 5 times.
Blade of Slience Ranged units normal attack has (10/20/30%) chance to Silence the target for 2 seconds.
Silencing Blow After every 5 attacks, melee unit will stun the target for (1/1.5/2) seconds.
Reversal Effect When taking physical damage, allies has (10/20/30%) chance to Silence the attacker for 1 seconds.

Set Name Card Name Card Effect Set Effect
致命打击
Deadly Blow
Excessive Healing Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times. [2] When landing a criticoal hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (cooldown 5 seconds).

[4] After skill activation, gain 2 stacks of Bloodthirst and increase critical damage by 10%, stacking up to 5 times.
No Anger Decrease all allies critical hit rate by 20% and increase their critical hit damage by (30/45/60%).
Bloodthirsty March Melee units gain 1 stack of Bloodthirst for every step they make.
Bloodthirsty Rhythm Ranged units gain 1 stack of Bloodthirst after every 5 normal attacks.
Rage Feedback
(Cooldown 5s)
After landing a critical hit, increase skill charge bar by 5%.

Set Name Card Name Card Effect Set Effect
数谄矩阵
Numerical Matrix
Fuse Block Perimeter For every stack of Zero Flame inflicted on the target, Guardian take (1/1.5/2%) less damage from target. [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% Derivative calculation damage. Each layer of Zero Flame will increase the fireball damage by 10%.

[4] For every stack of Zero Flame, increase damage taken by enemies by 3%.
Stack of Blazing Rune When attacking enemy without any stack of Zero Flame, Marksman normal attack deal additional Derivative calculation damage to (20/35/50%) of their calculation power.
Smoke Out After skill activation, Specialist deal (50/75/100%) Derivative calculation damage to all enemies on the field that doesn't have any stack of Zero Flame.
Code Burning Ranged allies inflict 1 stack of Zero Flame to target after every (5/4/3) normal attacks.
Flame Suit When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of Zero Flame to the attacker.

Environment

Sector Card Name Card Effect Set Effect
Chapter 1
Rossum
Aftershock After the first barricade is broken, Stun all enemies for (3/4/5) seconds. -
Demolition Team Allies can instantly destroy barricade. For every barricade that is broken, increase self calculation power by (10/15/20%), stacking up to 3 times.
Reverse Treatment After the first barricade is broken, restore (20/30/40%) max hp of ally with lowest current hp.

Sector Card Name Card Effect Set Effect
Chapter2
Cyclopes
Aftershock After the first barricade is broken, Stun all enemies for (3/4/5) seconds. -

Sector Card Name Card Effect Set Effect
Chapter 3
Helios
Energy Grass: Strong After ally absorbs the energy grass, increase self calculation power by (30/40/50%). It doesn't stack and lasts for (3/4/5) seconds. -
Energy Grass: Bait After enemy absorbs the energy grass, it will get Silenced for 4.7 seconds, and increase damage it receives by (10/20/30%). The effect doesn't stack.

Sector Card Name Card Effect Set Effect
Chapter 4
Enigma
Effectiveness Reversal Nullifies the damage from neutral units to friendly units, and convert (10/30/50%) of the damage dealt into restoring hp. -
Critical Overload Neutral units deal (40/70/100%) more damage to enemy units.

Set Name Card Name Card Effect Set Effect
Chapter 5
Pierides
Multi-Core Computing Provides (2/4/6%) skill haste to friendly units who stand on corrupted tiles, stacking up to 15 times. -
High-Risk node All allies deal (12/24/36%) increased damage to enemies who stand on corrupted tiles.
Repair Node Friendly units who stand on the corrupted tiles will restore (10/15/20%) of their max hp every 5 seconds.

Set Name Card Name Card Effect Set Effect
Chapter 6
Copley
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