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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
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| | rowspan="4" style="text-align:center" | Overlapping Reflection | | | rowspan="4" style="text-align:center" | <big>重叠反射</big><br>Overlapping Reflection |
| | style="text-align:center" | Emergency Countermeasblure | | | style="text-align:center" | 危机对策<br>Emergency Countermeasure |
| | After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%). | | | After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%). |
| | rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non <span style="color:#ED362E">Derivative</span> damage taken during the duration as <span style="color:#D2A234">True Damage</span> to their current target. | | | rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non <span style="color:#ED362E">Derivative</span> damage taken during the duration as <span style="color:#D2A234">True Damage</span> to their current target. |
| |- | | |- |
| | style="text-align:center" | Structural Reinforcement | | | style="text-align:center" | 结构补强<br>Structural Reinforcement |
| | Every 4s, Guardian will increase their reflect damage by (3/6/9%). | | | Every 4s, Guardian will increase their reflect damage by (3/6/9%). |
| |- | | |- |
| | style="text-align:center" | Desperate Counterattack | | | style="text-align:center" | 死地反击<br>Desperate Counterattack |
| | After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%). | | | After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%). |
| |- | | |- |
| | style="text-align:center" | Taunting Target | | | style="text-align:center" | 嘲讽标靶<br>Taunting Target |
| | After skill activation, Guardian will taunt the farthest enemy for (3/4/5s). | | | After skill activation, Guardian will taunt the farthest enemy for (3/4/5) seconds. |
| |- | | |- |
| |} | | |} |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Absolute Territory | | | rowspan="4" style="text-align:center" | <big>绝对防域</big><br>Absolute Territory |
| | style="text-align:center" | Multiport Repair | | | style="text-align:center" | 多端修复<br>Multiport Repair |
| | When Guardian are healed, other allies will gain <span style="color:#44B164">Hp Shield</span> equal to (10/15/20%) of the healing value. | | | When Guardian are healed, other allies will gain <span style="color:#44B164">Hp Shield</span> equal to (10/15/20%) of the healing value. |
| | rowspan="4" | [2] Every 5s, Guardian recover 5% of their max hp. The value is doubled when they have <span style="color:#44B164">Hp Shield</span>.<br><br>[4] Convert 50% of lost <span style="color:#44B164">Hp Shield</span> into hp. | | | rowspan="4" | [2] Every 5s, Guardian recover 4% of their max hp. The value is doubled when they have <span style="color:#44B164">Hp Shield</span>.<br><br>[4] Convert 50% of lost <span style="color:#44B164">Hp Shield</span> into hp. |
| |- | | |- |
| | style="text-align:center" | Joint Defense | | | style="text-align:center" | 协同防卫<br>Joint Defense |
| | At the beginning of the battle, all allies gain <span style="color:#44B164">Hp Shield</span> equal to (5/10/15%) of Guardian's max hp. | | | At the beginning of the battle, all allies gain <span style="color:#44B164">Hp Shield</span> equal to (5/10/15%) of Guardian's max hp. |
| |- | | |- |
| | style="text-align:center" | Remnant Extraction | | | style="text-align:center" | 残遗汲取<br>Remnant Extraction |
| | Whenever an enemy dies, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to [4/7/10%) of their max hp. | | | Whenever an enemy dies, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to [4/7/10%) of their max hp. |
| |- | | |- |
| | style="text-align:center" | Fortress Casting | | | style="text-align:center" | 堡垒浇筑<br>Fortress Casting |
| | Every 5s, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to (50/100/150%) of their calculation power. | | | Every 5s, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to (50/100/150%) of their calculation power. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Algorithm Patching | | | rowspan="4" style="text-align:center" | <big>算力修补</big><br>Algorithm Patching |
| | style="text-align:center" | Channel Crowding | | | style="text-align:center" | 信道挤占<br>Channel Crowding |
| | At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range. | | | At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range. |
| | rowspan="4" | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.<br><br>[4] Increase Guardian's calculation power up to 30% of their physical defense. | | | rowspan="4" | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.<br><br>[4] Increase Guardian's calculation power up to 30% of their physical defense. |
| |- | | |- |
| | style="text-align:center" | Stress Repair<br><small>(Cooldown 1s)</small> | | | style="text-align:center" | 应激修复<br>Stress Repair<br><small>(Cooldown 1s)</small> |
| | After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power. | | | After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power. |
| |- | | |- |
| | style="text-align:center" | Kinetic Reduction | | | style="text-align:center" | 动能衰减<br>Kinetic Reduction |
| | Guardian take (10/20/30%) less damage from ranged attack. | | | Guardian take (10/20/30%) less damage from ranged attack. |
| |- | | |- |
| | style="text-align:center" | Incremental Threshold | | | style="text-align:center" | 耐阈渐增<br>Incremental Threshold |
| | Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp. | | | Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Defensive Field | | | rowspan="4" style="text-align:center" | <big>防卫领域</big><br>Defensive Field |
| | style="text-align:center" | Impact Distribution | | | style="text-align:center" | 冲击分担<br>Impact Distribution |
| | Guardian shoulder (20/40/60%) non <span style="color:#ED362E">Derivative</span> damage in place of allies within 1 tile. | | | Guardian shoulder (20/40/60%) non <span style="color:#ED362E">Derivative</span> damage in place of allies within 1 tile. |
| | rowspan="4" | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.<br><br>[4] Extend the coverage of Impact Distribution and Defensive Link to the whole arena. | | | rowspan="4" | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.<br><br>[4] Extend the coverage of Impact Distribution and Defensive Link to the whole field. |
| |- | | |- |
| | style="text-align:center" | Defensive Link | | | style="text-align:center" | 防卫连携<br>Defensive Link |
| | Increase allies physical defense within 1 tile by (20/30/40%). | | | Increase allies physical defense within 1 tile by (20/30/40%). |
| |- | | |- |
| | style="text-align:center" | Restorative Link | | | style="text-align:center" | 修复连携<br>Restorative Link |
| | When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value. | | | When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value. |
| |- | | |- |
| | style="text-align:center" | Emergency Measures | | | style="text-align:center" | 危机措置<br>Emergency Measures |
| | After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle. | | | After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
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| | rowspan="4" style="text-align:center" | Deadly Bullets | | | rowspan="4" style="text-align:center" | <big>致命连弹</big><br>Deadly Bullets |
| | style="text-align:center" | Hunting Signal | | | style="text-align:center" | 狩猎信号<br>Hunting Signal |
| | After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to (10/20/30%) attack. | | | After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to (10/20/30%) attack. |
| | rowspan="4" | [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 50% attack.<br><br>[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies. | | | rowspan="4" | [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 50% attack.<br><br>[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies. |
| |- | | |- |
| | style="text-align:center" | Depleted Uranium Rounds | | | style="text-align:center" | 半衰铀弹<br>Depleted Uranium Rounds |
| | At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies. | | | At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies. |
| |- | | |- |
| | style="text-align:center" | Irregular Sniping | | | style="text-align:center" | 断链狙击<br>Irregular Sniping |
| | After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points. | | | After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points. |
| |- | | |- |
| | style="text-align:center" | Damage Transfer<br><small>(Cooldown 0.33s)</small> | | | style="text-align:center" | 杀伤迁移<br>Damage Transfer<br><small>(Cooldown 0.33s)</small> |
| | Every 5th normal attack, Marksman deal additional <span style="color:#D2A234">True Damage</span> equal to (40/80/120%) attack. | | | Every 5th normal attack, Marksman deal additional <span style="color:#D2A234">True Damage</span> equal to (40/80/120%) attack. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
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| | rowspan="4" style="text-align:center" | Freezing Bullet | | | rowspan="4" style="text-align:center" | <big>凝冻枪弹</big><br>Freezing Bullet |
| | style="text-align:center" | Twin Shot | | | style="text-align:center" | 双轨连射<br>Twin Shot |
| | Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%). | | | Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%). |
| | rowspan="4" | [2] Upon reaching 10 stacks of <span style="color:#ED372E">Freeze</span>, they detonate and deal <span style="color:#2BBADC">Derivative calculation damage</span> equal to 300% calculation power to all enemies within 1 tile and <span style="color:#ED372E">Silence</span> them for 3s.<br><br>[4] Each time Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to an enemy, increase their calculation power by 5% stacking up to 10 times.. | | | rowspan="4" | [2] Upon reaching 10 stacks of <span style="color:#ED372E">Freeze</span>, they detonate and deal <span style="color:#2BBADC">Derivative calculation damage</span> equal to 300% calculation power to all enemies within 1 tile and <span style="color:#ED372E">Silence</span> them for 3s.<br><br>[4] Each time Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to an enemy, increase their calculation power by 5% stacking up to 10 times.. |
| |- | | |- |
| | style="text-align:center" | Rapid Freeze Shot | | | style="text-align:center" | 急冻射击<br>Rapid Freeze Shot |
| | After every (3/2/1) attack, Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the current target. | | | After every (3/2/1) attack, Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the current target. |
| |- | | |- |
| | style="text-align:center" | Chilling Counter | | | style="text-align:center" | 冻伤反溢<br>Chilling Counter |
| | When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the attacker. | | | When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the attacker. |
| |- | | |- |
| | style="text-align:center" | Supplementary Cooling | | | style="text-align:center" | 附带冷却<br>Supplementary Cooling |
| | After skill activation, Marksman inflict (2/3/4) stacks of <span style="color:#ED372E">Freeze</span> to the nearest enemy. | | | After skill activation, Marksman inflict (2/3/4) stacks of <span style="color:#ED372E">Freeze</span> to the nearest enemy. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
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| | rowspan="4" style="text-align:center" | Critical Shot | | | rowspan="4" style="text-align:center" | <big>爆发射击</big><br>Critical Shot |
| | style="text-align:center" | Incremental Damage<br><small>(Cooldown 0.33s)</small> | | | style="text-align:center" | 杀伤递增<br>Incremental Damage<br><small>(Cooldown 0.33s)</small> |
| | Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit. | | | Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit. |
| | rowspan="4" | [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.<br><br>[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit. | | | rowspan="4" | [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.<br><br>[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit. |
| |- | | |- |
| | style="text-align:center" | Continuous Burst | | | style="text-align:center" | 穿透连发<br>Continuous Burst |
| | Marksman has (15/22.5/30%) chance for their normal attack to hit twice. | | | Marksman has (15/22.5/30%) chance for their normal attack to hit twice. |
| |- | | |- |
| | style="text-align:center" | Overheating Rapid Fire | | | style="text-align:center" | 热枪速射<br>Overheating Rapid Fire |
| | After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s. | | | After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s. |
| |- | | |- |
| | style="text-align:center" | Incremental Threshold | | | style="text-align:center" | 回收聚积<br>Recycling Accumulation |
| | Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp. | | | After defeating an enemy, increase Marksman critical damage by (10/20/30%). |
| |- | | |- |
| |} | | |} |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Defense Embrittlement | | | rowspan="4" style="text-align:center" | <big>结构脆化</big><br>Defense Embrittlement |
| | style="text-align:center" | Defense Reduction | | | style="text-align:center" | 免疫削减<br>Defense Reduction |
| | Marksman have (50/75/100%) chance to apply 1 stack of [Fragile] to the current target, last for 5s. | | | Marksman have (50/75/100%) chance to apply 1 stack of <span style="color:#ED372E">Fragile</span> to the current target, last for 5 seconds. |
| | rowspan="4" | [2] Within 3s after skill activation, Marksman's next normal attack deal 20% <span style="color:#2BBADC">Derivative calculation damage</span> 3 times to all enemies around the current target. Only one effect can active at a time.<br><br>[4] Each stage of [Fragile] present on the field increase Marksman's calculation power by 10%, stacking up to 10 times. | | | rowspan="4" | [2] Within 3 seconds after skill activation, Marksman's next normal attack deal 20% <span style="color:#2BBADC">Derivative calculation damage</span> 3 times to all enemies around the current target. Only one effect can active at a time.<br><br>[4] Each stage of <span style="color:#ED372E">Fragile</span> present on the field increase Marksman's calculation power by 10%, stacking up to 10 times. |
| |- | | |- |
| | style="text-align:center" | High-Risk Target | | | style="text-align:center" | 高危目标<br>High-Risk Target |
| | When an enemy use its active skill, Marksman deal (40/70/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to it. | | | When an enemy use its active skill, Marksman deal (40/70/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to it. |
| |- | | |- |
| | style="text-align:center" | Overdrive Preload | | | style="text-align:center" | 超速预载<br>Overdrive Preload |
| | After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%). | | | After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%). |
| |- | | |- |
| | style="text-align:center" | Fragile Marking | | | style="text-align:center" | 易碎标注<br>Fragile Marking |
| | After skill activation, Marksman inflict (3/4/5) stacks of [Fragile] to lowest hp enemy. | | | After skill activation, Marksman inflict (3/4/5) stacks of <span style="color:#ED372E">Fragile</span> to lowest hp enemy. |
| |- | | |- |
| |} | | |} |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Devouring Power | | | rowspan="4" style="text-align:center" | <big>绝命强噬</big><br>Devouring Power |
| | style="text-align:center" | Emergency Tactics | | | style="text-align:center" | Emergency Tactics |
| | Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp. | | | Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp. |
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| |- | | |- |
| | style="text-align:center" | Augmented Pursuit | | | style="text-align:center" | Augmented Pursuit |
| | Fighter deeal additional <span style="color:#D2A234">True Damage</span> equal to (15/20/30%) of damage dealt. | | | Fighter deal additional <span style="color:#D2A234">True Damage</span> equal to (15/20/30%) of damage dealt. |
| |- | | |- |
| | style="text-align:center" | Double Compiler | | | style="text-align:center" | Double Compiler |
| | Fighter gain (10/15/20%) [Lifesteal], and its value is doubled for <span style="color:#D2A234">True Damage</span> attacks. | | | Fighter gain (10/15/20%) <span style="color:#44B164">Lifesteal</span>, and its value is doubled for <span style="color:#D2A234">True Damage</span> attacks. |
| |- | | |- |
| | style="text-align:center" | Pain Resistance | | | style="text-align:center" | Pain Resistance |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Brutal Assault | | | rowspan="4" style="text-align:center" | <big>暴烈突斩</big><br>Brutal Assault |
| | style="text-align:center" | Lethal Chain | | | style="text-align:center" | Lethal Chain |
| | After killing an enemy, Fighter teleport and deal (100/200/300%) <span style="color:#ED372E">Derivative physical damage</span> to enemy with lowest current hp. | | | After killing an enemy, Fighter teleport and deal (100/200/300%) <span style="color:#ED372E">Derivative physical damage</span> to enemy with lowest current hp. |
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| | Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp. | | | Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp. |
| |- | | |- |
| | style="text-align:center" | Killing RUsh | | | style="text-align:center" | Killing Rush |
| | After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp. | | | After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Outporing Lifeblood | | | rowspan="4" style="text-align:center" | <big>命源流失</big><br>Outpouring Lifeblood |
| | style="text-align:center" | Wound Enhancement | | | style="text-align:center" | Wound Enhancement |
| | Increase Fighter's calculation power by 12%. For every stack of <span style="color:#ED362E">Bleed</span> inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times. | | | Increase Fighter's calculation power by 12%. For every stack of <span style="color:#ED362E">Bleed</span> inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Excessive Adrenaline | | | rowspan="4" style="text-align:center" | <big>超阈应激</big><br>Excessive Adrenaline |
| | style="text-align:center" | Rapid Assault | | | style="text-align:center" | Rapid Assault |
| | At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s. | | | At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Efficacy Accumulation | | | rowspan="4" style="text-align:center" | <big>效能聚积</big><br>Efficacy Accumulation |
| | style="text-align:center" | Algorithm Shaping | | | style="text-align:center" | Algorithm Shaping |
| | When Specialist apply a status effect, within 5s generate energy sphere that fires 7 projectiles, dealing (8/14/20%) <span style="color:#2BBADC">Derivative calculation damage</span> to random enemies. | | | When Specialist apply a status effect, within 5 seconds generate energy sphere that fires 7 projectiles, dealing (8/14/20%) <span style="color:#2BBADC">Derivative calculation damage</span> to random enemies. |
| | rowspan="4" | [2] When Specialist apply a status effect, within 5s ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 14% of their calculation power to random enemies.<br><br>[4] Energy sphere also increases Specialist's calculation power by 30%. | | | rowspan="4" | [2] When Specialist apply a status effect, within 5 seconds ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 14% of their calculation power to random enemies.<br><br>[4] Energy sphere also increases Specialist's calculation power by 30%. |
| |- | | |- |
| | style="text-align:center" | Efficiency Rationing<br><small>(Cooldown 1s)</small> | | | style="text-align:center" | Efficiency Rationing<br><small>(Cooldown 1s)</small> |
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| |- | | |- |
| | style="text-align:center" | Global Protection | | | style="text-align:center" | Global Protection |
| | Every (7/6/5s), Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1. | | | Every (7/6/5) seconds, Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1. |
| |- | | |- |
| |} | | |} |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Multiport Enhancement | | | rowspan="4" style="text-align:center" | <big>多端增强</big><br>Multiport Enhancement |
| | style="text-align:center" | Cascading Calculation | | | style="text-align:center" | Cascading Calculation |
| | Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times. | | | Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times. |
| | rowspan="4" | [2] When Specialist trigger effects of any card from this set, gain 2 stacks of <span style="color:#44B164">Efficiency</span>.<br><br>[4] Consume 10 stacks of <span style="color:#44B164">Efficiency</span> and grant all allies double attack for 4s. | | | rowspan="4" | [2] When Specialist trigger effects of any card from this set, gain 2 stacks of <span style="color:#44B164">Efficiency</span>.<br><br>[4] Consume 10 stacks of <span style="color:#44B164">Efficiency</span> and grant all allies double attack for 4 seconds. |
| |- | | |- |
| | style="text-align:center" | Cascading Attack | | | style="text-align:center" | Cascading Attack |
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| |- | | |- |
| | style="text-align:center" | Seizing Effect | | | style="text-align:center" | Seizing Effect |
| | After skill activation, Specialist grant ally with highest damage (20/35/50%) [Lifesteal] for normal attack, last for 6s. | | | After skill activation, Specialist grant ally with highest damage (20/35/50%) <span style="color:#44B164">Hp Shield</span> for normal attack, last for 6 seconds. |
| |- | | |- |
| |} | | |} |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Swift Strike | | | rowspan="4" style="text-align:center" | <big>迅疾强击</big><br>Swift Strike |
| | style="text-align:center" | Floating Shot | | | style="text-align:center" | Floating Shot |
| | After mally made a successful evade, Specialist deal <span style="color:#ED372E">Derivative physical damage</span> equal to (30/45/60%) of their calculation power to the attacker. | | | After mally made a successful evade, Specialist deal <span style="color:#ED372E">Derivative physical damage</span> equal to (30/45/60%) of their calculation power to the attacker. |
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| |- | | |- |
| | style="text-align:center" | Mirage Escape | | | style="text-align:center" | Mirage Escape |
| | At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5s). | | | At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5) seconds. |
| |- | | |- |
| |} | | |} |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Malignant Disruption | | | rowspan="4" style="text-align:center" | <big>恶性干扰</big><br>Malignant Disruption |
| | style="text-align:center" | Deterrence Suppresssion | | | style="text-align:center" | Deterrence Suppresssion |
| | Specialist's normal attack deal additional (10/15/20%) <span style="color:#2BBADC">Derivative calculation damage</span> multiplied by the number of debuff inflicted on target. | | | Specialist's normal attack deal additional (10/15/20%) <span style="color:#2BBADC">Derivative calculation damage</span> multiplied by the number of debuff inflicted on target. |
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| |- | | |- |
| | style="text-align:center" | High-Frequency Calculation | | | style="text-align:center" | High-Frequency Calculation |
| | After skill activation, Specialist increase their attack speed by (20/35/50) points for 4s. | | | After skill activation, Specialist increase their attack speed by (20/35/50) points for 4 seconds. |
| |- | | |- |
| |} | | |} |
| |-|Rapid Offensive= | | |-|Turbulent Attack= |
| {| class="gf-table" style="text-align:left; width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Set Name | | ! style="width: 15%" | Set Name |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Rapid Attack | | | rowspan="4" style="text-align:center" | <big>湍急攻势</big><br>Turbulent Attack |
| | style="text-align:center" | Surface Piercing | | | style="text-align:center" | Surface Piercing |
| | After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) <span style="color:#2BBADC">Derivative calculation damage</span> to target and enemies within 1 tile of it. | | | After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) <span style="color:#2BBADC">Derivative calculation damage</span> to target and enemies within 1 tile of it. |
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| |- | | |- |
| | style="text-align:center" | Emergency Response | | | style="text-align:center" | Emergency Response |
| | After skill activation, within 6s, enemies within 1 tile of target will be <span style="color:#ED372E">Stunned</span> (3/4/5) times for 0.6s. | | | After skill activation, within 6s, enemies within 1 tile of target will be <span style="color:#ED372E">Stunned</span> (3/4/5) times for 0.6 seconds. |
| |- | | |- |
| |} | | |} |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Global Healing Shield | | | rowspan="4" style="text-align:center" | <big>全域疗盾</big><br>Global Healing Shield |
| | style="text-align:center" | Weakpoint Reinforcement | | | style="text-align:center" | Weakpoint Reinforcement |
| | After skill activation, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/150/200%) of their calculation power to ally with lowest current hp. | | | After skill activation, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/150/200%) of their calculation power to ally with lowest current hp. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Supplementary Dosage | | | rowspan="4" style="text-align:center" | <big>剂量增补</big><br>Supplementary Dosage |
| | style="text-align:center" | Overclock | | | style="text-align:center" | Overclock |
| | After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds. | | | After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Enhanced Treatment | | | rowspan="4" style="text-align:center" | <big>增强疗程</big><br>Enhanced Treatment |
| | style="text-align:center" | Efficient Treatment | | | style="text-align:center" | Efficient Treatment |
| | After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>. | | | After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="4" style="text-align:center" | Substance Reversal | | | rowspan="4" style="text-align:center" | 物质逆反<br>Substance Reversal |
| | style="text-align:center" | Allergic Reactions<br><small>(Cooldown 1s)</small> | | | style="text-align:center" | Allergic Reactions<br><small>(Cooldown 1s)</small> |
| | After healing a target, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target. | | | After healing a target, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="5" style="text-align:center" | Coordinated Crit | | | rowspan="5" style="text-align:center" | <big>协力暴击</big><br>Coordinated Crit |
| | style="text-align:center" | Strength Preference | | | style="text-align:center" | Strength Preference |
| | Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp. | | | Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="5" style="text-align:center" | Desperate Assault | | | rowspan="5" style="text-align:center" | <big>绝命特攻</big><br>Desperate Assault |
| | style="text-align:center" | Final Blow | | | style="text-align:center" | Final Blow |
| | When a Warrior dies, deal (500/750/1000%) <span style="color:#D2A234">True Damage</span> to all enemies within 1 tile. | | | When a Warrior dies, deal (500/750/1000%) <span style="color:#D2A234">True Damage</span> to all enemies within 1 tile. |
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| | When an ally dies, other allies restore 30% of their max hp. | | | When an ally dies, other allies restore 30% of their max hp. |
| |} | | |} |
| |-|Mind Prison= | | |-|Psychic Cage= |
| {| class="gf-table" style="text-align:left; width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Set Name | | ! style="width: 15%" | Set Name |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="5" style="text-align:center" | Mind Prison | | | rowspan="5" style="text-align:center" | <big>心灵囚笼</big><br>Psychic Cage |
| | style="text-align:center" | Node Suppression | | | style="text-align:center" | Node Suppression |
| | When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds. | | | When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds. |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="5" style="text-align:center" | Deadly Blow | | | rowspan="5" style="text-align:center" | <big>致命打击</big><br>Deadly Blow |
| | style="text-align:center" | Excessive Healing | | | style="text-align:center" | Excessive Healing |
| | Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times. | | | Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times. |
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| | After landing a critical hit, increase skill charge bar by 5%. | | | After landing a critical hit, increase skill charge bar by 5%. |
| |} | | |} |
| |-|Numerical Fire Matrix= | | |-|Numerical Matrix= |
| {| class="gf-table" style="text-align:left; width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Set Name | | ! style="width: 15%" | Set Name |
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| ! style="width: 35%" | Set Effect | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | rowspan="5" style="text-align:center" | Numerical Fire Matrix | | | rowspan="5" style="text-align:center" | 数谄矩阵<br>Numerical Matrix |
| | style="text-align:center" | Fuse Block Perimeter | | | style="text-align:center" | Fuse Block Perimeter |
| | For every stack of <span style="color:#ED372E">Flame</span> inflicted on the target, Guardian take (1/1.5/2%) less damage from target. | | | For every stack of <span style="color:#ED372E">Zero Flame</span> inflicted on the target, Guardian take (1/1.5/2%) less damage from target. |
| | rowspan="5" | [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% <span style="color:#2BBADC">Derivative calculation damage</span>. Each layer of <span style="color:#ED372E">Flame</span> will increase the fireball damage by 10%.<br><br>[4] For every stack of <span style="color:#ED372E">Flame</span>, increase damage taken by enemies by 3%. | | | rowspan="5" | [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% <span style="color:#2BBADC">Derivative calculation damage</span>. Each layer of <span style="color:#ED372E">Zero Flame</span> will increase the fireball damage by 10%.<br><br>[4] For every stack of <span style="color:#ED372E">Zero Flame</span>, increase damage taken by enemies by 3%. |
| |- | | |- |
| | style="text-align:center" | Stack of Blazing Rune | | | style="text-align:center" | Stack of Blazing Rune |
| | When attacking enemy without any stack of <span style="color:#ED372E">Flame</span>, Marksman normal attack deal additional <span style="color:#2BBADC">Derivative calculation damage</span> to (20/35/50%) of their calculation power. | | | When attacking enemy without any stack of <span style="color:#ED372E">Zero Flame</span>, Marksman normal attack deal additional <span style="color:#2BBADC">Derivative calculation damage</span> to (20/35/50%) of their calculation power. |
| |- | | |- |
| | style="text-align:center" | Smoke Out | | | style="text-align:center" | Smoke Out |
| | After skill activation, Specialist deal (50/75/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to all enemies on the field that doesn't have any stack of <span style="color:#ED372E">Flame</span>. | | | After skill activation, Specialist deal (50/75/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to all enemies on the field that doesn't have any stack of <span style="color:#ED372E">Zero Flame</span>. |
| |- | | |- |
| | style="text-align:center" | Code Burning | | | style="text-align:center" | Code Burning |
| | Ranged allies inflict 1 stack of <span style="color:#ED372E">Flame</span> to target after every (5/4/3) normal attacks. | | | Ranged allies inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to target after every (5/4/3) normal attacks. |
| |- | | |- |
| | style="text-align:center" | Flame Suit | | | style="text-align:center" | Flame Suit |
| | When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Flame</span> to the attacker. | | | When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to the attacker. |
| |} | | |} |
| </div></tabber> {{clr}} | | </div></tabber> {{clr}} |