JS 9/skilldata: Difference between revisions
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{| class=gf-table | {| class=gf-table | ||
! text | ! text | ||
| colspan= | | colspan=10 | Based on the number of enemy groups in battle, obtain buffs which increase evasion by ($evasion_value)% and damage by ($edamage_value)% for ($time_value) seconds. When skill is activated, obtain 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, obtain 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs. | ||
|- | |- | ||
! initial | ! initial | ||
| colspan= | | colspan=10 | 6 | ||
|- | |- | ||
! cooldown | ! cooldown |
Revision as of 20:08, 13 September 2018
text | Based on the number of enemy groups in battle, obtain buffs which increase evasion by ($evasion_value)% and damage by ($edamage_value)% for ($time_value) seconds. When skill is activated, obtain 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, obtain 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
initial | 6 | |||||||||
cooldown | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 12 |
damage_value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 50 |
evasion_value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 35 |
time_value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 5 |
name | N/A | |||||||||
icon | dodgeBuffSelf |