MDR/skilldata: Difference between revisions
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| colspan=10 | Shields teammates ($shield_value) points and Evades ($evade_value)% if there is a teammate in front of the battle | | colspan=10 | Shields teammates ($shield_value) points and Evades ($evade_value)% if there is a teammate in front of the battle If it does not exist, increase its own firepower by ($fp_value)% and its rate of fire by ($rof_value)%. | ||
If it does not exist, increase its own firepower by ($fp_value)% and its rate of fire by ($rof_value)%. | |||
Lasts ($time_value) seconds. | Lasts ($time_value) seconds. | ||
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Revision as of 11:04, 26 March 2018
name | Danger Scout | |||||||||
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icon | ||||||||||
text | Shields teammates ($shield_value) points and Evades ($evade_value)% if there is a teammate in front of the battle If it does not exist, increase its own firepower by ($fp_value)% and its rate of fire by ($rof_value)%.
Lasts ($time_value) seconds. | |||||||||
initial | 4 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
shield_value | 15 | 17.8 | 20.6 | 23.3 | 26.1 | 28.9 | 31.7 | 34.4 | 37.2 | 40 |
evade_value | 40 | 44 | 49 | 53 | 58 | 62 | 67 | 71 | 76 | 80 |
fp_value | 20 | 23 | 26 | 28 | 31 | 34 | 37 | 39 | 42 | 45 |
rof_value | 10 | 11 | 13 | 14 | 15 | 17 | 18 | 19 | 21 | 22 |
time_value | 6 | 6.4 | 6.9 | 7.3 | 7.8 | 8.2 | 8.7 | 9.1 | 9.6 | 10 |