Ameli/skilldata: Difference between revisions
< Ameli
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Lock and Load N | ||
|- | |- | ||
! icon | ! icon | ||
| colspan=10 | | | colspan=10 | comboBuffSelf | ||
|- | |- | ||
! text | ! text |
Revision as of 10:42, 26 March 2018
name | Lock and Load N | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | comboBuffSelf | |||||||||
text | Nighttime increases Ameli's damage by ($damage_value)% (($damage2_value)% Daytime) increases ammo by ($ammo_value) lasts ($time_value). | |||||||||
initial | 8 | |||||||||
cooldown | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 |
damage_value | 28 | 30 | 33 | 35 | 38 | 40 | 43 | 45 | 48 | 50 |
damage2_value | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 |
ammo_value | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 |
time_value | 6 | 6.2 | 6.4 | 6.7 | 6.9 | 7.1 | 7.3 | 7.6 | 7.8 | 8 |