K2/skilldata: Difference between revisions
< K2
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! evasion_value | ! evasion_value | ||
| 60 || 58 || 56 || 54 || 52 || 50 || 48 || 46 || 44 || 40 | | 60 || 58 || 56 || 54 || 52 || 50 || 48 || 46 || 44 || 40 | ||
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Latest revision as of 14:39, 23 November 2019
name | Overheat | |||||||||
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icon | comboBuffSelf | |||||||||
text | Activate skill during combat to switch between attack modes. Fever Mode (Default): Burst fire mode, shoots 3 bullets each doing ($damage_value1)% damage, barrel heats up by 1 level. At the 15th level the barrel overheats and starts losing ($damage_value2)% damage and accuracy for every level (up to 20 stacks). Note Mode: Single fire mode, reduces her own evasion and movespeed by ($evasion_value)% and shoots 1 bullet but each shot cools the barrel down by 1 level. Every subsequent attack on a single enemy will increase the damage dealt to it by ($damage_value3)% each (up to 10 stacks). | |||||||||
initial | 8 | |||||||||
cooldown | 5 | 4.8 | 4.6 | 4.4 | 4.2 | 4 | 3.8 | 3.6 | 3.3 | 3 |
damage_value1 | 40 | 41.2 | 42.4 | 43.6 | 44.8 | 46 | 47.2 | 48.4 | 49.6 | 52 |
damage_value2 | 3.2 | 3.1 | 3 | 2.8 | 2.7 | 2.6 | 2.4 | 2.3 | 2.2 | 2 |
damage_value3 | 2 | 2.3 | 2.6 | 3 | 3.3 | 3.6 | 4 | 4.3 | 3.7 | 5 |
evasion_value | 60 | 58 | 56 | 54 | 52 | 50 | 48 | 46 | 44 | 40 |